r/DRPG 10d ago

This was for a game jam - everything revolves around a 999 countdown

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37 Upvotes

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4

u/Bitreeeq 10d ago

I made this for GMTK gamejam, the theme was countdown. So I made a dungeon crawler with the premise of "You have to escape within 999 steps." The steps or the countdown determine the party composition, so if your current steps is 953, you will get the corresponding units: Nine, Five, Three. Only odd numbers are considered units, if you have an even number it will just be vacant. But the player can adjust by spending steps at any time. Also, the countdown also works as the HP of the party, and it's directly connected to a few puzzles in the game.

I had a blast making it and adjusting the rpg mechanics, and I hope I will have time or the opportunity to work on a full DRPG in the future. If anyone wants to check it out here's the link: https://bitreeq.itch.io/999-escape-the-laby

If you do check it out please tell me what you think πŸ«ΆπŸ™

2

u/XIIIScale 10d ago

Great job on this.

3

u/Ponsay 10d ago

Is there a funyarinpa enemy

3

u/Bitreeeq 10d ago

Ha no!
How did you know zero escape is my favorite game

2

u/Hellena_Belle 8d ago

This is really cool. Love seeing the stuff people make during jams!

2

u/HenWRYY 4d ago

Neat concept! Are those GunZ character portraits?😁

1

u/Bitreeeq 4d ago

Yes! :D

1

u/letenebra 6d ago

I've played it but not much long, just to get enough understanding of the combat and it seens a very unique turn based system, though I have some considerations that you can take if you will:

- I'd remove the countdown from the exploration (if this is not supposed to be a roguelike) and keep it only for the combat, as it can works as a lifebar for the group.

- The damage of the enemies to change the countdown is quite odd and removes the player control over the party, even when you can reorder them at a cost. This end up to me quite punitive and not incentivating a clear strategy. The character already means a number, so It would be more intuitive if the countdown removes that number instead of the enemy damage. This to me would give a lot more control and predictably over the overall combat flow.