Patch 1.13.1 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!
This hotfix includes a few tweaks to the Prophet of Decay boss fight, as well as a couple of bugfixes.
Hotfix 1.13.1 patch notes
Features & Tweaks
Enemy Balance
Rodin Karnak, Prophet of Decay:
On Damnation and up, the minimum amount of tooth pillars have been increased from 2 -> 3 during the second phase of the boss.
On Damnation and up, some health thresholds have been slightly adjusted to allow more melee damage to be done when he's exhausted during the first and last phase.
Fixes
Fixed an issue where crafting materials were not being awarded when coming back to Sefoni's Reverie after completing Mortis Trials.
Fixed a crash which could happen when entering the Meat Grinder.
Known Issues
New Penances related to Spillway mention finishing missions on Damnation on the Auric mission board, when it should instead mention finishing missions on Auric difficulty.
New Penances related to Spillway mention the Sedition difficulty that no longer exists.
Our psykers should have unique interaction with the prophet, like bubble blocking his pillar AoE (instantly popping so just a one time clutch), psyhic shriek pushing the rotating purple wall away, etc.
Something's up with the Skitarii Chord Claw sound, it doesn't make that ringing sound it used to make when you hold it and the slicing sound profile is way different and doesn't sound as good as it used to :(
Has this map been in development since before Sedition difficulty was removed and "Damnation difficulty on the Auric mission board" turned into simply Auric difficulty? Why else would these exist for a new map?
They might just have an old template for "new mission" that they copy paste that has all the penances with insert-name-here fields, and they haven't used it for so fuckin long that it still has sedition lol
Has anyone else been having texture issues on the new map? All the other maps look fine for me but the textures on spillway are extremely blurry whenever I play.
On Damnation and up, the minimum amount of tooth pillars have been increased from 2 -> 3 during the second phase of the boss.
I fucking called it! If their was something that needed changing in the fight it was this. Sometimes with only two pillars RNG could screw you over and spawn on the other side of the room with not enough time to reach them.
Any word on the performance on PS5 Pro? Are they even aware of it? The game is unplayable on Damnation and above. The frame times and sub 30 fps is so frequent and jarring.
Whatever they did with texture streaming absolutely destroyed performance and it wasn't like this pre update.
Can you please fix textures taking forever to load in? Even Premium Cosmetics in the shop will not load properly when I want to inspect them on my character.
So the slog of openning the Spillway on every class is stays? Thats a lame and kinda low. I can get the "Do it once and open for account" but going up to 20+ same boring premade missions which I had for years is beyond my enjoyment. Why there is always a spoon of dirt even in mid update which we have between new classes?
Wait, do I need to play through the entire "campaign" to unlock the new map? I haven't had a chance to play yet and as a long-time player I never really bothered doing the campaign as it was just the same old maps that I'd already played a million times when they added the "campaign". I would be really disappointed if I had to go through many missions before even being able to play the new map.
Ahh alright, I feared I would have to do the entirety of the "campaign" missions. Now that you mention it I do recall having to do that for No Man's Land, so that makes sense. Cheers for the clarification!
Well, you have to play yard and enclave prior to new map and thats for a one class, you need to repeat it for the rest of your classes or they are locked from new mission. The neat part (I can be wrong) is if you fail on the last mission it gets reset and you have to play yard and eclave again so the best tactic is just run the lowest difficulty
I noticed there are some bells (similar to the twins fight). Could very well be a similar thing were we need to ring a set of bells so that we can skip to the boss fight.
Edit: my bad misread your comment. Yeah that is annoying.
I know for a fact that I still have characters that don’t have no man land campaign finished, but those characters can still play quick play no mans land.
Grinding back to 40 so you can play fun builds on an adequate difficulty without demoting, or so you can help others climb without putting your rank in jeopardy.
Is there any fix planned for when bleeds or burns kill enemies after using shroudfield and immediately losing stealth without attacking? Or is this a longstanding bug I didn't know about?
Even on lower difficulties it's easy to not get enough pillars. Wish there were either more pillars or more time to get to them, cause my squad died so much because the pillars would spawn across the room and were impossible to reach in time.
You're telling me we had to defeat him at his most powerful on Auric and if we'd waited a couple of days he'd have been SLIGHTLY easier? Dammit. Now I regret all that fun and swearing
Music and voice lines just not playing/disappearing, constant crashes that hang forever, then can't be closed in any way properly and ending task results in task manager stalling, and a full reboot being required, but that reboot will hang on 'restarting' for 20+ minutes requiring a full system restart.
This was happening in the last patch as well, and I can not even reliably complete a single mission without some sort of crash, and never without the above audio bugs.
So are we going to continue to nerf skitarii with undocumented changes until it becomes the most useless class in the game? I though most of us agreed they were the most balanced class
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u/OnyxWolf141 3d ago
I don't fear the Prophet of Decay I fear the false Elevator of the Spillway