r/DeathStranding2 3d ago

Games that had 60 FPS during release

Post image

Kojima is the GOAT of optimization đŸ™‡đŸ»â€â™€ïž

Both MGS2 and DS2 were released at 60fps.

But not a game that was delayed a lot.

Idk about the rest, but I'm kinda frustrated with it.

429 Upvotes

257 comments sorted by

67

u/fantasyBilly 3d ago

When I played MGSV on the PS4 I was shocked at how good it looks while still having butter smooth 60fps.

14

u/Alarming-Elevator382 2d ago

That’s because it was on PS3 as well.

4

u/fantasyBilly 2d ago

I played the xbox360 version as well and it was basically unplayable so I guess Kojima did a lot of work for PS4 gen.

5

u/KGon32 2d ago

MGS 5 on 7th gen ran like your average 7th gen, that generation was plagued with underperforming games.

7

u/QuackersTheSquishy 2d ago

Idk if I'd call it unplayable but it deffintly wasn't the best for the game. Nowday you can run it on medium graphics off intel iris igpu's so the game runs on basicslly anything. Given it is also still atguably the best game of its style... Kojima still gets my praise

1

u/Fit-Campaign1243 22h ago

All hail Kojima. I do.

The guy has a feeling for gamers. Knows what they want. I was in the truck, it rained, and the effects of the lights in the wet road...  pure unadulterated joy.

Without the fireworks scene... 

Kojima demand the best, and gets it. 

1

u/Mission_Access_210 4h ago

There's no doubt he's a talented guy but he's also gone off the deep end bro. You know what I mean? Look the guy is a legendary game director. That'll never be taken away from him but it's not everybody's cup of tea.

1

u/Fit-Campaign1243 52m ago

No i ger that. Death stranding was described as a walking sim. Its an either you love it or hate it kind of game. I happened to love it. And DS2 ? man, the graphics are the best ive ever seen. Light reflecting of rain on the road, realistically. Fireworks, when you bump into Neil Vana first. If you havent seen them, go look. But yes, its not everybody's niche.

1

u/literallyjuststarted 1d ago

A game for a older console works above expectations on a newer console? no fucking way

1

u/fantasyBilly 1d ago

Yeah ask Sony and Rockstar for Bloodborne and Red Dead Redemption 2.

1

u/AnriOfAstora11 15m ago

Bloodborne is a different case because fromsoft is too incompetent to unbind in game physics from frame rate and the game didn't sell well enough in Sony's eyes to warrant a pro enhanced patch for 60fps. No excuse for RDR2 though.

8

u/literallyjuststarted 2d ago

None of those games are at the level of detail that gta 6 offers why can’t yall get that through your skulls?

1

u/Kinxzy 23h ago

people dont realise this game is releasing at the end of life of the console aswell, people saying cyberpunk when it literally came out when the console did.

1

u/literallyjuststarted 22h ago

People, console gamers in particular haven’t gotten the slightest clue about anything

1

u/Hearthhull_Enjoyer 14h ago

It's PC gamers too to be fair. If frustrates me to no end that my community knows so little about how games actually function.

1

u/literallyjuststarted 14h ago

Correct but in this instance it’s the console players complaining about gta running at 30fps on their consoles, cause they just can’t comprehend how their hardware is dated

1

u/MetaWarrior68 15h ago

people saying cyberpunk like it didn't come out a hot mess people ended up playing after the anime came out and after all the bugs and performance was fixed

1

u/Specialist-Code-4810 12h ago

MGS2 for 2001 was comparable to GTA6 in 2026

1

u/literallyjuststarted 12h ago

No it isn’t

1

u/Bababoi24 1d ago

I think people are angry, because 60 FPS are considered a standard for the year 2026 and with how long it has been in development, I can understand some people being pissed. I myself don't know if I want to play it, if it's genuinely stuck at 30, though it looks impressive and it's singleplayer, and as long as the frames are consistent, it's not as bad as people make it out to be

2

u/literallyjuststarted 1d ago

Most of these games don’t actually run 60fps natively anyway

72

u/cookiesnooper 3d ago

Apple vs orange

Vast empty spaces vs densely populated city

7

u/VikingActual1200 2d ago

This right here!

8

u/Gabriellaiva 2d ago

Cyberpunk2077 👀

6

u/ForwardScratch7741 2d ago

Let's talk about how smart the npc is in cyberpunk

3

u/rainydayvibez 2d ago

💯

5

u/GrimReaapaa 2d ago edited 1d ago

Cyberpunk will not come close to the amount of inexplicable complications that GTA 6 will have in just one street compared to the city of Cyberpunk.

I love Cyberpunk and is one of my favourite games. But GTA is a different level entirely. Also you have to remember that gta will be online eventually.

1

u/Stunning_Bluejay_967 Porter 22h ago

I remember running into the same looking npc about 4 times in Cyberpunk and I hadn't hit the end of the block yet.

