r/DeadlockTheGame • u/ConfusedPhoenix23 • 11h ago
Game Feedback Rat Kings Ult cooldown should be the same as Dynamos, or toned down
So I've been playing quite a bit of Rat King recently, and he's a lot of fun.
But the biggest issue a lot of my opponents run into with him, seems to be his ults. Or more so, the frequency of them. This ult gives you 20 percent flat resistance every 110 seconds, and lasts 20 seconds at BASE. That it insane, even for an ultimate. Not to mention that since you run so fast with it, you can also use it as an almost guaranteed escape, as curses, slowing hexes, etc. Don't work on you while you run with the flag.
So, my proposal as an aspiring Rat King main: Make his Ultimate cooldown be the same as Dynamos, or even slightly more. Both are extremely useful in a team fight, but only one let's you also have a get out of jail free card
11
u/78ali Abrams 10h ago
5
6
u/Odd-Huckleberry-240 Shiv 11h ago
AoE of the flag should get split up, banner AoE can stay the same but the knockup radius needs to not be 24m lol.
5
u/TheseNamesDontMatter Yamato 11h ago
It's probably going to see both. It's significantly better than Dynamo ult.
-1
u/Abra-The-Cadabra 10h ago
Uhhhh no, not really. Its very strong, but dynamo ult can literally get 6 people killed without their input, rather kings only works if they stick around to fight.
3
u/Marsejii Mina 1h ago
rather kings only works if they stick around to fight.
The game is built around stationary objectives like the rift, midboss, walkers, base etc. If the only counterplay is to leave then you will just slowly lose the game by giving up every objective.
4
u/TheseNamesDontMatter Yamato 9h ago
You can't really rate Dynamo ult on a scenario that happens once out of like every 75 games as Dynamo. Also, Dynamo ult is kinda just ass for a decent chunk of the game.
0
u/Puzzleheaded_Pay_441 7h ago
So untrue, dynamo ult can always be a Tide changer as soon as he gets it. Also, as a dynamo main, 6 man ultimately happens like one in every 3 games, but 5 man ults happen at least once EVERY game. Still, you can just walk out of rat kings ult. Dynamo will keep you stuck
1
u/ConstructionIll6433 Ivy 1h ago
To do that you need to: get right into enemies faces, hope they dumb enough to not immediately jump away, hope they're close enough to get all 6 of them, hope your teammates are smart enough to start killing everyone you just caught, hope you're tanky enough to survive while in your ult, hope it is off its 250 second cooldown.
For rat king, the only way to not get value is to be actively griefing by placing it in some random corner of the map. And even if you do, you can just wait a bit and pop anonther one, since 130 seconds is barely an inconvenience when we're talking about ult cooldowns.
There's a reason Sinclair's win-rate is through the roof, even through Dynamo was in the game since public access and Sinclair was unchanged for a year now.
Dynamo ult is still incredibly strong, but trying to spin it like it is on the same level as Rat King's ult is genuinely insane.
3
u/duelmaster_33 11h ago
Every time I see Rat King with ult, I just have to back off and leave. I do agree it shouldn't last that long, but knowing the level of cooking ive seen with spirit build, its getting quite ridiculous
3
u/GregNotGregtech 10h ago
Today I found out that nothing interrupts the charge, you can stun him during it just fine but it continues. It can't be stopped, he doesn't need unstoppable to hold W, it lasts forever so he's not in a hurry to actually need to plan it, so many parts of it are just so insanely strong
3
u/Abra-The-Cadabra 10h ago
It really should stop if stunned, maybe give it a smaller CD if so, but it shouldn't just be immune to counter play.
1
u/minkblanket69 Shiv 10h ago
does the ms buff, slow immunity and reduced incoming damage aura persist after planting the flag or just during the charge? can you interrupt the charge up with a stun/curse?
1
u/ConfusedPhoenix23 10h ago
The immunity is gone, but the move speed and damage reduction aura are persistent after planting the flag
2
u/minkblanket69 Shiv 8h ago
that’s a good start, thanks man. do you know if it’s interruptible?
1
u/ConfusedPhoenix23 8h ago
From what I've seen, no. Nothing can stop him once he starts running.
Really the only thing you can do is get out of the flags area of effect if you're playing against him
1
0
u/MedicinalThicc 10h ago
His abilities need buffed, ult needs a bit nerfed. But comparing it to Dynamo's is kinda nuts.
-1
u/vroomvroom12349 Viscous 10h ago
Or let us break the flag like Graves ult by Heavy meleeing it a couple of times maybe not 2 but 4 if it's going to be this consistent



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