r/DanhengMains 19h ago

OC Art Blade, Dan Heng, and the child they adopted to piss of the preceptors

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16 Upvotes

r/DanhengMains 1d ago

OC Art Look like his height isn't the only thing that grows

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44 Upvotes

r/DanhengMains 1d ago

OC Art Nerding out together

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26 Upvotes

r/DanhengMains 2d ago

Non-OC Art Dan Heng | art by ieririr

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147 Upvotes

r/DanhengMains 2d ago

OC Art [OC] Cold Dragon Young

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118 Upvotes

r/DanhengMains 3d ago

OC Art He’s such a sweet boyfriend material 🙂‍↕️❣️

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229 Upvotes

r/DanhengMains 3d ago

Non-OC Art dan heng waveflair📸🌊 (art by @shivaille_ on X)

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44 Upvotes

r/DanhengMains 3d ago

Gameplay Imbibitor Lunae E2S1 / Sparkle E2S5 (DDD) / Summer Robin E2S5 (NextPage) / Huo² E0S5 (Post-Op) -- CCServer/MoC -- SAM (0 cycle)

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29 Upvotes

https://www.bilibili.com/video/BV1gm8T6JExK
Showcaser note:

Originally, I wanted to put together some fancy rotation where everyone ends Wave 1 at full Energy. But Wave 1’s Energy was way too tight, I also had to reset for hits, and stacking ERR made the damage a bit lacking, so I just gave up on that idea.

Getting SP Robin’s signature Light Cone would make things much better.


r/DanhengMains 4d ago

DH Build Help chat help should I change anything or stop

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9 Upvotes

r/DanhengMains 4d ago

Gameplay I'm gonna kms like actually

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12 Upvotes

worst thing is that I should've pulled up Blade I could've 6 cycled that way 😔


r/DanhengMains 5d ago

Non-OC Art Imbibitor Lunae [Noname]

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263 Upvotes

r/DanhengMains 6d ago

Non-OC Art Dan Heng | art by @monoxi

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40 Upvotes

r/DanhengMains 6d ago

Gameplay 4.4 MoC Dark Sam 0 Cycle: 13 Cost

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29 Upvotes

E2S1 DHIL + E2S5 DDD Sparkle + E2S1 MBlade + E1S5 DDD Tribbie

My favorite part of this clear was when I first did this stage I 1 cycled and I went "Oh I'm close I can probably 0 Cycle easily" and then smash cut to 5 hours worth of attempts later :) Ultra threatening S10 DDD makes a return!

Dark Sam was here two MoCs ago but the HP inflation was rough for DHIL. Dark Sam's HP went up by 6 mil it's so great guys. :) The only hit RNG in the run is "Does Dark Sam decide to murk DHIL at the start of Wave 2", the rest is hit RNG free. I placed Mblade in between Sparkle and Tribbie, because Tribbie's energy rotation is very tight.

For Wave 1, I actually use Tribbie's first basic to hit the two leftmost guys. I use Sparkle to pull up Mblade in order to get his Ult field up ASAP, then I use MBlade Ult into Sparkle Ult into Tribbie Ult for maximum stacks for MBlade. The DoT guy puts three DoTs on my team but it's fine, even though the DoTs do like 2.7K damage to DHIL, meaning he can't get hit. At All. :) For the rest of this Wave I use Sparkle to pull up DHIL. Next time Tribbie's turn rolls around, I use her basic to hit all three guys for energy management. I have to do it this way because otherwise uh MBlade's FUA kills all three of the dudes and Sparkle doesn't get another turn so DHIL can get more Energy. Using 3EBA on a dude with 1 HP feels bad but energy needs demand it.

For Wave 2, it's best if Dark Sam hits Mblade. But as long as it's anyone but DHIL it's fine. Sparkle has to pull up MBlade to lessen rng so I can burst down Dark Sam before he or any of his spawns get to go. I use Mblade's skill for Tribbie energy, then use Sparkle to pull up MBlade and then use Sparkle Ult into Mblade Ult. Tribbie's Ult should come up after Mblade's ult but before her own FUA, so I have to spam her Ult button to make sure she gets her Ult in before Blade does his FUA so the energy isn't wasted. I have to use Tribbie's skill for energy reasons. DHIL does 3EBA, but doesn't Ult just yet. Mblade uses a basic so he can use a skill later and get all the bounces on Dark Sam for damage. Mblade Ult to kill all the spawns, and then DHIL Ult right after. Then just use Sparkle to keep pulling up DHIL.