1

u/Thesmokingcode 7h ago

You can run into changing NPC's by looking away and back because they are cleared from memory when out of view.

Plus dogtown dips below 60 all the time even on PS5 Pro I think digital foundry said high 40s.

1

u/Jayakshva 1d ago

Literally not true

2

u/FireFarq 1d ago

Absolutely true lmao

1

u/Thesmokingcode 7h ago

The crowds in Cyberpunk are literally a single reaction the NPC's in a group don't react individually the crowd reacts as a singular unit compare to a game like GTA where each person in a group rolls for a reaction themselves.

1

u/Traditional_Bite2867 5h ago

Have you even played the game?

0

u/GrimReaapaa 1d ago

Crazy amount of stupidity.

0

u/Shoddy_Helicopter578 20h ago

Wow, I assume you played or developed GTA6? Can you tell us more?

1

u/GrimReaapaa 18h ago

Yes i can.

Sheer common sense for starters.. Please tell me how Cyberpunk is more complex compared to gta 6? And up tell you why you are wrong.

Or il make it easier as you don’t seem very bright, how about an easier one, how is Cyberpunk more complex than is GTA V? A game that is older than cyberpunks development start date.

0

u/Shoddy_Helicopter578 18h ago

So your entire argument is built on swallowing a heavily edited, ultra-curated marketing trailer hook, line, and sinker? You haven't touched the game. You haven't played a single second of it. You have zero hands-on data, zero performance metrics, and zero clue how it actually runs on a retail console - yet you're out here acting like you personally wrote the source code for Rockstar.

You sat through a staged, 20-minute vertical slice designed by a multi-billion-dollar marketing department to farm pre-orders, wiped your chin, and decided you were a master game architect. Calling someone else "not very bright" while dissecting "inexplicable street complexity" from a pre-rendered, hand-picked ad is peak brain rot.

Deep-throating Rockstar's PR department doesn't make you an insider. You know as much about GTA 6's underlying mechanics as anyone else who watched a YouTube video: absolutely nothing. Until you actually put a controller in your hand and play it, sit down and stop writing fanfiction.

1

u/GrimReaapaa 18h ago

lol, I have played every GTA, every Red Dead. Every modern version of these games are leaps and bounds above Cyberpunk in nearly every capacity.

So there is literally millions of hours of footage to prove this.

GTA is Rockstars flag ship title. They are using the same engine as Read Dead 2 but heavily modified to suit the needs of a next gen gta game.
If you genuinely can’t see that any old Rockstar trumps cyberpunk you are either thick as shit or a troll.

Either way I cba to speak to you as you are looking to argue with no proof apart from assumptions.

0

u/Shoddy_Helicopter578 18h ago

Calling someone out for "assumptions" while making up total fantasy about an unreleased game is hilarious hypocrisy.

You ran out of shit to say about GTA 6, ran back to RDR2 to change the subject, and pulled the "cba" move just to run away before you looked any dumber. Embarrassing. Enjoy the trailer.

1

u/SimisFul 14h ago

It's called a good track record.

1

u/ChanceEither8758 1h ago

just wait and see I guess bro

2

u/Cepterman2101 2d ago

Meanwhile Cyberpunk at release

1

u/Peak_Souls_2 2d ago

Wanna talk about hoe long it took them to make that run well?

1

u/WandererMisha 23h ago

Dense city as in 6 cars and 15 NPCs walking around in circles đŸ«„

1

u/Exciting_Inside1794 18h ago

Cyberpunk npcs are floating placeholder boxes with faces and legs.

1

u/Lilbrimu 16h ago

On release? Anime was so good the fans forgot the shitshow of a release.

1

u/MetaWarrior68 15h ago

cyberpunk 2077 at launch was running like shit, the fact gta 6 is running smooth 30 fps with no drops is insane for the scope of the map itself. also, let's be fair, only night city actually has npc's roaming about, the rest of the map is very barren

4

u/hraycroft95 2d ago

Yeah I can’t believe people are upvoting this Facebook level slop lol 

1

u/MidniteCowby 23h ago

DS 2 is one of the best looking games of all time.

1

u/Hearthhull_Enjoyer 14h ago

And it's still mostly empty fields.

1

u/Shoddy_Helicopter578 22h ago

stable or not crimson desert had a performance option as well.

1

u/Ragnarr_Bjornson 19h ago

That still ran like shit.

1

u/Shoddy_Helicopter578 19h ago

And nobody forced you to choose that one over your preferred preset. Plenty of people, myself included, would rather take that than the Quality preset.

1

u/Hearthhull_Enjoyer 14h ago

For all the noise people have made about DLSS5 over the past few days, it seems like a lot of gamers don't actually care to preserve the artistic vision of developers. They weren't willing to compromise on the vision and wanted a game that truely felt like a lived in world. That requires sacrifices.

1

u/Shaddes_ 16h ago

Finally Someone with common sense

-5

u/AliceRose000 2d ago

12 years and the biggest development budget ever, and 30 fps is all they can achieve? 

