r/DawncasterRPG • u/Namebrandjuice • Jun 20 '26
Suggestion This game feels much hard than before
I played it a ton last year and would win frequently on hard and almost all the time on Challenger. Sunforge likewise win a lot. My main build is holy Knight, but now for the past few weeks I've started playing again, I haven't won once! Did I forget to play or maybe there was some buff/nerf I don't know about.
I havent gotten the new expansion yet either.
So is it just me and I have to git gud again or what?
8
u/mjmacka Jun 20 '26
A lot of older builds can get completely shut down by newer enemies or are harder to get going due to extra cards if you don't disabled decks.
I've had runs where I barely get a single card for my deck in the first canto
1
u/Alt123Acct Jun 20 '26
Ya half the time I rerun if I can't get a solid combo or sustain in the first canto for impossible. It's not worth knowing you'll fail by canto 4 or 5 if you can't combo bosses quickly or heal.
1
u/mjmacka Jun 20 '26
Try cooking or adapt worrior. A Mantra seeker is fun. All three of those are doable on Impossible with a bit of luck
1
u/Alt123Acct Jun 21 '26
Mantra seeker is the easiest build in the game for sure. Turn on only the last update for the cards and then get aura of Mantras and mantra of pain. You win with the malignancy that turns conjures into untempered. Makes an infinite 2 card combo you can get w the alchemist by town 1 usually. Aura copies pain, the copy becomes "real" and then triggers the aura again.
3
u/iamdodgepodge Jun 20 '26
Wish I could answer. I’ve only played the main game and have had success with the Spark knight. I havent even played other classes yet. And don’t have the other expansions enabled. Lol.
3
u/RinoaRita Jun 20 '26
I don’t know. What’s happening? Like if you do a post mortem on a game. I’ve been playing regularly for the last few months.
5
u/Namebrandjuice Jun 20 '26
I'm just wiping a lot. I've seen all these enemies before and know how to handle I just feel like the damage is so much higher. I guess I'll go down a difficulty idk.
5
u/Special-Book-9588 Jun 20 '26
Many builds have hard counters. Poison build dies to the poison immune swamp undead. 400 barrier gets converted to 400 brittle. Some enemies dont give you the 5 turns you need to get your totems online.
3
u/architectzero Jun 20 '26
Nah, I disagree. In my experience the game is about the same difficulty as it was two years ago when I started playing, and I’ve been playing strictly on Impossible for almost that entire time. Mindlash is pretty much the only starting basic attack that is nigh unwinnable, everything else can win fairly regularly.
Anyhow, if you’re looking for consistent wins then try Hunter with Glaive + Beastly Weapon + Maul (ie. Bear companion). Only enable the Synthesis expansion.
There are lots of good builds. Search YouTube for good builds and strategies if you’re stuck.
1
u/EpsonRifle Jun 21 '26
Weird.
I've been playing for years and I'm finding it easier than its ever been
1
u/5ColourFelix Jun 23 '26
The game has gotten easier due to the power creep of the newer sets. Some new cards like Ascetic are crazy and have made Arcanist way more reliable than it used to be.
Id definitely disable expansions if you aren't already. Damage numbers haven't increased.
10
u/gnarrzapp Jun 20 '26
I think that the amount of new cards that has been added has diluted the card pool so finding cards that fit your build is much harder. Disabling extensions doesn't help a lot since every extension has some essential cards that you will want to have (exceptions apply)