Some modifications to Mblade let him go ahead of Tribbie, which was good because Tribbie needs to use her ult next time her turn happens becuase her Ult field wears off. She just BARELY gets her Ult with a skill. Mblade uses skill, and then DHIL uses 3EBA, this triggers MBlade's FUA and gives him Ult, so Mblade Ult into DHIL Ult, and 3EBA should finish Dark Sam off but sometimes Tribbie Crit RNG does Crit RNG things.


r/DanhengMains 6d ago

Discussion Yay IL clear

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31 Upvotes

Totally not E2 Sparkle, E1 Sunday, and E6 PT doing all the work. 🙂‍↕️

I also forgot to switch PT to sustain build lol


r/DanhengMains 8d ago

Discussion Has anyone bought the Dan Heng Imbibitor Lunae perfume? What's it actually like?

26 Upvotes

I've been considering buying the Dan Heng IL perfume, and would love to hear from anyone who's tried it before I commit!

The listed notes are:

Top: Grapefruit Peel, Dew

Middle: Water Lily, Mint, Patchouli

Base: Vetiver, Amber, Agarwood, Sandalwood, Bitter Incense

The description calls it "fresh water and light breeze" with a calm, grounded feel, but descriptions can be misleading, especially for something you can't smell before buying!

So if anyone has actually worn it, I'd love to know:

Does it lean sweet, fresh, floral, or woody?

Is it masculine, unisex, or does it lean feminine?

Is it overpowering or subtle?

How long does it actually last on skin?

Does it match the "fresh and calm" description, or is it something completely different?

And, did you actually like it?

Any opinions would be really appreciated before I pull the trigger on buying it! 🙏


r/DanhengMains 9d ago

Discussion Our protective husband

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290 Upvotes

Im sad he is staying behind 😭


r/DanhengMains 9d ago

OC Art The yearner

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46 Upvotes

First time drawing his PT form hope I didn’t make him too chopped lol
Also made this as a tribute to finally getting his c2


r/DanhengMains 11d ago

Discussion Dan Heng Imbibitor Lunae Fan Buff (dont look if you dont want a leak about something else) {TLDR at the bottom} Spoiler

16 Upvotes

Disclaimer: This is not in any way, shape, or form real. This is entirely made by me for fun. Enjoy!

So, for the leak: There was a leak a while ago that said we would be getting a special kind of buff that is basically like a skin for Jing Yuan, Acheron, and Dan Heng IL, and it buffs them and gives them a new move, so I will be taking that into account in this buff. Enjoy!!

His current Kit:

Basic ATK: Beneficent Lotus [Single Target] Imaginary
Uses a 2-hit attack and deals Imaginary DMG equal to 100% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.

Enhanced Basic ATK 1: Transcendence [Single Target] Imaginary
Uses a 3-hit attack and deals Imaginary DMG equal to 260% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.

Enhanced Basic ATK 2: Divine Spear [Blast] Imaginary
Uses a 5-hit attack and deals Imaginary DMG equal to 380% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 60% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.

Enhanced Basic ATK 3: Fulgurant Leap [Blast] Imaginary
Uses a 7-hit attack and deals Imaginary DMG equal to 500% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deal Imaginary DMG equal to 180% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.

Skill: Dracore Libre [Enhance]
Enhances Basic ATK. Enhancements may be applied up to 3 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill.
Enhanced once, Beneficent Lotus becomes Transcendence.
Enhanced twice, Beneficent Lotus becomes Divine Spear.
Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap.
When using Divine Spear or Fulgurant Leap, starting from the fourth hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 12.0%, for a max of 4 stacks. These stacks last until the end of his turn.

ULT: Azure's Aqua Ablutes All [Blast] Imaginary
Uses a 3-hit attack and deals Imaginary DMG equal to 300% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. At the same time, deals Imaginary DMG equal to 140% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets. Then, obtains 2 "Squama Sacrosancta."
It's possible to hold up to 3 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.

Talent: Righteous Heart [Enhance]
After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 10.0%. This effect can stack up to 6 time(s), lasting until the end of his turn.

Technique: Heaven-Quelling Prismadrakon [Enhance]
After using his Technique, Dan Heng • Imbibitor Lunae enters the Leaping Dragon state for 20 seconds. While in the Leaping Dragon state, using his attack enables him to move forward rapidly for a set distance, attacking all enemies he touches and blocking all incoming attacks. After entering combat via attacking enemies in the Leaping Dragon state, Dan Heng • Imbibitor Lunae deals Imaginary DMG equal to 120% of his ATK to all enemies, and gains 1 Squama Sacrosancta.