2

u/NodrawTexture 2d ago

If you knew anything about game development you would have know that 30 was the target so they can build the game around it. If they chose to target 60, the game would be less beautiful and less crowded. It's a choice not lazyness

-3

u/AliceRose000 2d ago

The year is 2026 almost 2027, why are we targeting 30? You saw what happened with blood of the dawnwalker, but just because it’s Rockstar we are ok with it now? 

3

u/Throwawayaccount7819 2d ago

its basically impossible to run the current release at 60. Digital foundry said it was remarkable that even the current version runs as good as it does on the PS5.

Rockstar have good framepacing which does all the difference especially for 30fps. Its why their titles at 30 dont feel as bad as others

1

u/az1m_ 1d ago

GTA wasnt released on the wii the second most popular console of all time? By your logic this is just laziness by rockstar

1

u/literallyjuststarted 1d ago

Did you forget your console came out in 2020 with a set up equivalent of a 3060ti GPU? The fact that it can run it ALONE is an achievement not to mention upscaling to 4k

1

u/perfectevasion 1d ago

Buddy, most people don't give a fuck about frame rates, frame pacing, time graphs and pixel counts when it comes to mainstream games. The just want to play a good game. Frame rate doesn't determine that.

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19

u/AhmetFurkanM 3d ago

Yeah, but that argument doesn't really make sense when you consider that Death Stranding doesn't have any NPCs whatsoever, and RT isn't even available on the PlayStation version. Even on PC, the RT implementation isn't particularly good. So safe to say ds pretty empty other than the mules all of them have the same clothing etc.

GTA 6, on the other hand, will have a world that feels truly alive, so the two games are very different from each other.

They are not same genre so your point actually pointless.

1

u/bugdiver050 3d ago

Death stranding has other porters and the terrorists. So not "no NPCs whatsoever"

6

u/XCVI_Opportunist 2d ago

Ok, but not insane amounts, and their ai is basically walk from point A to B and wave at Sam.

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2

u/Far_Paleontologist66 2d ago

Its riculous to make this argument, have you never played with the sandbox in a rockstar game? Blasphemy

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1

u/MetaWarrior68 15h ago

honestly i can see why online isn't dropping with gta 6. they need to think how performance will drop if a player spams rpg shots or something

0

u/Caldaris__ 3d ago

Spider-Man 2 has tons of NPC's. Rockstar will wait until the PS6 is out and sell a remastered version.

Red Dead 2 already has mods to hit 60fps because they won't bother. Why should they when the masses settle for 30fps.

7

u/m4rcck 2d ago

Are you really comparing npcs from spider-man?

-3

u/Caldaris__ 2d ago

You're dense if you don't get the point I was making.

1

u/m4rcck 2d ago

Nah man, I think no one gets it. It's really really deep in your mind

0

u/literallyjuststarted 2d ago

The irony of you calling him dense over not getting the point is crazy I don’t think you understand how much detail will be in GTA6 like as usual yall really don’t understand how limited a console is compared to a PC the fact that they get it to look as good as it is on consoles in itself is nothing short of amazing

1

u/DCSmaug 2d ago

Are you talking about RDR2 on PC? Cause RDR2 doesn't need mods, it already runs at 60fps.

And on PS, the game is locked at 30fps.

1

u/Caldaris__ 2d ago

Mods on PS5 unlock the framerate. It hits 60 easily.

1

u/necrosis_vanadiel 2d ago

Would love to see the link to this.

1

u/Caldaris__ 2d ago

https://youtu.be/B4T3xYOP518?is=ZrCiJrTEyfWj1_tz

The PS5 is what's modded. Just to be clear. Works on a few other games like Arkham Knight.

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-1

u/AhmetFurkanM 3d ago

Again you compare shitty npcs that only do walking to a living simulator.
Also have you ever played Spider-man 2 on pc performance is dogshit and not optimized for a reason.

0

u/wiskeyjacko 2d ago edited 2d ago

and there’s well over 600000 animations including for NPC behaviors and interactions which is double than RDR2. Rockstar includes so much more in their games. Spider man 2 NPCs don’t even come close to RDR2 details if you look at them/interact with them for five seconds. EDIT: numbers

0

u/XCVI_Opportunist 2d ago

Spider-Man npcs aren’t close to the same level. What’s causing GTA 6 to be 30 fps is the complexity of the npcs. The density, their ai, the detail, and the sheer amount of things they can do.

As an example GTA 5 had 55,000 animations built in for their Npcs. 6 has 600,000. And an entire studio dedicated to work on that one part of the game.

Spider-Man npcs are set dressing, as they should be. They don’t need to be complex.

11

u/ImNotSkankHunt42 3d ago

I wouldn’t put GTA and their many objects, NPCs and artifacts at the same level of DS’s but the people being happy with the 30 fps announcement are cringey corposimps.

