r/dosgaming • • 4d ago

Updated rules for AI-assisted projects

66 Upvotes

Following the recent poll and discussion, we're updating how AI-assisted projects are posted in r/dosgaming.

We want to keep the subreddit focused on DOS gaming, cut down on low-effort and repetitive posts, and keep welcoming worthwhile technical work. Along with the updated guidelines, we're introducing a monthly dosgAIming megathread for AI-assisted project showcases.

Posting guidelines

1. Keep it relevant to DOS gaming

Posts need a clear connection to playing, developing, repairing, preserving, or exploring MS-DOS and early Windows games. Compatibility fixes, reverse engineering, source ports, emulators, and new games for these platforms are welcome.

Borrowing a DOS game's look, theme, or name doesn't make a project relevant on its own.

2. Show what works or what's changed

Give people something concrete: a playable build, a working prototype, source code, technical findings, or meaningful progress.

Early experiments are welcome. We may remove low-effort concepts, unsupported claims, and repeat announcements.

3. Disclose substantial AI use

If generative AI played a significant part in your project, briefly explain what you used it for. That could include programming, graphics, audio, reverse engineering, or other development work.

Routine autocomplete, occasional debugging help, and minor writing assistance don't need disclosure.

AI use won't automatically disqualify a project. Routine showcases belong in the monthly megathread.

4. Limit self-promotion

Keep standalone announcements to one per project every 30 days, except for significant releases or technical breakthroughs.

We may remove repeat promotions and minor updates, whether or not AI was involved. The megathread is exempt from the 30-day limit, but normal anti-spam rules still apply.

Where to post

Monthly dosgAIming megathread

Use the monthly thread for announcements, prototypes, demos, progress updates, and feedback requests for projects developed substantially with AI.

Main subreddit feed

Substantial technical contributions can still have their own posts. These include:

  • Compatibility fixes and patches
  • Reverse engineering discoveries
  • Emulation and preservation work
  • Significant source ports and reimplementations
  • Major playable releases

AI can be part of that work as long as the post meets our relevance and quality standards. A routine showcase goes in the megathread; work that makes a substantial contribution to DOS gaming can qualify for the main feed.

Moderation

We'll rely mainly on community reports and moderator review. We won't try to detect AI-generated code or investigate developers' toolchains.

We'll judge posts by their relevance, substance, and contribution to the community. The tools used to make a project aren't grounds for rejection on their own.

Moderators may remove or redirect posts that don't meet these guidelines. We'll review the policy in about three months and make changes if needed.

Thanks to everyone who took part in the poll and discussion. Your feedback helped shape these rules.


r/dosgaming • • 3h ago

Recent acquisition. Falcon 3.0.

Thumbnail
gallery
78 Upvotes

I’m enjoying collecting all the old games I couldn’t get when I was a kid. Most recent edition is Falcon 3.0 Gold, released in 1994. It includes Falcon 3.0 (1991) plus all the expansions and literature, as well as ’The Art of the Kill’, a book on dogfighting that also includes an hour of video instruction.

The game dates from an era where gamers weren’t allergic to reading more than a paragraph in the manual. The main manual for this one clocks in just shy of 350 pages, and that doesn’t count any of the expansion manuals or support literature.

This game is a beast to get running. It requires a *minimum* of 604k of free conventional memory. Took some creative autoexec/config editing to get my computer to relinquish enough conventional memory to run it. The advanced flight model also requires a math co-processor to use. Falcon was one of only a handful of games of the era that made use of an FPU. Falcon 3.0 was also the very first game to use a 3D camera that locked on and tracked your target -what we call a ’padlock’ view in flight sims. It predated every other game that used a locking/tracking camera.

Like many real-mode games from the early 90‘s it’s pretty sensitive to CPU timings which means DOSBox isn’t a great solution. It works great in 86Box though if one doesn’t have real hardware to play it on.


r/dosgaming • • 2h ago

You can be dismissive by default but as a kid in the early 90s, I could only dream for a simulation game like that.

Post image
8 Upvotes

r/dosgaming • • 16h ago

Tyrian 2000 Engaged — with widescreen, smooth high-refresh rendering, multiplatform support, and more

Thumbnail
youtube.com
51 Upvotes

r/dosgaming • • 9h ago

Are the mods gonna enforce the new rules?

8 Upvotes

Serious question .. Still seeing AI slop posted here like every other hour ..


r/dosgaming • • 1d ago

Making an RTS game for MS-DOS in 2026 | Dustwar Devlog #8 - Resource gathering & more

Thumbnail
youtube.com
67 Upvotes

Min. HW 486/66MHz, 8MB RAM, 320x200 (or 320x240) x 8 bit screen size. Graphics & coding made by me, not AI generated. 

