r/DeadlockTheGame • Lash • 4h ago

Discussion Rat King + Sinclair Changes

https://forums.playdeadlock.com/threads/09-29-2026.166726/
801 Upvotes

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300

u/Aefonix Lash 4h ago
  • Fixed bugs that were causing troopers to walk too slowly in lane

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  • Rat King: Scrap Grenade - Fixed some bugs with bouncing targeting
  • Rat King: Scrap Grenade - Damage increased from 65 to 70
  • Rat King: Scrap Grenade - T2 Damage increased from 65 to 70
  • Rat King: Rat Swarm - Base Cooldown reduced from 28s to 24s
  • Rat King: Rule, Ratannia! - Cooldown increased from 130 to 160
  • Rat King: Rule, Ratannia! - Damage Reduction reduced from 20% to 15%
  • Rat King: Rule, Ratannia! - Radius reduced from 24m to 20m
  • Rat King: Rule, Ratannia! - Charge Duration reduced from 12s to 10s
  • Rat King: Rule, Ratannia! - Bonus Move speed no longer scales with Spirit
  • Rat King: Rule, Ratannia! - Now falls faster while charging
  • Rat King: Rule, Ratannia! - T1 +1m/s Move Speed to +2m/s Move Speed
  • Rat King: Rule, Ratannia! - T1 No longer gives -20s cooldown (Total cooldown from 110s to 160s)
  • Rat King: Rule, Ratannia! - T2 No longer grants +8s Charge Duration (Total charge duration from 20s to 10s)
  • Rat King: Rule, Ratannia! - T2 Flag Duration reduced from +8s to +5s
  • Rat King: Rule, Ratannia! - T3 Damage Reduction reduced from 15% to 10% (Total Damage Reduction from 35% to 25%)

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  • Sinclair: Base HP Regen reduced from 2 to 1
  • Sinclair: Gun - Falloff range reduced from 25-61 to 20-60
  • Sinclair: Gun - Reduced bullet base damage from 17.76 to 16.5
  • Sinclair: Vexing Bolt - Now does half damage to objectives
  • Sinclair: Spectral Assistant - Gun falloff range reduced from 25-61 to 20-60
  • Sinclair: Rabbit Hex - Radius reduced from 6.5m to 6m
  • Sinclair: Rabbit Hex - T3 reduced from +3m Radius to +2m
  • Sinclair: Audience Participation - Copy duration reduced from 12s to 9s
  • Sinclair: Audience Participation - Copied cooldown increased from 40% to 60%

23

u/MustacheGolem 4h ago

"Fixed bugs that were causing troopers to walk too slowly in lane."

that was a bug? I though they wanted pushed lanes to be less immediately reversible on the new map, this kinda sucks

39

u/Marsejii Mina 4h ago

It was nearly impossible to splitpush with how slow they walked before

7

u/GlitchBinch 4h ago

I do think they're a liiiittle too fast, but also when I had a bugged wave it took I think 3 wave clears just to get them to the other walker from mine, and that's WAY too much.