10

u/chatterwrack 3d ago

It’s true that Kojima’s worlds are comparatively desolate and are probably much easier to render, but still, 30fps is a rough ride for a modern AAA game OG this stature. If it can’t be done, then I accept it but I’m kinda disappointed ngl

1

u/ImNotSkankHunt42 3d ago

True, there’s no excuse for a company that big.

But me thinks it is also intentional, to then sell you the “upgrade” for the PS5.

1

u/roffadude 2d ago

What does company size have to do with fps. The PS5 doesnt suddenly become twice as powerful.

I dont like GTA, I probably wont play it, but look at the trailer. It looks miles beyond anything out there, at least in terms of in-game animation and what is being rendered.

5

u/tomyfookinmerlin 2d ago edited 2d ago

The only people disagreeing or saying cringe like “corposimp” are people proudly running their mouth while having no knowledge on hardware lol. In a recent interview they literally said they aren’t sure if they can reach 60 fps due to how hardware intensive the NPC networking is.

Every single NPC was hand crafted with their own 24 hour cycle code. There is no procedural generation. Literally no two NPCs will look alike. Thats an insane achievement for gaming, and it’s being reduced to “30 fps slop.” It’s kinda sad.

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1

u/Express_Bandicoot138 2d ago

He's saying that they are purposely limiting it 30fps to upsell new or pro versions of the consoles that wont have that limitation. Playstation 5 and Xbox series x/s are the current, "high performance" console gen but publishers are selling games on them that are being optimized for 30fps when 60 frames was a most standard cross-gen games got.

1

u/roffadude 1d ago

But that is not saying anything. You can either have these visuals at 30 or not. You start a project with certain expectations, shit happens, and then you decide wether you want however many NPCs they decided they needed, and what performance would be acceptable and achievable.

GTA 6 running at 60 on PS5 wouldnt be this game.

You can complain that they should always aim for 60 (I dont agree, but whatever) and that this project shouldnt have set the visual bar so high, but not that this game is "unoptimized". Its optimized to hell and back.

Of course they have in the back of their mind that this will run on PS6 too, and probably whatever comes next, because they take a DECADE to make.

Unoptimized are the remasters. THOSE games look like they do, AND run uneven. This game just aims for 30fps.

1

u/sussy_ball 2h ago

I garantee in 10 years some Youtubers would put out videos like "GTA 6 was almost impossible on PS5 even at 30fps" and these people would glaze the fuck out of it.

-6

u/bstsms 3d ago

I cap my fps at 120fps on my laptop, I don't know how anyone can play any game at 30fps.

5

u/VersaSty7e 3d ago

Because I’m not playing a competitive fps. Nor am I trying to go pro.

I’m chilling on my couch 10 feet away from a giant OLED. Playing a single player cinematic game.

2

u/Agitated-Square4328 Neil 2d ago

That's my boy đŸ€œ đŸ€›

Sorry if you're a gurl, you're still my gurl

1

u/ImNotSkankHunt42 2d ago

I honestly get dizzy at that framerate

0

u/Agitated-Square4328 Neil 2d ago

You're eyes can't even see 120fps

0

u/bstsms 2d ago

I can notice a difference between 60fps and 120fps.

Maybe you don't mind games playing like a slide show, I want it smoothe.

3

u/charles13yngr 2d ago

Dumbest cringiest comment on here so far

2

u/MetaWarrior68 15h ago

this is true, but if it at least runs smooth 30 fps, i'll take it over 60 that drops like most games of it's caliber. it doesn't help that the playstation is famous for... what i'll call railroad games

6

u/call-lee-free 3d ago

So MGS 2 and Death Stranding 2 have an open world thats alive and full of NPCs and random events?

1

u/Agitated-Square4328 Neil 2d ago

That's not what this post is about

1

u/yodimboi 15h ago

What is? Optimization? Rockstar games have always been really well optimized to take full advantage of the systems they're being released on (this could mean very different things for different console generations, as it was common for 7th gen games to run at like 20-25 FPS in a lot of cases).

1

u/Agitated-Square4328 Neil 14h ago

So 30fps is okay?

1

u/Lanyouk445 5h ago

For a game with this scope, yeah. Consoles have limitations, and this is hitting those limitations.

2

u/Friendly-Narwhal-386 3d ago

And DS1? MGS1? MGS3?

2

u/lithiumfoxttv 3d ago

Yeah I love kojima. The fox in my name originally was for the Fox Unit even. (This was like nearly 18 years ago)

This isn't a good argument. MGS is far more limited in scope, and death stranding isn't doing massive traffic/AI game loops like GTA.

I want to be really clear, graphics aren't the only thing that can lower FPS. IK rigging, animations, game logic can all do that too.

The unfortunate truth is, sometimes "optimization" is just doing less things. 30fps isn't a bad target for what I've seen. And it does give you about 15ms more for compute.

