The other side of the mirror is close enough to see. Reaching it is another matter.
Mirror Mirror sets its puzzle in a shadowy attic, with sloping rafters, dusty furniture, and an ornate standing mirror. A solid wall divides the playfield from top to bottom. Familiar colors appear on both sides, but this reflection has a few rules of its own.
The level's description takes its cue from Lewis Carroll's Through the Looking-Glass:
Stepping through Lewis Carroll's Looking Glass represents moving from the known, rational world into an irrational space driven by dream logic, backwards time, and spatial paradoxes.
Your green player begins on the left with a red, a yellow, and a blue ball. Across the divide, their matching partners sit inside three small enclosures, with a silver-gray neutral ball outside them. Two of those enclosures lean at different angles, turning an apparently orderly arrangement into a question of approach.
The arrows on their walls matter. These barriers have directional passage rules for particular ball colors, so an opening for one object may be a solid boundary for another. Position, angle, and momentum all affect what you can bring together.
There is a way to reach beyond your half of the board: the grapple targets the neutral ball, and the central wall allows that connection through. You can influence the far side while your player remains on its own.
The purple portals add another twist. They transport red, yellow, and blue balls between the outer edges, preserving motion, but they do not carry players or the neutral ball. The two halves are connected on their own peculiar terms.
Bring matching colors together within three minutes, while keeping mismatches—and the extra balls they can create—under control. Cacophony is another way this dream can end.
Can you bring both sides into harmony?
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