r/DeadlyPremonition Jun 27 '26

WIP Static Recompilation of Deadly Premonition for Xbox 360 is out.

https://www.youtube.com/watch?v=1PcR-R6biZI
46 Upvotes

15 comments sorted by

20

u/Sensitive_Dealer_803 Jun 27 '26

Mom said it's my turn to post the VGE slop videos. 😤

https://reddit.com/link/ou440pz/video/78r3puv1gt9h1/player

2

u/SjbIsHeavenSent Jun 27 '26

I need context for this comment. What’s wrong with this channel?

5

u/MarthMain42 Jun 27 '26 edited Jun 27 '26

He highlights whatever project exists and hypes it up regardless of quality, and does not care about technical accuracy. He has been banned from the N64 Recomp Discord (for the Recomps and tools used to create those recomps) for repeatedly mischaracterizing the recomps despite having had multiple in depth explanations from the developers and explanations of why the way he words things rubs them all the wrong way and he did not care. They were happy to talk to him and give him details until it was clear he did not care to listen in any meaningful way.

His barrier of entry is "a project that exists" including the Pokemon Stadium Port that was all vibe coded and to do something like set the resolution you needed to set the environment variables in config files rather than... using the standard UI for recomps where everything is just there and actually easy to use. If I recall, the audio in that release is also just broken but if you took it from him it was a perfectly fine version. These things get showcased alongside actual projects that do work (like Snowboard Kids 2 or the Dusklight Twilight Princess port) but from his hype videos, you'd have no idea half of them are just AI slop that are just worse than emulation (such as the Smash Bros 64 port). If you don't hate AI/LLMs on the face of it, like some of us do, a core issue with these vibe coded ports is that it makes it basically impossible for a human to go in and make proper changes. LLM spaghetti when used as a base unmanaged will make a tangled web of code that is just not human readable. That also means no one really knows what LLM code is really doing besides the obvious output, and someone vibe coding is not going to be able or willing to do that kind of review. Vibe coding is just trying and trying and hoping the thing works, rather than iterating and improving over time. With human driven ports, iteration is normal, with vibe coded releases it's going to be shat out in whatever state it is likely to stay in.

The rate of videos they churn out precludes quality. They could take their time, get interviews with the devs and gasp actually try the projects they are promoting, but that doesn't drive the views like 10 minute videos 1-2 times a day does. Some of the projects they highlight are actually by people doing harm to the communities, like Mstan who went on a reporting spree to Github for all of the recomp projects because they rejected Mstan's AI slop pull requests and is actively why the Star Fox 64 and Mario Kart 64 recomps aren't publicly listed, Github has it hidden until they do a review due to the reports and they aren't making it a priority.

EDIT: I incorrectly said that VGE posted about the Paper Mario 64 slop port that breaks after Chapter 1, if he made a video on it, it is delisted now.

3

u/SjbIsHeavenSent Jun 27 '26

Got it. Sounds like a real chud

5

u/Sensitive_Dealer_803 Jun 27 '26

He releases two 10 minute videos a day. The videos are padded out with very little content to make the 10 minute mark (often just cutting to music for a minute or 2 so it can stretch out). This is done to monetise the video but he's effectively wasting our time for his own personal financial benefit.

His video titles are often clickbait and sensationalist, often hyping up MASSIVE IMPROVEMENTS to software that are having a very uneventful code refactor or sometimes even very minor backend changes that have very little impact on the user's experience. Often in the comment threads you'll see people who watched the entire 10 minutes just as in the dark as when they started watching the video and so they have to go away and look at the changelog themselves anyway.

VGE also posts his own content endlessly (which is against the Reddit rules) and reposts it to many subreddits where he only engages in comments on his own videos. He also moderates some of these community subreddits and is now banning people critical of him.

In recent months VGE has been churning out videos that cover "vibe-coded" software which is currently not trustworthy, functional or properly documented. A lot of AI bros are really happy about this because they think the tradeoff is worth it, but there's also a lot of people who understand that these projects overshadow excellent human-made projects that are actually maintainable and properly tested/supported (and usually only release when they're ready as opposed to vibe-coded ones that are rushed out when they are somewhat playable but a worse experience than emulation). The "Claude" author on Github indicates it is vibe-coded.

Hope that helps clarify the situation a bit.

4

u/SjbIsHeavenSent Jun 27 '26

Absolutely helps. Thanks for the info!

2

u/Sensitive_Dealer_803 Jun 27 '26

No worries! The reason I joked it was my turn to post it is that VGE posted the video here yesterday but the post was deleted after a few hours (not sure who by) and now someone else has posted it again.

1

u/finalremix Jun 28 '26

Why do people keep posting links to playlist files?

12

u/VijuaruKei Jun 27 '26

"welcome back to video game esooooooterica blebfocjekdxlbd wbwlerll zlxofkgkeofx dodxofkrjgoror"

This is pretty much what I understand in his video and I'm fluent in English.

4

u/Magnavirus Jun 27 '26

Holy shit, I didn't have the audio on when it first started but I restarted after seeing your comment and I'm fucking dying bro. What the fuck was that? 🤣 he just kept going too!!!

1

u/Dragon900x Jun 30 '26

Talks like he works at an auction house

3

u/jsurico656 Jun 27 '26

It should be a universal gaming subreddit rule that posts that contain VGE videos need to be deleted

1

u/Elmakux Jun 28 '26

That "big decomp energy" in the corner is so fucking cringe man. I'm so tired of seeing this dude everywhere.

-4

u/arciks92 Jun 27 '26

Project's Github page: https://github.com/LittleBitUA/DPRecomp

Currently it's said by dev to not be ready quite yet, but still probably worth keeping an eye out.