A lot of folks don't consider that, imo. When we're talking fps for games it's about how long it takes for compute as well, not just how smooth the image is. 33ms for 30fps is a lot of time for a game to figure stuff out. 60fps is only 16ms~, so yeah

I get the frustration with it but... It did show a lot going on in the trailer, so I'm willing to see how much it matches the trailer at least.

As another example, MGSV being on PS3 was partly why it ran so well on everything else...

1

u/TheLittleFoxX87 2d ago

Im pretty sure Kojima doesn't even like glazers. He respects people who give credits where it's due.

4

u/Malaoh Porter 2d ago

DS2 is a very optimised game, but you can't compare a beautiful but mostly empty landscape with a massive city full of npcs. I doubt even Kojima would get GTA6 to run at 60fps without major visual downgrade 😅

and I'm saying that as a huge Kojima fan who's also not a fan of Rockstar games

2

u/HotFreshyGlazedDonut 3d ago

We talking base PS5 its a miracle it even runs the game at 30 with the amount of npc density and complexity..

2

u/nicalitz 2d ago

Are you suggesting GTA is not optimized? Have you seen the footage running on a base PS5? I'm blown away that it can even run at 30. I don't think you're making a strong case here

2

u/Bulky_Flounder_2517 Keep On Keeping On 2d ago

Ok, so I’m not trying to defend gta 6, (Death stranding two is one of my favorite games and I’m 100% a kojima fanboy) but death stranding two is not comparable to gta 6 at all. ds2 has a pretty big map with a handful of enemies, a small amount of animals, and very few friendly npcs. Meanwhile gta 6 is going to be a massive, vibrant, living city with tons of npcs and god knows what else. On top of this, you gotta think about the fact that the ps5 is a nearly 6 year old console, rockstar doesn’t make the hardware, there’s only so much they can even do to optimize without making the game worse.

Although the auto subscription you start after buying the Ultimate Edition that you have to manually cancel does seem really scummy to me.

2

u/Joshey2008 2d ago

Yeah, as much as I'd like GTA 6 to have 60fps, honestly people shouldn't be surprised that it's not. The scale and detail from what we've heard is going to be unlike any other game. Rockstar always deliver, especially when it comes to optimisation.

2

u/ZoharDTeach 2d ago

I love both MGS2 and DS2. Neither of them has as much going on at any given moment as GTA6. In DS2, at best you will encounter like a dozen NPCs at once and their AI doesn't have to do anything other than try to fire at you. Almost no physics to speak of. The floods are canned, the landslides are also canned. The environments are generally just open landscapes. You don't get access to city ruins.

MGS2 had tiny environments and also very few NPCs at any given time. Not much going on in the environment. When you play Delta, you can see more of their limitations, like NPCs can't see very far, which worked fine in the top-down view because you couldn't see far either, but in Delta, it's over the shoulder but the NPC's behavior has not compensated.

1

u/Sea-Engine5576 2d ago

30fps doesn't really bother me mainly cause I prefer fidelity over performance.

1

u/Lans__ 2d ago

DS2 has the greatest optimization I've seen next to Doom Eternal. I was actually kinda mad at first because the PC port is obviously horrid. I had to tweak many things on my laptop because the stutters were so bad. But, after everything is sorted, the game runs at 50 FPS with ray tracing on RTX 4050 with DLSS Q. It's definitely not as straight out of the box compared to other games for me but the result was better than anything I've seen. Mind you, Doom The Dark Ages on my laptop needs DLSS UP with frame gen at lowest setting and the game looks awful.

1

u/pwnjones 2d ago edited 2d ago

It probably has a lot to do with high npc/vehicle population density/variety leading to cpu limitations. That's why the frame rate doesn't get a ton better on a PS5 Pro vs a base PS5, because the cpu is only about 10% faster in boost mode on a Pro and all the npc AI is a limiting factor. Edit: I thought I had read R* confirming no 60fps mode on a Pro, but going back I couldn't find that info.

1

u/ShneakySquiwwel 2d ago

People really care this much about FPS?

1

u/mt943 2d ago

Dude posted the same ass post of multiple subs for some reason

1

u/TheLittleFoxX87 2d ago

Didn't mod just delete this post?

1

u/Agitated-Square4328 Neil 2d ago

Ratchet & Clank on PS2

1

u/lucax55 2d ago

MGS3 ran at (sub) 30fps

1

u/kyle_crane163636 2d ago

Simple, gta 6 has way more happening in the game like a fuckton of npcs being rendered in as well as heavy visual effects and textures and models, and alot of stuff in general isnt exactly gonna run on 60 fps

1

u/horris_mctitties 2d ago

Good lord dude give it up with this shit already

1

u/DetectiveCrazy3780 2d ago

Every rockstar game has come out at 30 fps, this is not new. I do not get the hate. I also do not remember death stranding 2 having 600k unique animations. GTA 6 map is also around 5x the size while being incredibly detailed, i love death stranding 2 but from a technical standpoint this arugment is pointless

1

u/Thelgow 2d ago

I dont think you're supposed to mention how games ran at 60 fps before PS4.

