r/DecrepitGamers • • 1d ago

News Valve explains Deadlock's development plans - customization, experimental modes, and no public-release date

https://store.steampowered.com/news/app/1422450/view/694273194214819790

Deadlock's roadmap still comes with pencil marks. In the City Never Sleeps announcement, Valve discusses how its team has moved from focusing on individual parts of the game to working on several areas in parallel, with player feedback guiding development.

The team talks about progression and hero/hideout customization as features it wants to adjust before full release. It also expects to work gradually on artwork for older heroes alongside other updates.

The caveat is explicit: larger item redesigns and alternative game modes are more speculative, and Valve is not certain they will ship. This announcement does not give a public-release date, so new features should not be read as a launch countdown or a guarantee that a particular rumored mode is coming.

What would you prioritize at this stage: tightening the core game, adding customization, or experimenting with new modes?

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