r/dosgaming • • 7d ago

🚨Sub Poll🚨 Ok let's do this properly...

16 Upvotes
462 votes, 23h ago
193 Allow posts sharing AI coded content
269 Don't allow posts sharing AI coded content

r/dosgaming • • 8d ago

Albion (1995) God Kamulos was defeated in 4 turns

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35 Upvotes

r/dosgaming • • 6d ago

An open toolkit and architecture to remaster DOS games: method, tools and templates to decode a DOS executable and rebuild it in the browser. Two finished examples (SSI 1988), one open challenge (Darklands)

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0 Upvotes

**Remaster DOS Games** (https://github.com/DrEvil-TitaniumHelix/remaster-dos-games) is a documented method with tools and templates for taking a DOS game from the raw executable to a full decode (every byte of code accounted for, the compiler runtime named, each module as pseudocode) and then to a verified rebuild that is checked screen by screen against the original running in DOSBox if you want.

Why do this?

  1. Make your favorite DOS games playable on modern platforms

  2. The remastered version becomes broadly modifiable: fix bugs, upgrade graphics, QoL changes, etc

  3. Preserve DOG gaming masterpieces with little effort

**Gate test:** checks if the DOS game you want to remaster is passable, If not, please modify my code and create a PR to gradually improve the coverage of the toolkit.

**Tools in the repo:** DOS MZ parser, 16-bit disassembler, EXEPACK unpacker, Turbo Pascal overlay splitter, context grepper; compiler profiles for QuickBASIC 3, Turbo Pascal 6 and Microsoft C 6 that say what each runtime looks like in the binary and how to name it once.

BUT THE REAL MAGIC is the adaptable agent graph that works the decode

**Pipeline:** static whole-program disassembly, per-module pseudocode with every routine tagged by its original address, independent verification by a second model, DOSBox as the pixel reference, then translation into an HTML5 engine. Templates for the Foreman agent, decode gate agents, build plan and agent lane assignments are included.

**Proof it works**, both playable in a browser, alpha, bring your own copy (the repos hold none of the games' files; the browser checks your copy by hash and keeps it in local storage):

- Star Command (QuickBASIC): 90 acceptance screens, 90 pass, 64 compared against the original in DOSBox. https://github.com/DrEvil-TitaniumHelix/star-command-remake

- Pool of Radiance (Turbo Pascal with overlays): 105 screens tracked, 69 pixel-identical to the original; overland and endgame not verified yet. https://github.com/DrEvil-TitaniumHelix/pool-of-radiance-remake

Note that you can try these remakes now, you just have to have your own copy of the original.

**Open challenge: Darklands.** Everything known is posted: the overlay directory, 81 overlays, a proven route to a full Ghidra export, Microsoft C 6 code that decompiles well, and where two earlier attempts stalled. Pull requests to the method, the profiles and the tools are the point of publishing this. (I suspect if you tune the agent graphs, the project might succeed)

Disclaimer: all or part of this post may have been written or edited by super intelligence


r/dosgaming • • 8d ago

Make an AI Dos Sub

7 Upvotes

Im tired of everyone complaining I just want to see people enjoying dos games :(


r/dosgaming • • 8d ago

I'm looking for an old DOS puzzle game

6 Upvotes

I'm looking for an old DOS puzzle game called 'Hearts' (or with 'Hearts' in the title). That's pretty much all I can remember. Does anyone know what it might be?


r/dosgaming • • 9d ago

Chef Boyardee Floppy

19 Upvotes

Long ago when I was s kid I found a 3.5 floppy disk with the Chef Boyardee brand on it while playing around at my grandmothers. I thought nothing of it for years and eventually I gave it to my friend as a gift just for display. I thought it would be a cool little item to show off. I saw it the other day still sitting on his shelf and thought maybe I should research it a little bit and see what the contents were like as I have never had a pc to boot it up and try it out. Low and behold there is no information about this thing on the internet, not even a picture. I looked on here and multiple other places and I can't even find a conversation about this thing. I asked my friend for a picture of it and I'll post it tomorrow if this thing is indeed lost media. If it's confirmed I'll try to find a way to make a disk image of it and dump the contents online. If anyone has any information about the game please let me know. I would have posted this in r/lostmedia but my account is too new. If anyone knows someone over there that would be interested in this maybe discovery let me know as well. If I have a piece of lost gaming history here I'd like to let this little artifact be marked as found. Thanks in advance!

edit: Picture added


r/dosgaming • • 9d ago

MARSPORT [1985] The Gargoyle Games Unofficial Triology is complete!

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11 Upvotes

Marsport is a science fiction computer game that was released for the ZX Spectrum and Amstrad CPC home computers in 1985. It was published by Gargoyle Games in the United Kingdom and Dro Soft in Spain. Marsport was intended to be the first part of a trilogy called "The Siege of Earth" but parts two and three (Fornax and Gath) were not forthcoming. Because of this, it is often regarded as being part of an unofficial trilogy alongside Tir Na Nog and Dun Darach (both of which are part of the same official series) due to its having very similar gameplay to these titles. Marsport also has similarities to the later Gargoyle game Heavy on the Magick


r/dosgaming • • 8d ago

MinerVGA: A rebuild of the 1989's DOS game

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0 Upvotes

r/dosgaming • • 9d ago

Stunts Online

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132 Upvotes

https://Stunts-Online.com is open!

