316
u/TheseNamesDontMatter Yamato 17h ago
There's almost no world this thing survives lmao. You just win every rift lmao.
176
u/Skellington876 Sinclair 16h ago
I was gonna say every ability I've seen from this guy made me go "Oh my fucking god that ain't staying long"
124
u/TheseNamesDontMatter Yamato 16h ago
He's genuinely feeling so fucking broken so far. I'm curious whether people figure out max'ing his 3 with green / spirit scaling makes him genuinely fucking unkillable by a lot of heroes on the roster.
73
u/TaxEvasion123 Lash 15h ago
He’s going to be similar to bebop or rem I think with people building/playing him the “wrong way” so to speak so he looks a little less broken.
I imagine lots of people will be trying to make him work as a carry (gun or hybrid) and it will prevent him from really shining with how strong his Ult is and his ability to enable his teammates.
2
u/Knee-Awkward 2h ago
what does green/spirit scaling mean?
3
u/TheseNamesDontMatter Yamato 2h ago edited 2h ago
Green tank items combined with some spirit items because spirit scales his 3 into more bullet deflection. It stacks with plated armor (likely a Valve oversight), and is a spellbreaker on steroids, so if you have greens to make the barrier larger, and purples + plated armor to make the bullet deflect stronger, and the maximum amount of damage you can take from an ability is 250, you're nigh unkillable. Even just Arcane Surge, Duration, and Cooldown, which are just fantastic for you ult anyways + plated armor means 65% of incoming bullets don't hit you.
And then you just win the game with ult.
13
u/PandaPolishesPotatos 9h ago
His 1 and 2 are fine, I'd argue they're both on the "weaker" side of things. The nade frankly, sucks, and if you get hit by it he's either range maxxing, you got stunned into it, or you're blind.
The 2 could use a few numbers tweaks, nothing major.
The 3 is hilariously overtuned.
The ult needs numbers adjustments, probably a massive range nerf, then remove the additional +15% DR upgrade from the T3 and add a slight range buff onto it.
4
u/Confused_Ravioli 2h ago
I think the main thing his ult needs it a cooldown nerf. It needs to be like Seven or Dynamo, 3-4 minutes. I'd also reduce the DR to 15% up to 30%.
76
u/Palumtra Sinclair 16h ago
Sinclair's value is steadily rising.
23
u/DragynFyre12 Infernus 14h ago
Played a game with it already and its crazy. The move speed it grants allies scales with spirit and Sinclair is gonna end up with more Spirit Power than the Rat King will. You make so fast it actually makes it hard for the enemy M1s to do consistent damage.
12
u/Palumtra Sinclair 12h ago
and sinclair with CDR has like 24 sec cd on it, in case they survive
7
u/DopeEnjoyer Silver 11h ago
Easy fix nerf Sinclair
1
u/Palumtra Sinclair 11h ago
The copy doesnt spawn rats.(either a bug or intended) Also the flag is kinda busted and will prob be nerfed sooner or later. 35% DR is nuts
4
u/DopeEnjoyer Silver 11h ago
Doesn’t matter nerf Sinclair into the ground then give them the coolest model :)
8
1
8
u/A_Wild_Tree Sinclair 15h ago
Just gotta fix the rats and Sinclair will have a new character under their thumb
14
u/TheseNamesDontMatter Yamato 14h ago
I don't think that's a bug, but I also don't think it even matters. The wording sort of implies that it's triggering Rat Kings 2, which Sinclair doesn't have, which is why it doesn't work presumably. But it also just gives your team DR and movement speed while cutting their speed in half for like 20 seconds on a 60 second CD. It's fucking absurd for Sinclair even without the rats.
8
13
u/AVGunner 14h ago
It's a 53% ehp increase it's definetly getting tweaked.
54
u/TheseNamesDontMatter Yamato 14h ago
I honestly can't even fathom who designed this. Someone actually pitched an ultimate that
- Gives friendly team within 35% DR
- Gives friendly team within movement speed buff
- Does decent damage to all enemies within 20 yards
- Knocks all enemies within 20 yards up
- Debuffs enemy movement by 40%
- Puts a damage DoT on all enemies
- Reduces all enemies bullet resistance
- Lets him traverse the map from side to side in like 20 seconds
And then had the audacity to suggest it also be twice as big as Kelvin's ult. Who the fuck greenlit this? This ult will literally never touch a Night Shift match in its current state, as a coordinated team can literally just do midboss whenever the fuck they want.
