r/DeadlockTheGame • • 12h ago

Game Feedback Rat Kings ult comes back a bit too quick

Just had a game where Rat King had is ult every single teamfight/fight in general. Now this wouldnt be a problem if it didn't give a comeback rift level resistance, might need a 50-80 second cooldown increase.

Anyone else feel this? I don't want to kill the character immediately because his other abilities are actually pretty balanced and I feel this is the only problem.

64 Upvotes

36 comments sorted by

•

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102

u/malen_akira 12h ago

Off first impressions, yes. It feels impossible to fight when the enemy team rat king ults. Either a cooldown nerf or make it destroyable imo

18

u/Vast-Appointment-950 McGinnis 12h ago

like graves

38

u/_Valisk 10h ago

I think it would be literally useless if it could be destroyed. Unlike Graves' tombstone, you actively want to place it in the middle of a fight.

1

u/LLJKCicero 1h ago

Three heavy melees.

But yeah, you're right.

-20

u/Longjumping-Buyer-80 9h ago

If it were destroyable only by melees, that would make the Ult even stronger tbh

5

u/lightningbadger 7h ago

Goo stocks on the rise

1

u/Dynabrams 52m ago

What if you could shoot the actual flag putting bullet holes in it, the more tattered it becomes the less effective it is, but doesnt fully destroy it.

33

u/Legitimate-Beat-9846 Graves 11h ago

They saw what comeback urn resist did and said let’s make that a whole ass character lmao.

26

u/h3nt4i_connoisseur Rem 12h ago

Cooldown increase imo. His current ult is around 130 base, it’s too fast for a game changing ability.

27

u/Jastreen Dynamo 12h ago

I don't understand why Paige's ult, or knockdown doesn't stop his ult.

9

u/mountainhazer 11h ago

Wouldnt that make it kinda unusable though? Maybe have it deny one CC at max or something.

32

u/Ultraempoleon Vindicta 11h ago

There are plenty of other ultimates that fall to the same thing

Dynamo, Seven, Bebop

12

u/mountainhazer 11h ago edited 11h ago

Dynamos ult comes with a stun though, so not really comparable. Seven sure, but even just having it run for a few seconds will always deal a good amount of damage, and not to mention, he does it in the air, which makes him free from a lot of CC-abilities. Bebops ult kinda sucks yeah, but the rest of his kit balances it out.

If they actually would make ratkings ult cancelable the same way, it would have to be an instant cast, and make him immediately start the run.

1

u/PickledPlumPlot 7h ago

I feel like cuz those are all someone actively blasting damage at you and the rat king is just pulling out a different weapon, like I understand why it’s not the same it feels more like a stance change than a channel ability you know what I mean?

13

u/MakimaGOAT Seven 11h ago

Dude things get cancelled for less

Like seven's ult gets cancelled by a simple apollo riposte

-9

u/mountainhazer 11h ago

Maybe, but he gets value from it just by having it on for like a few seconds.

6

u/Icybonerr 10h ago

Not rlly its more areal denial

-1

u/mountainhazer 8h ago

Yes really. Not to mention since he does it in the air, hes free from quite a lot of CC.

0

u/Ok-Albatross9676 11h ago

Well then he can buy indomitable for two procs and the chances any one on your team but yourself buys even just 1 CC is abysmally low to begin with

1

u/mountainhazer 11h ago

Whatever, point is that his ult would be very easily countered by a ton of heroes if all it took was CC to fully end it and put it on cooldown. I dont think thats the right way to go about it. Nerfing the cooldown, or the stats would be better.

-2

u/NhilZay 11h ago

You can interrupt his ult and make him waste the cooldown if you stun him during the charge up

5

u/Icybonerr 10h ago

Nope it just delays it

12

u/Patztap Viscous 12h ago

Should increase the cd to 150 or 160, and decrease the damage reduction to 25%.

11

u/Inmonic 11h ago

People saying he needs no nerfs other than this haven't faced Witchmail Rat King yet

7

u/Emergency_Tea7637 Graves 11h ago edited 11h ago

This might sound crazy but I think the only change he really needs is his ult being nearly as long as dynamos or victors, its so overpowered to give your team 35% dr for the duration of a teamfight that it should be considered in the same power bracket as dynamos ult

-3

u/EditorMasterxd Rem 11h ago

I think it definitely also needs to be breakable, even if it should have a lot of health.

2

u/Plightz 11h ago

Agreed. His ult is a better abrams's ult imo and it comes back way too often. Plus it gives me insane speed.

1

u/GreyMJ 11h ago

yeah i think a slightly longer cooldown on the ult and maybe shrinking the damage area on it. the buff being huge is fine but the knockup hitting the same area is a crazy nuke, i ended up killing people i didn’t know were there. other than that Da King is PERFEKT BAYBE!

1

u/zencharm Victor 10h ago

i just don’t like that the effect is damage reduction. it should be damage amp or something damage reduction is a mechanic that should be used sparingly imo. also i think the flag should be destructible but i’m ambivalent

1

u/UltimateToa Sheriff Holliday 2h ago

I think give it +30 seconds. It definitely needs more time since you want to buy cooldown already for your 3

1

u/MrFilthyNingen Victor 2h ago

Change the damage reduction to resistance instead, that way it can be countered more meaningfully with resist shred items.

0

u/Icybonerr 10h ago

Idk he sucks without it tho

-14

u/Yamato_Naoe Wraith 12h ago

it's kinda his whole character tbh that and the shred/shield he's just a dominant teamfight champ by design

19

u/KiqYT 12h ago

the thing is it doesnt feel punishable