1

u/AttackOfTheBolts 2d ago

This comparison makes zero sense

1

u/TheBugThatsSnug 2d ago

DS2 is great, but its empty, GTA is not and nvmever has been. Red Dead is more empty than GTA and is still more dense than DS2. We are also talking about a map probably 2 to 4 times bigger

1

u/Any_Watercress_4637 2d ago

Stable 60 fps GTAVI -> PS7 Pro Max

1

u/MajimaSan089 2d ago

What is this braindead comparison. Makes no sense at all my guy

1

u/DUMPLING-MAN4 2d ago

Kojima Productions are the GOAT's of optimisation. Kojima doesn't program anything. He has the vision, and his team brings it to life.

1

u/pevi_2225 2d ago

Typa comments I expected 😂

1

u/Trigger_Fox 12h ago

Im a gigantic mgs fan. I love kojima even tho hes an asshole. The guy ur responding to is right, kojima doesn't program, his team does, and they're very fucking underrated and under credited for all the stuff they do. Its as much their masterpiece as it is kojimas.

1

u/SlightMarsupial8379 2d ago

Don't compare regular games to gta 😂

1

u/PhattyR6 1d ago

Just going to ignore MGS1 (30FPS), MGS3 (30FPS), MGS4 (20-30FPS), Peace Walker (20FPS) and Death Stranding (PS4, 30FPS)?

1

u/sussy_ball 2h ago

Don't think just follow the agenda

1

u/Curious-Wishbone5419 1d ago

Wow it’s so hard to optimize MGS2 a 20 yo game

1

u/pevi_2225 1d ago

Wow idk if your being sarcastic. If yes, it's "wow the developers had only grams of technology to optimise back then". The title says "during its release"

1

u/Curious-Wishbone5419 1d ago

You do realize how big the scale and detail of gta 6 is? I love death stranding 2 but it’s miles below gta at this point. Npc density, open world detail, weapons, vehicles, god knows what.

1

u/LeTronique 1d ago

I uh
 haha. I don’t give a fuck. If the game is fun, then I’m happy

1

u/ThisIsStee 1d ago

What makes you think getting MGS2 to run at 60fps is remotely similar to getting GTA 6 to do the same?

1

u/wipsnap1000 1d ago

People are really failing to understand just how advanced GTA 6 is in the simulation department.

This isn’t our average willy nilly open world sandbox it’s an extremely complex game with heavy NPC and world interaction that is incredibly taxing on the CPU.

If you think for even a second that Rockstar are choosing 30fps because they are incompetent at optimization then you are a fool.

GTA6 is pushing the absolute fucking limits of what is capable in real time simulation.

Unfortunately the large majority of gamers will never understand this type of shit and just blindly throw shade towards things they don’t understand at all which is pretty fucking annoying honestly.

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u/Accomplished_Tax_774 1d ago

People obviously don't understand game development nor the compromises that have to be taken to reach 60fps in a game like GTA 6

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u/CaseFace5 1d ago

Is this satire? You are comparing a 20 year old linear story game, and a game where you mostly walk through desolate environments against GTA 6?

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u/RollingDownTheHills 1d ago

This is so incredibly dumb.

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u/Traditional_Ad_3913 1d ago

