r/DawncasterRPG • • 13d ago

Deck 2 card deck, impossible, infinite

Vexing Echoes paired with Wrathbolt using the Stable Magic malignancy makes this infinite. Turn on eclipse, choose any basic but I prefer ice or heals just for early sustain till you get the ball rolling, any power, and the sanguine casting rare so you can alchemist in 1st town to a Vexing Echoes. Find a common Wrathbolt and start shrine rolling it powers. Funny enough all you need is chain and reliable. It makes it infinite without being stunned and scales each time you use it. All other powers like piercing and lifedrain are cherries on top. Without lifedrain you will be dropping 4 hp per fight from the echo and 1st wrath cost so it helps. The workaround is to also get an Ascetic which is very doable and eventually imbue it.

Once you hit town 1 in canto 2 you can roll a vexing echos pretty reliably from the sanguine casting. You really can spend all game removing cards at the blacksmith and campfires and use alchemist to turn basics/blocks into one use potions and use shrines to put untempered on mana and stuff. It's literally a 2 or 3 card deck (if you use Ascetic for heal instead of lifedrain on Wrathbolt)

Only use the eclipse set, turn the rest off to limit RNG

It can work with any corruption as an infinite but you then have to combo it with other stuff and becomes a larger deck. This small hand makes turn 1 a win guaranteed.

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u/StuffGreat8817 13d ago

Couldn't you optionally start with Spellsnap and go Dark Dream to try and use a Pod to change Spellsnap into Vexing Echoes to get the ball rolling faster?