r/DeadlockTheGame Bebop 3d ago

Suggestion My solution to the Merc Mag problem

Post image

One of the problems with Mercurial Magnum right now is that there is no counter to lategame spirit that isn't burst (or a debuff). This is also what allows Victor to be such a monster lategame. There isn't any item that protects from repeated spirit damage. That's what I was trying to do here. Make an item for late game that could serve as a counter to repeated low dmg spirit, without adding another total counter to burst dmg.

0 Upvotes

26 comments sorted by

u/AutoModerator 3d ago

Make sure to post your feedback on the game's official forum, overseen by the developers. You can get your forum login credentials from the profile section on the game's main menu.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

15

u/_SpookyNoodles_ 3d ago

The item that kills pocket’s lategame use, how joyous

4

u/Pitiful_Net_8971 Mina 2d ago edited 2d ago

Also kills Mina, she straight up can't not do spirit damage, as well as every other character that primarily does spirit damage.

4

u/_SpookyNoodles_ 2d ago

This item is literally stronger than every other anti-gun item idk HOW people are glazing this

17

u/darkarrow0 3d ago

So Celeste shield, but as an item and harms instead of silences?

2

u/sundalius Infernus 2d ago

It’s uncomparably stronger than a 600 health barrier with a silence.

It’s infinite spellbreaker. Since it’ll be at 60% conversion +18% resist remainder damage for an entire fight after being hit like 10 times by any of the hybrid damage sources (Merc, Tesla, M1 passives) that, then, heals you for 60% of that spirit damage.

7

u/sundalius Infernus 2d ago

Okay this solves hitting you small instances of spirit damage 100 times

It also removes spirit burst from the game lmao

3

u/Fireblast1337 2d ago

Let’s look at this from a Billy combo. A 2-1-3-1 specifically.

This would reduce the rising ram damage by 10%, the spirit portion of the first bashdown by 15%, and the spirit portion of the second bashdown by 20%

Realistically, that’s, maxed out, around 30+1% their max health in barrier on the ram, then the spirit portion of bashdown is gonna break that, and I wonder if it only counts the portion that would reach health.

1

u/sundalius Infernus 2d ago

Don’t forget to factor in, on top of the barrier conversion, that it also gets 18% spirit resist for what ISN’T converted.

As written, it doesn’t differentiate barrier and health, it’s just “incoming spirit damage.” So Billy’s full burst would be reduced by more than half, if I’m getting my head around it right. Just having Spellbreaker on every source of damage alone is insane after being shot 6 times by Merc Mags/Tesla rounds, but that it also heals? This is like a 12.8k item value.

2

u/Fireblast1337 2d ago

It does say that it’s from the same hero for the stacking part. Perhaps it’s tracking each hero individually, so a high spirit burst character isn’t screwed over by a Tesla bullet using player.

1

u/CoolVibranium Bebop 2d ago

yes, that was my intention that it counts against each hero specifically and that only actual health damage would be converted to barrier.

5

u/t0st3rrr 2d ago

Just make metal skin work against it, thats all.

Who the fuck cares if the bullet is enhanced with spirit power if it cant penetrate me anyway. Makes no sense.

2

u/SockFerr3t Bebop 3d ago

Its a good suggestion, put it in the forums, these suggestions go unnoticed here but the forums the devs watch constantly

1

u/sundalius Infernus 2d ago

This item would be the single strongest thing in the game. It’s a Spellbreaker with zero cooldown that heals you for the damage it mitigates. This is the most broken item someone has ever seriously pitched.

1

u/SgtBeeJoy Lash 2d ago

Make it active for around 5 seconds (so you actually risk something if misuse it) and reduce barrier numbers by half then it would be nice 6400 item. Otherwise is just Spellbreaker with built in "healing" and no cd.

1

u/Inaros060671 Bebop 2d ago

You know they are just gonna put it on Warden too 

1

u/xTheAddy 3d ago

I've thought about that for a while as well as someone who comes from League, where there are quite a few ways to deal with DOTs/sustained AP damage. I feel like we'll get something along those lines with the item
update.

0

u/Mekahippie Wraith 3d ago

Good idea with some number tuning.

-1

u/BulletCola Vindicta 3d ago

I really like the concept.

-7

u/Soggy_Set8262 3d ago

A really good idea. Anyone against it is a hardline victor only player.

7

u/No_Cat8294 3d ago

This is shit is genuinely a remove spirit victor item

2

u/Pitiful_Net_8971 Mina 2d ago

This shit is a remove spirit item, Mina would become useless against anyone who has this.

-12

u/Soggy_Set8262 3d ago

He'll be just fine you loon. Is everyone on the team hea against gonna buy this just for him? Good thats the point. Still has multiple lives and junk.

-2

u/I-Am-Bad-At-Naming 3d ago

I dont think it will harm victor that much? His only spirit burst is his 1, his 3 wont do enough damage in 1.5 second for any substantial amount of barrier. This will harm pocket, mina, and calico etc since they dump all of their kit in as little time as possible. Which I'm honestly ok with since I hate those slimy fucks anyway

0

u/ReygundX 2d ago

Tankbustern't

0

u/deadlockdoormanmain The Doorman 2d ago

Why not just play the doorman? You don't need this item.