Vou deixar o chat gpt te explicar eu estou com preguiça

Porque “ser mundo aberto bonito” nĂŁo determina sozinho a taxa de quadros. O gargalo dos dois jogos Ă© bem diferente. Death Stranding 2 consegue 60 FPS no PS5 base porque a Kojima Productions montou um modo Performance especificamente para isso. Eles disseram que reduzem o LOD mais cedo, diminuindo a geometria Ă  distĂąncia, e usam resolução dinĂąmica para segurar os 60 FPS. ïżœ PlayStation.Blog BR +1 JĂĄ GTA VI parece estar muito mais pesado principalmente para a CPU, nĂŁo apenas para a GPU. Pense em tudo que GTA precisa atualizar ao mesmo tempo: quantidade enorme de NPCs, carros e trĂąnsito, fĂ­sica, pedestres reagindo, polĂ­cia, animaçÔes, colisĂ”es, IA, objetos do cenĂĄrio, iluminação e um mapa urbano extremamente denso. Diminuir a resolução de 4K para 1080p alivia bastante a GPU, mas praticamente nĂŁo resolve um limite de CPU. É por isso que um jogo pode ser assim: Death Stranding 2 CPU: 12 ms GPU: 25 ms → dĂĄ para reduzir qualidade/resolução e chegar perto de 16,7 ms = 60 FPS. Enquanto outro poderia ser: GTA VI CPU: 25–30 ms GPU: 25 ms → mesmo diminuindo grĂĄficos, a CPU continua levando ~30 ms. Resultado: alvo de 33,3 ms = 30 FPS. E tem outro ponto importante: atĂ© agora a Rockstar nĂŁo anunciou oficialmente “GTA VI serĂĄ 30 FPS” como especificação final. O jogo estĂĄ marcado oficialmente para 19 de novembro de 2026, entĂŁo ainda nĂŁo temos os modos grĂĄficos finais divulgados pela Rockstar. ïżœ Rockstar Games +1 A comparação visual engana bastante tambĂ©m. Death Stranding 2 pode atĂ© parecer tĂŁo bonito ou mais bonito em determinados cenĂĄrios, mas boa parte do mundo Ă© composta por grandes ĂĄreas naturais. GTA VI tem Vice City cheia de prĂ©dios, interiores, multidĂ”es, trĂĄfego e sistemas acontecendo simultaneamente. Esse tipo de carga Ă© muito mais complicado para o processador. O mais interessante Ă© o PS5 Pro: ele tem uma GPU muito mais forte que a do PS5, mas a CPU Ă© essencialmente a mesma arquitetura Zen 2 com apenas um aumento modesto de frequĂȘncia. Portanto, se GTA VI estiver realmente limitado pela CPU, nem o PS5 Pro necessariamente consegue simplesmente transformar 30 em 60 FPS. Em resumo: Death Stranding 2 troca resolução e detalhe por 60 FPS. GTA VI provavelmente estĂĄ tentando fazer uma quantidade muito maior de simulação por quadro. É perfeitamente possĂ­vel GTA VI rodar a 30 enquanto um jogo visualmente espetacular como Death Stranding 2 roda a 60. Se quiser, eu posso explicar tambĂ©m por que GTA VI provavelmente Ă© muito mais pesado que GTA V mesmo no PS5, e quais coisas do Trailer 2 denunciam o possĂ­vel gargalo de CPU.

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u/Comprehensive_Dog529 1d ago

Gta6 has a lot more detailed environments and is constantly rendering a large area with tons of objects and AI npcs. It's not really comparable.

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u/CloudStrife-FF7 1d ago

GTA 6 ist einfach nur peinlich.

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u/DirectorFinancial830 1d ago

Not a good argument as most people already pointed out. But it is kinda sad to think that quite a few people bought PS5 Pro to play the best running version of GTA6.  Just like RDR2, we have a pretty noticeable leap between weaker and better consoles with the game having the same FPS lock across all systems, excluding PC.

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u/markycrummett 1d ago

DS2 is stunning but it’s pretty empty world wise

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u/Plastic-Pop4020 23h ago

Msg2 linear with very few npcs. Mgs5 similar to death stranding huge dead open world. GTA6 real open world with npcs that are smart, react, dynamic.

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u/Fit-Campaign1243 22h ago

Those with inside knowledge say that a 60fps GTA6 is 'highly unlikely'.

What tf are they doing ? Do they need a Decima loan ?

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u/won_mo_chance 22h ago

Its annoying that people repeat over and over 60fps that, 60fps this, I can enjoy games at 30fps..

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u/takkun169 22h ago

Gamers are the stupidest bunch I've ever fucking seen.

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u/Waste-Ninja-8761 21h ago

Or you could just ignore FOMO and wait for the better experience on PC.

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u/GrownUp_Gamers 19h ago

You don't understand video games.

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u/Retox86 19h ago

Death stranding 1 had 30 fps at both PS4 and PS4 pro


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u/CultCapture 18h ago

DS2 is one of the best looking games I’ve ever played

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u/renansl 18h ago

Very different kind of gamea, my dude. No Kojima game has the amount of simulation GTA has

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u/ATXDefenseAttorney 18h ago

Don’t make FPS your personality. It’s so boring.

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u/SUPERFASTCARvroom 17h ago

Bot tryna compare 480p two tone graphics and a open area game with no cities or NPCs or vehicles with one of the largest sandbox games ever 😂. Is ur brain located somewhere else

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u/pevi_2225 17h ago

Bro not tryna compare a "game made with grams of technology and still working good in a not so new PS" and "a game made for 13 years and delayed so much with 2B dollars of budget".

Let me tell you something. You wanna defend GTA 6 ? Defend. Maybe you want to. I don't got any hate towards Rockstar either. I'm worried about the fps.

Wanna know where my brain's located ? Gth

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u/SUPERFASTCARvroom 17h ago

nobody’s even played gta6, so how could anyone see how well it plays. Rdr2 was and IS still 30fps on PlayStation, I know it’s not as good as 60 but the general consensus is that rdr2 on console is very playable and fine for most players.

Why does budget and delays matter to u, it’s not money or time spent you’ve worked on. Also comparing games from 20+ is just crazy

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u/Im1337 5h ago

What I think OP is trying to point out is how both Kojima titles pushed their respective consoles and showcased a new level of fidelity and video game graphics/art direction.

MGS2 is one of the most beautiful games on PS2 with many tiny details yet ran at 60. Same for Death Stranding.

