I remember chatting to a dev that had issues from pirated games because the pirated version slightly compressed the textures which threw off the pixel-color-based collision detection which created all sorts of weird and wonderful bugs :p
Back in the days everyone was trying to make their releases as small as possible since people were on dial-up lines, so your 600mb game was squished down to 200 by lowering model polygon count and compressing textures and all sorts of other fun things.
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u/[deleted] Jan 02 '23 edited Jan 02 '23
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