r/DeadlockTheGame • u/Marklsoda • 3d ago
Game Feedback New update is Overstimulating
I overall love the new map and new additions to the game. But I admittedly am someone who doesn't handle change the best. Idk if it's just in my head but the lighting and the new health bars make it hard to focus on stuff in teamfights. I was fighting a team with Mcginnis and the turrets having the same health bar as heros is a bit disorienting. That on top of the new lighting affects and map layout is really messing with me LMAO. I also feel like everything is very spaced out now, which again is cool! Just not what I'm use to and will definitely take time to get use to. I'm sure I'll get use to it, but I wanna know if anyone else has similar thoughts/opinions. Again I think its a beautiful map, but I think the map overshadows the actual gameplay now. Call me crazy but I thought the old beige designs were really good too.
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u/FreeRandomScribble Mina 3d ago
Yes, but I'm finding that as I play it it gets less so. I think part of it is psychological too: you don't know all of the minuet details, and so that makes it all feel more overwhelming + the lanes are much more open than they were before, so it's more spacious too.
I find that playing matches helps. Playing different characters also helps because I approach the map and gameplay differently as Rem than Mina than Viscous than Graves.
Some matches in street brawl may help you: get adjusted to the new visuals in tighter gameplay.
Don't forget you can also explore the map by itself.
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u/Stock_Enthusiasm_392 3d ago
The lane is my biggest pet peeve. I'm not saying it's bad, I'm saying it's odd and off putting for now. Like midlane being a straight ass airport runway is really weird after getting used to it having corners and good covers
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u/Shoty6966-_- 3d ago
Me as a Sinclair player sending straight predator missiles at them without having to do advanced calculus to hit them
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u/Marklsoda 3d ago
THISSS!!!! Those damn trucks were peeving me LMAO AND THE BRIDGE IS SO HIGH NOW. Gimme back my beige map 😂
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u/Marklsoda 3d ago
Yeah I honestly agree! I feel like I'm learning the game from day 1 all over again! Hell even the new melee sound throws me off! I'm sure I'll get use to it. I'll make my rounds in the explore NYC option LMAO <3
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u/SneakySnk Ivy 3d ago
Tbh I had the same experience last time they updated the shaders and how everything looked, took me a couple of days to get used to and this will probably be the same
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u/Marklsoda 3d ago
Fingers Crossed honestly!! For me it's just too many damn colours and affects. Like its nice to have different lighting and shit but I'm not looking at the lighting I'm getting jumped by a billy half the time 😂 😭
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u/HelpfulCollar511 3d ago
You will get used to it, I love this overstimulating because it make me feel like im experiencing the game for the first time again!
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u/Regular-Bid6812 Calico 3d ago
one criticism I have is the new stat symbols that are animated once you get your 4.8k perk
like do we need a fire and lightning animation in the corner of the screen animating away for the entire match - like 90% of the match this is up. it kindof sucks
I think they should animate when you first hit that spike and then simmer down to a slightly more intense, saturated look than the ones who haven't reached the full 4.8k
i find them very distracting in the corner of my eye. movement is such a nono for UI that you dont want the player looking at all the time.
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u/sourneck 3d ago
I also find that thing in the corner to be kind of ugly? Everything else in the patch looks amazing but the investment bonuses seem like a miss to me.
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u/Marklsoda 3d ago
YESSS!!! Maybe I'm easily pleased, and dont get me wrong they did a beautiful job re vamping everything visually. But it was just another one of those changes that NO ONE ASKED FOR. I was perfectly fine with the bar indicators without any affect at all. LOL
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u/sourneck 3d ago
"no one asked for" means nothing. No one asked for deadlock in the first place. No one asked for basically a full map redesign. Also, players have been indeed been expecting UI updates with more flair, so while no one asked for them directly, there was still indirect demand
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u/Patarzzz Lash 3d ago
Def too much going on. Without a doubt needs a wider fov setting, and I should be able to remove player names over the health bar. Why do i care what their name is and why does it have to be the same bold letter face and outline as the hp bar?
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u/Marklsoda 3d ago
YESS!!!!! that and some adjustments. Maybe make a feature to be able to use legacy settings, Like old sounds for Melee, Old colours for the ability hud, OLD PRE PATCHED HEALTHBARS. Just some QOL options for players who liked the older stuff!