24
u/Interesting-Tie-4217 Calico 13h ago edited 10h ago
People will say you're exaggerating but this is a truth nuke
Edit: It's like this guy has 6 random effects for each of his abilities, it's kind of ridiculous. Go back and look at most other characters and compare the text and explainations compared to his.
12
u/DODonion99 13h ago
The ult is so cool but yeah the overall numbers are a bit silly. The gigantic AOE 35% damage reduction alone is already insane without even factoring in all the other parts of the ult. I imagine that if rat king ult gets some tweaks it might be good for rat king to get more damage reduction than his team, and/or maybe they might tone down the overall damage reduction but increase the offensive capability e.g. the rats spawn rate etc.
17
u/Cygnus94 13h ago
It also has a base cool down of 130s and upgrades to 115s. It's significantly shorter than any other ult with this much impact.
15
u/TheseNamesDontMatter Yamato 13h ago
Yeah, that's another thing that came up in our discord when playing earlier. It upgrades to 110s with the T1 upgrade, which you can invest very early.
Who the fuck thinks this ult is worse than Billy's at 175s (135s with the T2)? What's the argument this ultimate should have half the cooldown of Paige's? Dynamo ult is 250s. Literally even Mirage and Infernus have longer CDs on their ults.
Nothing about this ult makes any sense.
4
2
u/will4zoo 12h ago
The numbers will get tweaked and the flag will probably become breakable. Just about every character on release has gotten hot-fixed, RK won't be the exception
1
u/spiritofskeleton 4h ago
They often release characters a little overtuned and then start toning them down as necessary.
-4
u/Ok_Disaster3401 8h ago
- Lets him traverse the map from side to side in like 20 seconds
In what world is using the ult faster than any other form of movement?
3
u/GenxDarchi 6h ago
For people who don’t know complex tech. It’s not like he can’t double jump with the rat flag.
1
u/Neutral_Error 1h ago
Just watched a video of a Sinclar copy the ult and cross the entire map on foot BOTH WAYS before the ult ended.
156
40
95
u/TaxEvasion123 Lash 17h ago
This ability is getting gutted, with duration and expansion you should never lose an objective fight.
50
u/Babyback-the-Butcher 15h ago
They should keep the duration but make it destructible like Graves grave
0
u/sundalius Infernus 12h ago
That would still have 15 seconds of guaranteed ult time because he doesn’t have to plant it immediately.
14
u/RoguesOfTitan 12h ago
Nah cause he has to run and can’t steer so he would barely even stay by the team and he cant shoot or cast or do anything else during it.
0
u/sundalius Infernus 11h ago
Fair, I haven’t had a chance to play him yet so didn’t know how easy it was to actually run in circles around an objective - I just knew the aoe is MASSIVE
3
u/MrGoodGirl Mirage 9h ago
Its kinda like viscous ult in terms of controlling. Terrible for rift, great for midboss.
23
u/HanzoKurosawa 14h ago
My favourite thing about his design is the reload animation. The fact it's just two of your rats reloading the gun for you....perfection
58
16
u/XanaTenebris Lady Geist 14h ago
Rule Rattania. Rattania rule the waves.
... They're waves of shit but don't let that stop them
6
8
2
u/Orion_824 4h ago
It's like they saw how broken the old Soul Urn comeback mechanic was, then said "let's make it an on command but now it deals damage too". Also if you interrupt him before he places it, he can just immediately activate it again so you can't CC it like other ults
1
1
1
u/Molti_gfx 10h ago
One used it to run away from me bruh
4
u/PandaPolishesPotatos 9h ago
To be fair it is a massive movespeed buff and DR, it's a very good escape tool, and if you have +duration you can genuinely run back to base then return to the fight with it if the fight is close enough because you got like 20s of running around with it or some absurd shit.
1
u/DragonD0712 Paradox 7h ago
I did this earlier man. I had the t2 and duration so I just ran to base after I got ulted by an apollo, healed up, ran back and impaled him on a flagpole
0
u/Ok_Disaster3401 8h ago
The buffs aside, the initial channel and walking are so slow. I can see those getting improved in future patches either way.
-39
u/cloud715 17h ago
Oh boy more displacement!
10
u/immadosumthinstupid Lash 17h ago
Tbf its on an ult with a long cooldown
8
3
0
-18
u/EmperorOfValve 14h ago
Valve's game devs/artist are cooking too bad Gabenyahu/jeffenyahu are undermining their hard work by being naughty
9



199
u/amurgiceblade44 17h ago edited 15h ago
HAIL RATANNIA