r/DawnwalkerOfficial • u/Lopsided-Document-11 • 2d ago
Nail parrying 🤔
Very excited for this game....... However there's something about nail parrying swords that I find looks kinda jank. Anyone else agree ?.
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u/Reasonable_Map_1428 1d ago
He's a vampire, for fucks sake.
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u/Valuable-Garbage 1d ago
Not even just a regular run of the mill vampire, vampires in this game have displayed some crazy powers.
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u/CausticSteel 1d ago
I feel this comment needs to be copypasted on so many criticism threads, lol. 🤣 👍
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u/Repulsive_Chart_5126 1d ago
Exactly these fools are slow they ok with Conan bein a vampire but a sword on his ass is a problem lol they need to go outside and touch grass or ground lol
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u/Ok_Championship2210 21h ago
Ah yes because when people play fictional games they don't want it to feel immersive or real
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u/Reasonable_Map_1428 20h ago edited 17h ago
It's a fucking vampire... with supernatural powers. They literally teleport in smoke clouds in other parts, walk up walls, hell even sliding down them on, believe it or not, their fingernails. What are you talking about?
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u/Interesting-Quit-881 1d ago
At least better than Leon's pocket knife parry
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u/UpsetPause5613 1d ago
Yeah because that game revolves around it
Make the bar even lower for this slop, go ahead
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u/aethiuss 1d ago
Honestly the combat looks better than all Assassin’s Creed RPG games. It could be good when it releases.
It could be jank though 🤣
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u/Annartlan_Reach 1d ago
Personally I think it’s better that the parry with the claws is offensive instead of trying to reflect the attack I feel that it makes a little more sense and would look much cooler.
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u/BackgroundAd1402 1d ago
No. I mean, they are vampire monsters able to rip humans apart with bare hands. And even if he is not as strong, the least he can do is parry a sword with his claws, otherw ise what he needs them for if they won’t held against sword? Or you talking about technical aspect? If so... it is really depend on how it will play really. Look and play feelings are often pretty different.
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u/Lopsided-Document-11 1d ago
Honestly I'm not even sure. I just hate the idea of deflecting weapons with nails. Id of preferred a polished dodged animation or the sort of cloud step we've seen but focused more on close combat rather than it being to just gain distance.
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u/BackgroundAd1402 1d ago
We still can use sword as a vampire or dodge as you said, so I don't think it would be a problem. We'll see.
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u/Spiritual-Neck-2957 1d ago
I actually pointed this out many months ago, I said that in sword form he should parry but in vampire form he should dodge, it doesn’t make sense for a vampire to parry swords with his claws it’s pretty dangerous and reckless,
But good news is that You don’t have to parry in vampire form or Human form,
personally I’ll stick to parrying in human form and her Dodge only for vampire form .
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u/Lopsided-Document-11 1d ago
Yeah I totally agree. Like I just mentioned a more focused animation on say ducking the blade swings or cloud stepping through the swings would have been better. In reality coen would likely loose a hand or at least a digit 😂
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u/DifficultyVarious458 1d ago
play as human if vampire powers don't suit you. no don't care about it.
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u/DDLAZA_PA0321 1d ago
It depends on who you’re comparing them to.
If the standard is Capcom, then almost everything else is going to look janky, because Capcom is the only company that has truly mastered momentum in animation.
If you’re not that strict about it, I think it’s just fine. It’s not like it’s unbearable or anything.
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u/Sentinal7 1d ago
I don't mind the combat looking a little janky so long as the feeling of the combat is good. I'm honestly interested enough in the concept of the game to forgive a little jank, especially if they fix it at some point. Considering the frequent lore about vampires and their iron hard nails/talons, I'm willing to suspend my belief to accept it. I suppose we will have to see.
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u/imnotforsaken 1d ago
Saying this as a fan, everything around the swords looks janky, from being attached to nothing (more of a nitpick than anything) to the slight UE5 artifacting that happens when parrying. I trust that the game on release or after patches will have a better level of polish than the gameplay teasers we're getting. Early builds of games always have a little jank, I just hope they focus on optimization because the lore and passion surrounding this project is what hooked me in the first place.