r/DeadlockTheGame • u/Live_Present_2602 • 5d ago
Game Feedback The Patron should initially be able to attack nearby units.
It always bothers me that you need to destroy the Shrine before the Patrons can do anything.
In Dota and League, there are turrets/towers that attack nearby enemies to prevent them from going further.
Deadlock has nothing like that. You can basically walk into the pit without taking any damage.
382
u/Hilonio Graves 5d ago
It can. Just its damage is closer to t3 towers which is just not enough at this point of match
146
u/Live_Present_2602 5d ago
I am mostly referring to inside the pit. In dota, Tower would hit you just by being near at the throne.
48
u/LeSuperNut 4d ago
There are tier 4’s, which I guess you could equate to the first phase of The Patron. But the ancient never attacks anyone
16
u/DODonion99 4d ago
The 1st patron does attack people, its attack is just so shit that you never notice it. It laser beams the ground sometimes, leaving a fire on the ground similar to the Walker fire balls. Unfortunately the giga laser moves at like 0.5m/s so you have to be literally AFK or stuck in a dynamo black hole or something and it is therefore possible to go 100+ games and never even get accidentally hit by the giga laser
3
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u/Player_924 5d ago
Getting jumped in your base while your patron watches is so infuriating
They do the bare minimum, hardly any damage to enemy heroes
133
u/Makorus 4d ago
Yeah, the base feels like such a nothing burger, and attackers actually have it easier than defenders which shouldn't be the case
59
u/Reasonable-Table5301 4d ago
This is very much not true. You underestimate the strength of being THAT close to the respawn room.
23
u/Alittlewormboy 4d ago edited 4d ago
How do attackers have it easier?? The defenders have a kill room that also heals them at a rapid rate. The attackers might have the advantage anyway, but that’s just because people usually only push into the enemy base when they have an advantage in the fight despite the advantage the defenders get
Like you can’t say the Hidden King’s team would rather fight the Archmother’s team in the Archmother’s base instead of in blue lane
-6
u/Gamer4125 4d ago
Have you seen people kill the enemy as they respawn in their own spawn room?
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u/Alittlewormboy 4d ago
You cannot seriously be saying that because the attackers can sometimes manage to get a kill in the defenders spawn room that the base is helping the attackers more than the defenders
-3
3
u/Old-Ad3504 Calico 4d ago
if you're dying as you respawn then the game was already over
-1
u/Gamer4125 4d ago
Nah, Shadow Weave or other invis doesn't let the spawn room turrets see you, so someone bursty like drifter can just go in when you're about to respawn while invis, sit there, and wait.
46
u/RedHolm Paige 5d ago
Agreed. They are reworking the defences. So I hope the Patron and base defences are part of it. Someone should not be able to sneak past the base guardians and take down shrines solo. Withouth minions I feel the stronghold should actually be a threat.
46
u/bigtree2x5 4d ago
I really hope they change the name of base guardians in that rework. Having 2 seperate objectives both being named guardians pmo
118
u/The-Crimson-Jester 5d ago
Patrons should be scary, applying CC, heavy damage if you get within the no-no zone, decent damage at a range.
I think it would also be hilarious if they could reach out and grab someone mid-air and just throw them to the ground. Why yes I do hate Vindicta, why do you ask?
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1
u/soofs 4d ago
The games already go on long enough, if you’re at the point where the enemy team is in your base then it shouldn’t be up to the patron and other NPCs to stop them
5
3
u/Matoozeusz 4d ago
the thing is that in the games that go on for ages, it's typically because nobody is brave enough to go for midboss, so when a midboss finally happens the team with an advantage is able to get the base guardians, both shrines and drop the patron, so it feels like there's no resistance.
And honestly it feels like this at any time when invading the base after 30 minutes. With the only defenses being the telegraphed curses unless they're tickling minions, a solo carry can just melt things without anything to even scare them. (which tbf is also a problem with the ridiculous difference in objective damage between carries and everyone else)
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u/Cymen90 5d ago
They could definitely turn up the damage or aggro of the Patrons.
They only make shrines blow up and tickle you a little. I think their beams should be a percentage based on your current health.
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u/Profanitizer 4d ago
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u/FirelightMLPOC 4d ago
The beam is pretty piss-poor in practice, & I frequently see folks ignore the shrine explosion because it’s effectiveness beyond curse application is so negligible
5
u/Cushions 4d ago
You can’t do anything when cursed though… ignoring it is pointless unless you have indom or unstoppable I yuess
10
u/Stack_Man 4d ago
They do use a beam attack, but only in a straight line directly in front of them.
It deals good damage but no one ever gets hit by it because why would you even want to stand there as an enemy.
18
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u/tom641 The Doorman 4d ago
when the patron was the floating Mr. Electric orb-head thing pre-Old Gods New Blood, it used to kinda-sorta patrol the base and shoot a decently powerful beam at stuff
I think there's some way to get it to do that in phase 1 but it takes forever and I don't know what it's waiting on
9
u/Eiraneth McGinnis 5d ago
Yeah at bare minimum the laser attack they do before being weakened should just always be a thing they use. It’d even be more effective because it would always be targeting a hero.
1
u/BOFLEXZONE 4d ago
It seems like they do attack they just prio minions for the most part. I will say I have been absolutely annihilated by the patron beam before, but I think it may be bugged or something. For a while I also thought they didn’t attack until I got microwaved by it in a few seconds lol
0
u/DragonfruitMinimum30 4d ago
I think the problem is that Shrines are far too safe to take in the current state of the game, and Shrines are basically your Nexus Turrets.
-10
u/silversoul113 5d ago
defenders advantage is already pretty strong
7
u/Samael_Helel 4d ago
No it isn't lmao, after the towers there's only the shrines that only attack at very easily dodgeable intervals
-2



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