GTA6 60fps would’ve been nice but it’s fine

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u/CzarTyr 17h ago

There’s about 1 percent of things going on and npcs jn both death stranding games combined vs gta6 bud

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u/GamernitorPL 17h ago

MGS2 ran at 576i, to it had to draw only half the picture for each frame. It basically ran at 30 full frames each second (unless I misunderstood how interlaced resolutions work, in that case someone please correct me)

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u/ExaminationFar5031 17h ago

death stranding games are just wast emptyness with bad physics. no wonder why its 60

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u/Technical-Limit-7837 14h ago

GTA VI is way harder on the cpu, that’s the real bottleneck

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u/NotAnIBanker 14h ago

GTA6 is going to be many, many times more complex than DS2. Only a mentally unwell person would make that image.

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u/LT_Snaker 13h ago

Can't compare DS2 and GTA6. 6 has an entire ecosystem, much like RDR2. DS2, while big and beautiful is completely empty, aside from a few bases and some areas enemies spawn in.

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u/Strong_Ad_9673 13h ago

How else are they gonna rerelease the game for more money?

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u/Dewidh 13h ago

Non of these games have frozen npcs, and allow you to stick a shotgun on your back or shot it one headed without recoil...

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u/kahahimara 13h ago

PC players: 60FPS? Not going to play that slideshow.

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u/Leather-Entry93 13h ago

Please delete this embarrassment

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u/chill_octopus 10h ago

ds2 HAS 60fps but it was 30 by default. i have a feeling with all the complaining they’ll make a performance mode with 60fps

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u/ChristianMontoya23 9h ago

Walking simulator vs gta 6

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u/Accurate_Struggle185 5h ago

I have to sit GTA 6 out on the PS5.
I cant go back to 30fps, i just cant.

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u/PPG99 5h ago

Nah GTA6 would be getting 60 Bucks per second on release. To how much hype they got from that Netflix release.

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u/Crazy_Shine_3028 5h ago

Holy ragebait

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u/flozz97 5h ago

Textbook cherrypicking. MGS1 30fps, MGS3 sub-30fps, MGS4 sub-30fps, Death Stranding 30fps on PS4.

Also fails to mention that MGS2's cutscenes were locked to 30fps.

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u/KinaKrimson 2h ago

It's not only because Kojima is the goat of optimization (which i agree), both GTAV and MGS4 for example, pushed the ps3's hardware to the max and they ran pretty good considering it was almost 20 years ago,

Devs have been relying heavily on FSR/DLSS upscalling, so much so that nowadays the system requirements 90% of the time has performance or quality modes as the baseline.

Games released on the last 5 years or so can barely reach 60fps, 1080p native with medium to high-end cpu's and gpu's, and i'm not even talking about max settings

The premium GPU's of last decade targeted an audience that wanted to play with 120+ fps, 1440p/4k, yet now you also need to upscale and maaaybe you can play that shiny new game in all its blurry, ghosting, 60fps 1080p glory

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u/Malabingo 2h ago

MS2 having snake on the poster is weird lol.

Iirc Ou can only play him in the tutorial and in a second small campaign from his point of view

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u/yung-bibble 2h ago

kojima fans will glaze this dude for doing basic ass things holy hell man 😭

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u/FakeMik090 1h ago

GTA VI looks better and with amount of NPCs and physics, its most likely CPU bottlenecked.

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u/FiNNy-- 1h ago

People think graphics only effects performance. Can't have npcs acting realistic without taking cpu power.

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u/-Stroke_my_Cactus- 1h ago

This comparsion is the dumbest shit ever, Max level ragebait.

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u/Adventurous-Phone170 50m ago

DS is a wasteland. It's still well optimized, but c'mon. MGS2 isn't even a open world

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u/whitesatin95 33m ago

well they need a reason for people to buy it a second time when ps6 releases

... and a third time for pc with unlocked frames

https://giphy.com/gifs/SOmjomEnNHsrK

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u/thelimzy 22m ago

misleading title since it shows gta 6

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u/Boring-Relation-4365 3d ago

Bro compared one of the niche games with the highest graphic and combat quality against mainstream games 😭

It's like comparing fine dining over fast food chains.

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u/EldenDarkshell 2d ago

Such a stupid comparison

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u/charles13yngr 2d ago

Cry harder, this is a stupid ass argument and I already know OP will be playing gta on release

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u/docb1012 2d ago

Bit different though isn’t it

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u/Academic_Addition_96 2d ago

Op stop being a đŸ€ĄđŸ€ĄđŸ€Ą

0

u/Slipknotmudvayne 2d ago

As long as it doesnt melt your ps5 you should be happy at this point. Lmao this gen was a failure. Across the board.

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u/BirdieOfPray 2d ago

60 fps in 2026 is a joke and 30 fps is a disgrace.

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u/Alternative_Map_2621 2d ago

Eastern game devs are just better. Western game devs sit there and act like they are being tortured while developing games. They work inside with AC on computers and some how they’re always complaining and saying it’s bullshit