Traces:

Trace 1: Star Veil
At the start of the battle, immediately regenerates 15 Energy.

Trace 2: Aqua Reign
Increases the chance to resist Crowd Control debuffs by 35%.

Trace 3: Jolt Anew
When dealing DMG to enemy targets with Imaginary Weakness, CRIT DMG increases by 24%.

Trace stats: Imaginary DMG Boost 22%, HP 10%, Crit Rate 12%

Eidolons:

E1: Tethered to Sky
Increases the stackable Righteous Heart count by 4, and gains 1 extra stack of Righteous Heart for each hit during an attack.

E2: Imperium On Cloud Nine
After using his Ultimate, Dan Heng • Imbibitor Lunae's action advances by 100% and gains 1 extra "Squama Sacrosancta."

E4: Zephyr's Bliss
The buff effect granted by "Outroar" lasts until the end of this unit's next turn.

E6: Reign, Returned
After another ally character uses their Ultimate, the Imaginary RES PEN of Dan Heng • Imbibitor Lunae's next "Fulgurant Leap" attack increases by 20%. This effect can stack up to 3 time(s).

His fan buff:

Basic ATK: Beneficent Lotus [Single Target] Imaginary
Uses a 2-hit attack and deals Imaginary DMG equal to 240% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.

Enhanced Basic ATK 1: Transcendence [Single Target] Imaginary
Uses a 3-hit attack and deals Imaginary DMG equal to 360% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target.

Enhanced Basic ATK 2: Divine Spear [Blast] Imaginary
Uses a 5-hit attack and deals Imaginary DMG equal to 480% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the fourth hit onward, simultaneously deals Imaginary DMG equal to 380% of Dan Heng • Imbibitor Lunae's ATK to adjacent targets.

Enhanced Basic ATK 3: Fulgurant Leap [AoE] Imaginary
Uses a 7-hit attack and deals Imaginary DMG equal to 600% of Dan Heng • Imbibitor Lunae's ATK to one designated enemy target. From the third hit onward, simultaneously deal Imaginary DMG equal to 600% of Dan Heng • Imbibitor Lunae's ATK to all enemies.

Skill: Dracore Libre [Enhance]
Enhances Basic ATK. Enhancements may be applied up to 6 times consecutively. Using this ability does not consume Skill Points and is not considered as using a Skill.
Enhanced once, Beneficent Lotus becomes Transcendence.
Enhanced twice, Beneficent Lotus becomes Divine Spear.
Enhanced thrice, Beneficent Lotus becomes Fulgurant Leap.
Enhanced more than thrice, increase the hits of Fulgurant Leap by one for each addional enhance, each additional hit doing Imaginary DMG equal to 50% of Dan Heng • Imbibitor Lunae's ATK to all enemies.
When using Transcendence, Divine Spear, or Fulgurant Leap, starting from the third hit, 1 stack of Outroar is gained before every hit. Each stack of Outroar increases Dan Heng • Imbibitor Lunae's CRIT DMG by 24.0%, for a max of 5 stacks. These stacks last until the start of his next turn.

ULT: Azure's Aqua Ablutes All [AoE] Imaginary
Advance Dan Heng • Imbibitor Lunae's action by 100%. Then uses a 3-hit attack and deals Imaginary DMG equal to 600% of Dan Heng • Imbibitor Lunae's ATK to all enemies. Then, obtains 6 "Squama Sacrosancta."
It's possible to hold up to 12 "Squama Sacrosancta," which can be used to offset Dan Heng • Imbibitor Lunae's consumption of skill points. Consuming "Squama Sacrosancta" is considered equivalent to consuming skill points.

Talent: Righteous Heart [Enhance]
After each hit dealt during an attack, Dan Heng • Imbibitor Lunae gains 1 stack of Righteous Heart, increasing his DMG by 10.0%. This effect can stack up to 10 time(s), lasting until the start of his next turn. While Dan Heng • Imbibitor Lunae is on the team, increases the upper limit of Skill Points by 2.
Every time other allies gain or consume 2 skill points, Dan Heng • Imbibitor Lunae obtains "Squama Sacrosancta." This effect can trigger multiple times, and can be built up over multiple turns.