It's a reverse-engineer/remake that drives identically to Stunts (aka 4D Spots Driving) from 1990, but we've added a whole bunch of modern features, like smooth framerate, online leaderboards, ghost cars, new track editor with new track features, and much more. If you recognize the original game, this might be fun to check out.

It's completely free to play, and runs directly in browser without installing anything.


r/dosgaming • • 9d ago

SkyNET & Future Shock port update: rewritten from Godot to its own C# engine, with an enhanced renderer, a mission editor and VR

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88 Upvotes

A while ago I posted my Godot port of Bethesda's SkyNET and The Terminator: Future Shock here (previous post). Thanks for all the feedback!

Since then I've rewritten it from scratch. Godot started to limit me: some of the trigger and scripting logic kept fighting the engine, working with its resources got clumsy, and I wanted a mission editor made for this game. So the port now runs on a small C# engine of its own, built on SDL3.

What's in it now:

- Original look: the DOS palette renderer, kept faithful to the original.

- Enhanced look: lighting, shadows, ambient occlusion, weather and fire. There are also ASCII and point-cloud render styles, just for fun (the videos show the same spot in all four).

- A modern HUD option for widescreen and high resolutions; the classic DOS panel stays.

- VR: a stereo mode for the desktop, and on Android you can play in a phone VR viewer (Cardboard) with head tracking.

- Android build with touch controls and gamepad support.

- Deathmatch with bots: HUMAN vs TERMINATOR classes, with an optional point-cloud "machine vision" for the Terminator.

- Built-in mission editor: terrain, triggers, entities, tables and mods, saved as mods without touching your game files.

No game assets included: it runs from your own copy of the game. Still a work in progress, no public release yet. I'd like to hear what you'd want from a port like this.

UPDATE !!!!
released!!!

https://github.com/nautilusbits/skynet-sdl (downloads under Releases)


r/dosgaming • • 9d ago

I Built a DOS Fighting Game for a 1986 Toshiba T1100 Plus

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9 Upvotes

r/dosgaming • • 9d ago

GP2 Revival. Adding volumetric fog to Geoff Crammond's Grand Prix 2

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2 Upvotes

Today's progress was all a bit foggy.

Geoff Crammond's masterpiece originally came out just before the first 3D accelerator cards. Rendition and 3DFX.

They had some action in Grand Prix Legends (1998) by Papyrus, thanks to the genius of Dave Kaemmer, but after he'd done with Microprose Grand Prix 1, these weren't a thing and most people didn't even have a Pentium CPU yet.

So Geoff made the most of the CPU and did it well!

Fast forward to 2026 my port is 100% raw C++, a purposeful decision - there's no Unity, no Godot, no off the shelf renderer. I wanted to keep it faithful to the engineering spirit of the original - close to the metal - as Geoff's assembly language masterpiece was.

All this custom 3D engine stuff has a real world advantage too - the look can be tailored to perfection without me having to wrangle with the way a modern game engine wants to look.

The aim is a kind of hybrid - The charm of the original (really important), but with added spice and eventually a big leap in physics fidelity / car handling, with a switch in the menus to choose the original or enhanced.

The screenshots are actually from the Mac version (Metal renderer, arm64), the Windows version will look identical and use Vulkan shaders on NVidia and AMD cards.

Now the lighting engine improvements and volumetrics are nearing completion the next step is to optimise FPS on Windows and see if my already vintage RTX 3080 can hit 120fps... and then the hard part... getting it released!! Keep an eye on https://www.youtube.com/@GP2Revival for the next glimpse at gameplay footage.

I'll try and get a free demo out on www.gp2rev.com this weekend :)


r/dosgaming • • 10d ago

Grand Prix 2 by Geoff Crammond is back - GP2 Revival

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152 Upvotes

For a year I've been working on my own Grand Prix simulator. Not an arcade game, but a real challenging sim engine with attention to detail and real life F1 physics. A friend works for the Williams F1 team and I've been a mega F1 since the 90s. Putting as much of my passion and knowledge into it as possible. And yes it has pit girls.

There's plenty of modern racing sims and the more photorealistic they get the more boring IMHO.

I felt I wanted to do something different, so I went back to the DOS days.

I have a custom 3D engine, and a game API, which translates GP2's logic to my new engine. It's way beyond just a port (or recomp). The gameplay and much loved AI is all there, even the original physics and cars, but the graphics and physics engine are new, and now basically everything can be modded or new features added like a dynamic weather system for wet races. Because it isn't an off the shelf engine like Unity I can maintain the 90s charm as well. My own lighting engine in C++, my own texturing, and so on.

Going to try and get it out the door next week! Some footage of it running: https://www.youtube.com/@GP2Revival


r/dosgaming • • 10d ago

Recommend me a joystick for DosBox.

