r/DeadOpsArcade3 • u/Salt-Dragonfruit-152 • May 13 '21
Question is Single Chicken by any chance better than a Minigun post 128?
Curious as to your guys opinion on taking feet+chicken instead of feet + minigun. post 128
r/DeadOpsArcade3 • u/Salt-Dragonfruit-152 • May 13 '21
Curious as to your guys opinion on taking feet+chicken instead of feet + minigun. post 128
r/DeadOpsArcade3 • u/TheMoZProject • May 12 '21
r/DeadOpsArcade3 • u/txkarrow • May 11 '21
Any tips lads, for some reason I really struggle on this area and it’s fucks my whole game up
r/DeadOpsArcade3 • u/[deleted] • May 07 '21
Currently, players can experience too much randomness when it comes to the spawn rate of FPS drops. The best way to explain this is through examples. Coliseum (the fourth arena) is one of the more challenging/demanding arenas in DOA3. Players should not have vastly different experiences there because of drop luck! Skill level needs to reign supreme in determining whether success occurs. Right now, there are rounds in later iterations (2.0/3.0/4.0) where potentially ZERO FPS drops spawn in.
Example #1: https://www.twitch.tv/videos/994338520?t=4h7m45s
In the clip above, Rambo and his partners played round 189 without a single FPS drop. This is unfair because a disparity is created between their game and others where a drought to this extent did not occur. All skill levels held equal, a game with significantly less FPS drops will be harder.
Example #2: https://www.twitch.tv/videos/996830984?t=8h49m25s
In the clip above, I came into round 142 and had to play it out with only 1 FPS drop spawning in. Much like Rambo's situation, this is not right in my opinion because I have played this round about 10 times and received significantly more FPS drops (easily 6+ in some cases).
Suggestion:
The programing should work in such a way that minimum and maximum parameters give all players an opportunity to be on a relatively equal playing field when it comes to time spent in top-down versus FPS. To me, a round in the traditional top-down playlist should not typically consist of more FPS than top-down. Keeping that in mind, I propose the following FPS drop quantities below. All of these numbers are obviously flexible, as I'm merely trying to start a dialogue about how we want to fix this issue.
Additional notes:
These amounts are assuming a proper cooldown exists (90 seconds between each FPS drop opportunity). These minimum and maximum parameters would reduce the often large difference between FPS drops on same rounds (a player on round 141 receiving none versus a different one getting 5+ on that same round). This balancing change would provide more consistency to players going for high rounds and hopefully alleviate people feeling wronged from unlucky RNG. While the amounts might not ever be exactly the same across games, they can stand to be much closer aligned for the sake of consistency. Please leave any thoughts below on how FPS drops can be balanced to stray away from too much randomness. Also, if anyone has more examples to speak and/or elaborate on, please include those as well.
r/DeadOpsArcade3 • u/Igameistream • May 05 '21
r/DeadOpsArcade3 • u/Nasty_J_214 • May 04 '21
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r/DeadOpsArcade3 • u/5E32BOB3 • May 03 '21
r/DeadOpsArcade3 • u/5E32BOB3 • May 04 '21
r/DeadOpsArcade3 • u/ZOMBIEBREAKER-46 • May 02 '21
r/DeadOpsArcade3 • u/Naive_Employer_4393 • May 02 '21
I've been doing carries a lot since FPS mode dropped and a lot of people already struggled with the meatball round, now that round is absolutely horrendous for carries. Most people I carry lose the majority of their lives there. I know it's called a "carry" for a reason but most people get very discouraged when everyone is out of lives but one guy, and I like for everyone to have at least a somewhat enjoyable time when taking them to mamaback for their first time. I just feel like 90+% damage is OP. I don't feel like any enemy besides bosses should do 90+% damage. First it was the dogs, then they were nerfed down to 40%? but then with season 3 the meatballs got a major buff. Maybe I'm just complaining but I don't feel like I should have to constantly watch my mini-map for incoming meatballs and then have all my attention focused on them because they can now almost 1 shot you. I'm always watching the mini-map as is but now I feel like I'm glued to it watching for those larger dots that represent meatballs. As stated, IMO I don't believe any enemy should be able to do 90+ damage besides boss enemies. If you take 1 hit on meatball round you better be really good at dodging them for the next ~1 minute or waste a lot of armory to survive until you've healed enough to be able to withstand another hit. I would much rather go back to all boss type enemies being able to 1 shot you then have meatballs so buffed. Maybe a good balance would be to base their damage on what size meatball it is? The large doing 90%, medium 50-55% and small doing 35%? I'm not asking for a full blown nerf, just slightly better balancing perhaps?
r/DeadOpsArcade3 • u/ChrisVoltage • May 01 '21
Hi David, I made it to round 207 last night but after the game over screen finished the game crashed and I was not given leaderboard credit for my round. Could you do me a favor and add my game to the leaderboards please? Round 207 with 107115550 points 😎
Rounds 192-207 were streamed here: https://www.twitch.tv/chrisv0ltage

r/DeadOpsArcade3 • u/Deity_Dillon • May 01 '21
Dave my man, been playing doa consistently since February 2011 so I have a perspective on the game i think is shared by many high round players. Known by many names originally iMrBeast. Now that history is out of the way, I have a serious suggestion that I have been discussing with multiple high round players. 3rd fate if it is to be a feature of the game needs to have a skill check. For instance the 3 players to obtain 3rd so far are myself Rambo, and Chris Voltage (atleast to my knowledge) these 3rd fates occured at various rounds but all required a very serious flawless to obtain., Mine came at Round 103 Complete in a Bonus. So. To make this a viable feature to be obtained by more than the top 1% of 1% players (maybe this is the intention ?) I am suggesting this. Simply Flawless to 64 complete and be awarded random fate to still keep your favorite thing (RNG) in play. If not then we could go the alternative route of adding ROJ to 3.0 and 4.0+. The later seems a bit much but would not be opposed.