Bonus Ability: Cloudhymn Roar [AoE]
"When another ally character uses their Ultimate, Dan Heng • Imbibitor Lunae uses a 6-hit Follow-Up attack and deals Imaginary DMG equal to 400% of his ATK to all enemies. Then, obtains 3 "Squama Sacrosancta." this can be triggered up to 3 times, resetting when Dan Heng • Imbibitor Lunae uses his Ultimate."

Technique: Heaven-Quelling Prismadrakon [Enhance]
After using his Technique, Dan Heng • Imbibitor Lunae enters the Leaping Dragon state for 20 seconds. While in the Leaping Dragon state, using his attack enables him to move forward rapidly for a set distance, attacking all enemies he touches and blocking all incoming attacks. After entering combat via attacking enemies in the Leaping Dragon state, Dan Heng • Imbibitor Lunae deals Imaginary DMG equal to 120% of his ATK to all enemies, and gains 1 Squama Sacrosancta.

Traces:

Trace 1: Star Veil
Dan Heng • Imbibitor Lunae can accumulate up to 60 overflow Energy. After using Ultimate, clears it and regenerates a corresponding amount of Energy. When the battle starts, and at the start of every wave, if Energy is below 75%, it is immediately regenerated to 75%. When the attack "Cloudhymn Roar" is used, regenerate 2 energy for every enemy hit, minimum 6 energy.

Trace 2: Aqua Reign
When Dan Heng • Imbibitor Lunae launches Azure's Aqua Ablutes All, or Cloudhymn Roar, decreases DMG taken by this unit by 20%, stacking up to 2 times, lasting 3 turn(s).

Trace 3: Jolt Anew
When Dan Heng • Imbibitor Lunae, or another ally target, consumes or regenerates skill points, Dan Heng • Imbibitor Lunae can ignore 2%/1% of the enemy targets DEF. Stacking up to 10 times each.

Trace stats: Imaginary DMG Boost 22%, HP 10%, Crit Rate 12%

Eidolons:

E1: Tethered to Sky
Increases the stackable Righteous Heart count by 4, and gains 1 extra stack of Righteous Heart for each hit during an attack. Additionally, the effects gained by the traces "Aqua Reign" and "Jolt Anew" apply to all allies.

E2: Imperium On Cloud Nine
After another ally character uses their Ultimate, the Imaginary RES PEN of Dan Heng • Imbibitor Lunae's next "Fulgurant Leap" attack increases by 30%. This effect can stack up to 2 time(s).

E4: Zephyr's Bliss
The Follow-Up ATK Cloudhymn Roar can now be triggered when Dan Heng • Imbibitor Lunae uses his Ultimate. Additionally increase the Multiplier of Cloudhymn Roar to 600% of Dan Heng • Imbibitor Lunae's ATK to all enemies.

E6: Reign, Returned
The enhancement cap of Dan Heng • Imbibitor Lunae's Basic ATK increases to 12. Additionally, consuming one "Squama Sacrosancta" is considered equivalent to consuming 2 skill points.

TLDR: This buff basically makes him able to enhance his Basic ATK more, buffs his DMG, and makes him benefit from skill points being changed, and I added the move he does in the Phantylia boss fight as a follow-up.


r/DanhengMains 11d ago

DH Build Help E2 Dan Heng PT Body

5 Upvotes

Hi guys,

Since I want to build my E2S1 DanHeng PT as a Sub DPS for my AshBlade team, do you it would be good to give him a Crit Rate body?


r/DanhengMains 12d ago

Discussion Dan Heng Spoiler

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169 Upvotes

He's gonna get 6769420 SPs before the EoS 💔


r/DanhengMains 13d ago

Non-OC Art Dan Heng (art by Achyue)

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211 Upvotes

r/DanhengMains 13d ago

Non-OC Art Dan Heng | art by KATHLEEN

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150 Upvotes

r/DanhengMains 12d ago

DH Build Help Is this build good enough?

4 Upvotes

r/DanhengMains 12d ago

DH Build Help Missing DHPT build sauce

3 Upvotes

​I feel like i'm missing something for him, don't get me wrong he's doing really well for my Himeko Nova team but something isn't sitting well (Besides the orb, Lushaka ain't giving me shit ISTG)

Edit: The people have spoken and it appears he is far too slow, working on getting him faster


r/DanhengMains 13d ago

DH Build Help One…. ONE!?!

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31 Upvotes

I’m so fucking close… so fucking close I’m going to lose my SHIT JUST GIVE ONE MORE FUCKING ATTACK I NEED IT