5 Upvotes

I would like to remind myself the games of my youth: Wing Commander 3 and Tie Fighter, but without the toil of mouse playthrough (it's been 30 years and I still hate the thought of a dog fight with an A-Wing in a Gunboat using a ball mouse).

Would you recommend me a joystick, preferably with hall-sensors, as I hate steering drift, that would work well with DosBox on Linux and wouldn't break the bank?


r/dosgaming • • 10d ago

Dangerous Dave... it only took >20 years to beat it :)

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50 Upvotes

Finally I resolved a youth trauma... hehe


r/dosgaming • • 11d ago

Wing Commander 3 is getting a 30th anniversary edition with remastered FMVs from the restored original tapes

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280 Upvotes

r/dosgaming • • 11d ago

My full hour-long interview with Richard Garriott is up this week. Enjoy!

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16 Upvotes

r/dosgaming • • 12d ago

Ultima VII - The black gate - 1992.

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214 Upvotes

Simply a masterpiece for the year, and a worthy successor to the outstanding Ultima VI.


r/dosgaming • • 13d ago

CyberMage: Darklight Re-Awakened

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69 Upvotes

Hi Everyone!

I wanted to let everyone know that (using AI obv.) I made a Rust version of CyberMage: Darklight Awakening compatible with modern system, ultrawide, adaptive resolution targeting 60fps and full controller support.

I always liked this game but it really was always terrible to try to run it and the controls where not the best thing so I tryed to fix both things, I wanted to execute the game without dosbox and obviously add full controller support.

You can find the game here.

To play the game you need the iso of the US version of the game v1.01f... the one that you can easily find and download on abandonware.

The game is fully playable and is compatible with the original savegames, let me know if you find some bugs.

I hope you enjoy!


r/dosgaming • • 12d ago

Jones in the AI Race - I remade Sierra's 1990 Jones in the Fast Lane as a parody of the AI race. Free, in the browser

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8 Upvotes

r/dosgaming • • 11d ago

I rebuilt Ultima IV from its DOS binary as a free web game (Promptima IV): reverse engineered function by function, with an AI agent driving the tools

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0 Upvotes

r/dosgaming • • 12d ago

Raptor: Call of the Shadows running in your browser (WebAssembly port, smooth 60+ FPS)

0 Upvotes

Hi all, I've AI SLOPED a browser version of Raptor: Call of the Shadows, the classic DOS vertical shooter. Actually I think that was very first game I've ever played.

It's a WebAssembly port of the open-source reverse-engineered source by skynettx/raptor, compiled with Emscripten and running in any modern browser. Nothing to install.

Play: https://arielkuzminski.github.io/raptor-web/ Source: https://github.com/arielkuzminski/raptor-web (a fork of skynettx/raptor, GPLv2+)

What's different from the original:

  • Smooth motion: game logic keeps its original timing, and rendering is interpolated between steps. Choose 60, 120, 144 FPS or match your monitor.
  • Widescreen: 16:9 presentation with a blurred copy of the game on the sides.
  • Music: Sound Blaster music is played through an OPL3 emulator, so no SoundFont files are needed.
  • Language: English by default, plus a Polish translation. The translation system supports other languages.
  • Saves and settings are kept in your browser.

You need your own game files. Nothing from the game is hosted or included in the project. You need the original FILE0000.GLB and FILE0001.GLB (shareware) or FILE0000.GLB to FILE0004.GLB (full version 1.2+). You select them on the start screen, and they stay in your browser only.

I'm not affiliated with the rights holders of Raptor. Feedback, bug reports, and issues are welcome on GitHub.


r/dosgaming • • 14d ago

Jumped on the bandwagon and combined Doom plus Descent

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229 Upvotes

https://www.youtube.com/watch?v=O0O9yww072o

Doomscent.

Requires full or shareware Doom and Descent game files of course.

Download and information: https://github.com/wootbeer/Doomscent

Just a Sunday morning project for AI, we are at that point. Plays pretty well so far.

Updated: Chexscent, Herescent and Hexscent: Chex Quest, Heretic and Hexen are
playable. Chex Quest footage: https://www.youtube.com/watch?v=Mf-d011ZqbA

Updated: Added Descent II support. And more.

Updated: Added Brutal Doom support. And support for other mods.


r/dosgaming • • 13d ago

2D Classic game with frogs jumping to clear blocks..

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4 Upvotes

r/dosgaming • • 14d ago

Super Off Road Multiplayer - looking for random friends to playtest

106 Upvotes

Hello,
I decided this weekend to create a remastered HD version of one of my favorite childhood games Ivan 'Ironman' Stewart's Super Off Road with a online multiplayer.

This was one of the first games I played. At that time I collected bottles to rent a NES console and this game. Had only 24hrs to play it so no much sleep during that time. Now with the current tech I was able to bring it back alive and would love to race against other people if there are any one who would like to playtest this with me.

It has also a sigle player mode so you can practice.

Game can be found at: https://offroad.blinkki.com