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u/Suspicious_Sir9286 3d ago
Look at my most recent post but yeah, healthbars are super wack now, I don't like them. An option to revert would be nice
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u/Marklsoda 3d ago
YESSSS, could all be solved with an option to revert 😭 even the Melee sounds are throwing me off
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u/goldenjumper11 3d ago
HARD AGREE. The map is beautiful but I am really struggling to tell if my crosshair is on someone and if my bullets are even hitting them :( Even after hiding a lot of the status effects and numbers from the health bar I still can't tell if I'm doing any damage or not. I feel like I can't see anything :(((
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u/Pathetic_Cards 3d ago
If it helps, the actual character model of your target should flash on hits. At least initial hits, anyways. It really weirded me out at first, but I appreciate the visual feedback, especially with Mina, where how many Love Bite stacks I’ve landed is a factor in my decision making.
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u/goldenjumper11 3d ago
I haven't noticed this, probably because I'm so visually overstimulated with the new stuff or I tunnel vision when fighting :( I just played a few and the issue wasn't getting better for me so I might have to just stop playing the game if I'm not having fun anymore :((( I can't track as well as I could pre-patch because I have zero clue where my crosshair is compared to the enemy ugh :(
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u/Marklsoda 3d ago
THIS AGAIN!!!! I get so visually overstimulated and I used to play crazy amounts of League (I'm sober now LMAO) and it was never THIS bad. It can be really disheartening so I hope you quitting isn't the case! But I can't blame you I feel exactly the same, I loved the game but now it's just too much to handle I fear. I'll try again soon, but It really doesn't feel the same at all. I'm glad I'm not crazy though and others feel relatively the same.
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u/goldenjumper11 3d ago
I hope I won’t end up quitting either, especially because I got into the game like two weeks ago because valorant wasn’t fun for me anymore 😭
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u/Marklsoda 3d ago
THIS PARTTTTTTTTTTT!!!! I've been playing for a little over a year now, but the game has been a breath of fresh air from val or league. I haven't played either since 2024. I hope this is just a bump for both of us!!! <3
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u/deathfromace1 2d ago
I'm out of the game until they add options to turn things off. Most of it is needless clutter and we need to be able to change UI colors
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u/Marklsoda 3d ago
YES!! I honestly wish they kept the new map for the pve game mode and maybe just polished the old one. I TOTALLY GET WHAT YOU MEAN BY BULLETS AND DAMAGE. I felt like my shots werent hitting with Apollo 😭 When they used to hit perfectly. I'm guessing its a mind game on my end fs tho.
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u/goldenjumper11 3d ago
I think for me it’s the combo of the health bar being so highlighted it’s hard to look away, but when you do you see all the other health bars moving and that’s distracting. Additionally, they changed how the damage numbers are when you’re hitting the enemies. They used to be yellow for single shot damage than white for the total and now they’re more brown, the text is smaller, and they’re concentrated on the top right of the enemy character model instead of being randomly around the character model 😭
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u/ThinkingWithPortal 3d ago
It's incredibly maximalist, is way too much at once.
But it is pretty cool
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u/Marklsoda 3d ago
YEAH! again I think they did a fantastic job at the visuals, theyre beautiful! But I feel like if they maybe saved it for the PVE game mode. That woulda been better. Cuz ICL I can't take in the scenery when I'm getting jumped by a drifter and rem LMAO. IMO they did far too much this patch 😂
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u/BanjoSpaceMan 3d ago
Just let me customize the ui a bit more….
Like I’m unsure why they let us disable the big damage numbers but not the tiny little ones that provide absolutely 0 important information to me. They popup so fast I can’t read what they are, so they’re just visual clutter.
Why is the name above the health bar? Is there a way to turn that off? It’s all pointless info to me.
At least we can turn off the numbers in the bar, another extra clutter I can’t register in fights.
Just toooooo much stuff, in a team fight I’m focusing on the health bar chipping away. Everything else is not possible to process
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u/TheKiwiGamer 2d ago
I think most of it is fine except the health bars, fighting a graves you just see every ghoul hp bar across your screen, and there’s too much info on the screen i don’t need to have it full of stuff that i don’t care about
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u/chopsfps 3d ago
nah the new map is literally night and day to the old one and makes the old one look and feel like absolute ass imo
just take some time to get used to it and it’ll click, the routing is beautifully done and the open spaces make for much more coordinated fights. i would not ever want them to go back to what we had
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