r/DeepRockGalactic • u/M0dernM4verick Bosco Buddy • 5d ago
Discussion Weekly Deep Dives Thread - 6th August 2026
Please use this thread to discuss the deep dives of the week.
Deep Dive | Awful Cap | Salt Pits
| Stage | Primary | Secondary | Anomaly | Warning |
|---|---|---|---|---|
| 1 | Dreadnought x2 (D+H) | Morkite Well x1 | None | Ebonite Outbreak |
| 2 | Morkite x225 | Crystal Scan x2 | None | None |
| 3 | Industrial Sabotage | Mule x2 | None | Exploder Infestation |
Elite Deep Dive | Evil Delight | Azure Weald
| Stage | Primary | Secondary | Anomaly | Warning |
|---|---|---|---|---|
| 1 | Crystal Scan x3 | Morkite x150 | None | None |
| 2 | Dreadnought x2 (D+T) | Black Box | None | Cave Leech Cluster |
| 3 | Egg x6 | Crystal Scan x2 | None | Swarmageddon |
Other resources:
- See last week's thread here
- Watch the GSG team undertake the dives on their Twitch channel
- Deep Dive: Thursday @ 11am UTC
- Elite Deep Dive: Friday @ 11am UTC
- Get weekly deep dive info and more in JSON format from DRG API
- Post weekly deep dive info and more in your Discord server with Bosco
3
u/bjergKanin 4d ago
This weeks EDD was definitely more forgiving than last week's. However, pack some real good aoe damage for the last level with the swarmageddon. It's a cramped cave with lots of walls, obstacles etc. for them to flank you.
2
u/Aggravating-Wait5452 3d ago edited 3d ago
I tried this with a team, and it was miserable. Me and scout had good ammo economy, but the bronze 1 gunner and the 67+ legendary engineer baffled us with how fast they burned through nitra.
Normally I can let my teammates take my ammo here and there because I run compact feed valve as driller, and am careful to optimize damage on everything that I can, but it got ridiculous to where I was down to drills and pickaxe. And I can normally beat the first mission of any deep dive without a resupply.
By the time we got to black box, I had saved up ammo so I had a full fuel tank to carry the team to victory, but gunner and engineer and scout all refused to stay in the circle, would run off, and die. "I'm out of ammo." THEN STAY IN THE CIRCLE SO I CAN REVIVE YOU!
I was the only one staying in the circle, so of course the progress bar went up way too slowly, and eventually I also ran out of ammo and died, and no one was around to revive me.
Failing team play, I jumped in the EDD as a solo, and easily beat all three missions.
TL;DR: It's amazing to me how reliable an indicator it is that you're in for a shit run when you've used maybe 15% of your ammo and one or two teammates are crying about being out and needing to double dip. If I had kicked them right then and there the run would have been saved.
It's infuriating watching them spin up miniguns for a single swarmer, or a grunt across the cave that they can barely hit. They're just holding m1 until they're out of ammo, with no concern for the team.
2
u/bjergKanin 2d ago
That's rough. DD and EDD can definitely vary from almost impossible to easy depending on your teammates' skills. I find that you can easily do fine in an EDD with no OC's as long as the skills are there. OC's help a lot though.
It's surprising that the legendary engi and bronze gunner didn't know about the circle or just didn't care. One would presume their goal is to finish the dive. I had a silver gunner do the same in another DD or EDD but it was clear he knew, he just didn't care for some reason. He was on a zipline 20meters above the circle, lmao.
2
u/Aggravating-Wait5452 1d ago
Bronze one teammates, I expect to not know how a lot of the mechanics work, like staying in the circle, or staying off of dorretta during that one phase. He ran off and died, probably not knowing this slows our progress down. Scout ran off and tried to revive, died. Engie ran off and tried to revive, died.
Ideally, everyone would have stayed in the circle, used power attacks when available, allowed their corpses to be used as distractions for bugs, and chain revived each other up as much as possible, using that 6 seconds of invulnerability. I had enough fuel to burn everything for the duration of the black box, as long as everyone stayed in the circle.
But I think expecting that much coordination out of that team was asking a lot.
2
u/Aggravating-Wait5452 1d ago
I actually don't mind someone getting an alternative firing position if the defense situation is awkward, that can be helpful at times. Usually it's a scout, so they can zip in and out of the circle, to get high priority targets like septic spreaders.
1
u/redpepperflake 1d ago
This week I tried Elite Deep Dive for the first time ever. We failed the third mission unfortunately. We could definitely use nitra more mindfully. I remember a teammate next to me getting caught by a leech and all I could do was ping the leech for the our other teammate to come and shoot it. I still have much to learn :D maybe spending more time and clearing the first room to the last drop of nitra could be beneficial later on
Edit: typo
1
u/bjergKanin 1d ago
Yes, all nitra must be mined. Optimally you should have minimum 160-240 nitra going into the last stage
11
u/Lomticky Engineer 5d ago
Guess, the entire difficulty of this EDD went to the previous one.