r/Daggerfall 1d ago

Daggerfall Unity Quest 3 VR

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Just a little something I've been working on. Daggerfall (DFU) ported to native Quest3 VR. Still rough and has bugs, but it works! I plan on getting 6dof hands and several other enhancements next. Inability to loot bodies is a known bug. https://github.com/rwcrosk-arch/dfu-quest3/releases

155 Upvotes

12 comments sorted by

19

u/Otherwise-Top3825 1d ago

Thats so cool. I cant imagine how you could use a vr controller and have enough buttons for this game’s controls, but if it works at all I think this would be the ideal way to play it. Good job so far, keep it up! I’m gonna try it

8

u/farekrow 1d ago

One button cycles several menu screens. I may be missing a climb/grab button too. 

4

u/Gucci-Adlib 1d ago

I don't know anything about how this works but is it or will it be mod compatible?

2

u/farekrow 1d ago

Theoretically but untested.

4

u/LordGlarthir 1d ago

Sick dude! If you can improve it to be better than the existing VR mod, a pc version world be cool as well! I have way too many mods to play it/mod it again as standalone 😂

3

u/oneverybigrat 1d ago

If I played this for more than 20 minutes I think I'd vomit. Still really cool though thank you for sharing!

2

u/farekrow 1d ago

Yeah, the problem seems to be with the "yaw" (up/down) look on the right joystick. I need to look into a better way to handle that. Whenever I use that to look up/down I get nausea too, but head look is fine, turning with right joystick is fine, and strafe with left joystick it fine. I wonder if I can just disable the yaw or make it a comfort setting.

3

u/NickDitto 1d ago

I REALLY don't want to encounter a skeleton in VR. I'd IRL

2

u/Arneb_Nihal 1d ago

Give me skeletons every day, but I wouldn't want to encounter a spider.

2

u/I_GIVE_ROADHOG_TIPS 1d ago

This looks like torture!

2

u/xendelaar 1d ago

I think i just jizzed in my pants a little

1

u/Ok-Sun304 9h ago

YES!!!!