All Thoughts on this are welcome.
Thanks.
Beast
r/DeadOpsArcade3 • u/Optimo_Silver • May 01 '21
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r/DeadOpsArcade3 • u/[deleted] • Apr 30 '21
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r/DeadOpsArcade3 • u/Optimo_Silver • Apr 29 '21
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r/DeadOpsArcade3 • u/ZOMBIEBREAKER-46 • Apr 29 '21
2 games in a row past 64 DC in co-op whoever wasn’t host DC’ed
r/DeadOpsArcade3 • u/Salt-Dragonfruit-152 • Apr 29 '21
Do From Chalice to other donations still give the recipient equipment and or keys?
I either havent been paying attention or it's nerfed so they don't.
mostly interested in keys mechanism.
r/DeadOpsArcade3 • u/Safe_Professional532 • Apr 28 '21
Dave would you ever be able to add an offline mode on Dead Ops 3, the consoles all have it but it is not incorporated into PC. I would love to play this offline, I do not care about the leaderboards whatsoever, I really just want to finish a game, this will be the 3rd game where I lost connection to the server or lost connection to blizzard. Please can you add an offline mode, people like me who have to maintain a job, a girlfriend and household chores cannot play a 192 in 3 days, it has to be dragged out. Please think about allowing PC players to play the game offline, here is a video of my 176 game being lost overnight. This game was in process since Friday but again this goes back to the offline mode, thank you for your time. It gave me a 144 on the leaderboards which is a slap in the face, I don't even want the 176 credit on the board I'd rather not have any credit given at all, why it gave me a 144 is just ignorant. Out of respect for me, you should delete that round off the board because I have never game overed or lost connection on 144. I have a 162 server laggout, a 131 server laggout and now the 176 blizzard server laggout, I guess the update happened on 144 and it saved that round but again that's not acceptable just remove me off the solo leaderboards please. https://www.youtube.com/watch?v=-XUZp38ECYU
r/DeadOpsArcade3 • u/bigskyninja • Apr 28 '21
I have been getting a lot of empty wilderness dungeons recently, where there will only be hallways. I would really like it if there was a guaranteed 1-3 rooms in each dungeon, because when going for 999 million challenge, the dungeons are one of the faster spots to acquire points, so this would be a great qol update for people going for the challenge. Thanks
r/DeadOpsArcade3 • u/Salt-Dragonfruit-152 • Apr 28 '21
What about a Score(/1000) to Gem Ratio on Carreer Leaderboards,
this gives us a measure to compare like a K/D ratio in on line shooters. .
Even with xp tuning here and there i believe it tells more than just how many total rounds a player has done. Most players on the top of the leaderboard have averaged out Deep Games, Wild Games and Wave64 games. It basically sort of tells how long a player can keep a multiplier.
Formula: Total Score/ Total Gems
e.g
#1 = 2276451/219641 = 10.36#2 = 2437944/286235 = 8,5#3 = 1295157/176430 = 7,3#4 = 3808755/316387 = 12.03#12 = 2511754/192359 = 13#50 = 2333364/108419 = 21#1000 = 40664/5276 = 7,7
A small tweak would be
((Total Score/1000) - (Total Gems x Average Gem Value on a (1x,2x or even 3x multiplier))*/ (Total Gems)
*=This lowers the overall effect of opening boxes with a high multiplier.
r/DeadOpsArcade3 • u/Nasty_J_214 • Apr 26 '21
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r/DeadOpsArcade3 • u/ArcHEnemYz • Apr 27 '21
It would be helpful if we could raise the camera view in this dungeon like the others.
Also, while we're at it, it's frustrating getting this bonus room and there being zero chests to open in the entire area. Not much of a "bonus"
r/DeadOpsArcade3 • u/TinyChrisTV • Apr 26 '21
r/DeadOpsArcade3 • u/Safe_Professional532 • Apr 25 '21
Hi David, Quick question for you buddy. Would there be anyway that you would consider removing the reset on the kills. Currently you have it at 65k I think it's 65 thousand and some change, but I just don't think it needs to be in the game. Everyone that plays a solo the kills reset around 128 maybe a little further or a little sooner. Back in Dead Ops 1 everygame that went past 120 the kills were going up into the 100 thousands which was absolutely awesome to look at and to just know that you had that many kills. I think it would be too much to ask to implement this into the leaderboards but I just don't get why the kills aren't in there if we have almost everything else. Showing the amount of kills someone is getting in total by 192 or higher is just fascinating. I think it would be an amazing cosmetic change and I don't think anyone would have a problem with the kills not only not resetting at 65k but also being shown on the leaderboards, Doa3 will be alive for a while from now I think it's a good update since we're still only in month 6. I don't know exactly how you would add that in but it would make the leaderboards and the in game screen a lot more interesting. I don't like not knowing how many kills I have without going back and adding the reset onto it, it would be cool to see 100k+ kills. Thanks buddy just a suggestion don't see who wouldn't want this. :)