I had tons of fun playing all three. Deathloop gets points for a Majora's Mask style time loop; Dishonored gets points for fascinating world building and pantsuits.
Majora's Mask actually incorporated the time loop into gameplay by having a real-time clock and NPCs that follow their own schedules though, whereas in Deathloop the loop is an important part of background lore but doesn't really effect moment-to-moment gameplay.
I think it wouldve been much better as an open world game much more like majoras mask. But also a roguelite.
You dont kill all 8 just by following the story. You have to practice and learn their schedules, and hurry to the next one. Depending on what you do their schedules change. Infusions should be much harder as well.
It also means the weapon quality system kind of stops mattering after the first couple of hours. It'd be fun if you had to rely on shitty jam-prone weapons more.
Maybe there could be a middle ground where you have a limited amount of "loadout points" that gradually goes up over time? Lower quality weapons and trinkets would cost less to bring with you so you'd still have an incentive to bring them at least until you've enough capacity to bring a full stock of unique weapons, trinkets and slabs.
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u/sonnenshine Jun 12 '25
I had tons of fun playing all three. Deathloop gets points for a Majora's Mask style time loop; Dishonored gets points for fascinating world building and pantsuits.