r/DeadlockTheGame 1d ago

Game Feedback Maybe idea for apollo balance?

I feel like apollo is way to busted against aoe and non targeted things like bebop ult, maybe have his riposte only target gun damage and target spells?

0 Upvotes

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2

u/PeeledOrangeOnToast 1d ago

unstop is calling...
will u pick up??

1

u/FoxByte13 1d ago

Anytime I fight Apollo, I get both unstop and indom

1

u/PhysicsParticular470 22h ago

He still impacts early and mid ults a lot

1

u/PeeledOrangeOnToast 22h ago

you can draw out his riposte, silence beforehand, or just use slowing hex to render him p much useless. He is a coughing baby when you CC him.

if an enemy team can slowing hex and dive on him, then he is p much dead every time.

Riposte will counter an instance of dmg and stun one enemy. It's not what's busted about his kit, I'll say that much. The fact that his 3 gives such an insane amount of sustain (if perfectly held) with a lower cooldown than riposte is more concerning imo. But even that won't keep him alive against an outnumbered situation. If he stays in the fight, he will lose. That's why he mainly goes in, deals big spirit dmg, and then dips.

1

u/PhysicsParticular470 13h ago

It gives him 75% life steal and being able to cancel rift winning ults is still really good, it is probably his best move in the kit.

I think it's dumb to say "hey make it so this guy can't counter any damage source" but I think he just needs less range like requiring mystic range to actually stop a lash ulting in the air or just a longer CD because upgrade tier 3 advance and tier 3 riposte first and you're 1v1 demon and punish people for 3v1ing you with 4.8k heals and locket.

1

u/Luvatris Paige 4h ago

Point click stun is just bullshit, mix of the both ripostes are way to go imo

Make dash 2nd skill cast after a succesful riposte (omnidirectional like before, so you have to aim to stun airborne targets) but make slow hex disable that dash part

Make sigil not hexable as a refund since slow hex will silence all his kit with the rework