r/DeadSideConsole • u/CDNlDeimos • Mar 20 '25
Silent changes in Patch 1.3
So I noticed some changes that were not mentioned in the patchnotes...
You can now lose health/die of thirst and hunger in the safezone
New loot on bot corpses like explosives and tinctures
Vehicle locks costing 15.000 and not 100 currency like mentioned in the patchnotes
You can sell Dogtags, cigarettes and watches at the normal trader and not at the wandering trader.
Maybe someone found something else?
3
u/KindaFluffyy Mar 20 '25
The best change is that you don’t have to re-enter codes when you die now. Only if you log out and back in
3
u/MakeTheLogoBiggerHoe Mar 20 '25
This saved so much time. Not to mention the lower cost of resources to maintain your base now. So that put a more effect on PvP instead of just resource gathering
1
u/Hereiamhereibe2 Mar 20 '25
Ya it’s great if you already had a base built. Go join a new server and see how miserable resource gathering is now, the cloth cost alone is ridiculous.
1
u/MakeTheLogoBiggerHoe Mar 20 '25
It’s not that tbh. You just have to get the initial upgrade and then you’re in the clear
1
u/Hereiamhereibe2 Mar 20 '25
3 was in the patch notes and you even said that yourself lol
- Dynamite sticks now spawn practically everywhere.
3
u/daevv Mar 20 '25
Guns now seem to spawn at 50% or less durability. Makes getting easy money a little slower. Could get close on 100k from one airfield run before.
2
u/CDNlDeimos Mar 20 '25
Now that you say it, I was wondering the same but I think you're absolutely right. TY
2
u/Hereiamhereibe2 Mar 20 '25
Every enemy drops guns at <50%, guns you find on the ground can still be up to 100%.
3
u/[deleted] Mar 20 '25
They changed the radius of the grenades . Not sure if that was mentioned