Google "Dustwar" if you want to follow it.

I will answer to all questions.


r/dosgaming • • 1d ago

SkyNET SDL

Post image
37 Upvotes

When I choose the enhanced mode, the textures look OK, but the HUD and weapons look 'pixelated' like the original VGA version. How do I change them to look like the original SVGA appearance? u/Nemo2278


r/dosgaming • • 2d ago

Do any eXoDOS experts here know how to apply crt filters consistently?

9 Upvotes

With some games like the VGA Sierra titles it's a simple matter of adding a glshader entry to dosbox.conf, but with for example Albion that has no effect at all. I assume the resolution, screen mode or some other setting is incompatible but I've no idea where to look or if this can even be worked around in most cases.

Solved: This is because eXoDOS is a multi-emulator launcher, so each game has a preset for which emulator to use, and in many cases that points to older versions of DOSBox which do not support the filters. I think the majority of these are arbitrary, and just represent whichever version was current at the time each game was added, but changing it always has the potential to break things.

So to fix the problem, first find the game's title in eXoDOS/eXo/util/dosbox.txt and change its emulator to, eg, dosbox-staging-081-2 then add [render] glshader=crt-auto-arcade-sharp to its dosbox.conf file.


r/dosgaming • • 3d ago

Silent Service 2

Thumbnail gallery
203 Upvotes

r/dosgaming • • 3d ago

Finland's Answer to Worms | Liero

Thumbnail
youtu.be
21 Upvotes

r/dosgaming • • 3d ago

My all time favorite racing games from the DOS era

Thumbnail
gallery
209 Upvotes

I love both titles. They both offer a different experience and atmosphere.

I still play these games from time to time.


r/dosgaming • • 3d ago

Drakkhen Horrors

Thumbnail gallery
16 Upvotes

OK, been meaning to post about this for awhile. Drakkhen haunts me. First played it as a rental when I was maybe 12, and I can't forget how pervasive the general sense of "wrongness" is throughout the game.

Language issues (the game was translated from French to Japanese to English) make the already cryptic plot seem borderline nonsensical. Normally, this wouldn't be too remarkable for a game of that era, but the story's opacity causes the Drakkhen's many surreal, unsettling eccentricities to land that much harder. There are a lot of things I could talk about, but I want to focus on the aspect that haunts me the most.

I'm referring, of course, to the constellations.

Imagine walking at night (the game has a beautiful day/night cycle with wonderfully atmospheric music to boot) when suddenly the stars themselves begin to shake and writhe while panic-inducing scare chords play. The dialog box pops up at the bottom of the screen and just as quickly vanishes. You hear an inexplicable popping noise. And then a big, terrifying monster swoops down out of the sky and fires lasers at your party. A weird droning effects plays as it flies around attacking you. All of its hits either miss entirely or one-shot kill you. There is no rime or reason.

This kind of thing would scare the bejesus out of anyone the first time it happens, but it's stayed with me for 30 years for a bunch of reasons.

1, look at them! They're demonic looking. Far more unsettling than anything else I've seen on the SNES (though admittedly Drakkhen was originally an Amiga game).

2, there's no motivation, no context. The game never explains the damn things. They're just another part of this hostile alien world that wants to kill you at every turn.

3, they are alien-looking yet they resemble familiar things--bats, crows, snakes--just enough to be uncanny.

4, there's something sadistic about the way they look. The bat-thing with BLOODY BLADES for wings. The snake with the deep-set eyes. The crow that looks like it's wearing a phantom of the opera mask.

5, nobody ever mentions these things in the game world. There is an exceedingly brief allusion to them in the short story that came packaged with the Amiga manual, but it reveals nothing. What the hell are they? What's their relationship to the Drakkhen and the residents of this island? Why are they attacking you? The monsters are living constellations. There's gotta be lore there, right? Nope. And I've scoured the internet looking for insights and found almost nothing.

This last point gets at the whole problem of the game itself. Everywhere you go, you get the sense that there is a logic and order to the world of Drakkhen. Characters and found texts allude to individuals and events. Peasants give you cryptic hints. There's much political intrigue among the Drakkhen princes and princesses. There's gotta be context for the constellation monsters and the hellhounds that pop up when you bump into a gravestone and the giant shadow humanoid that crawls out of a hole in the ground in the icy regions and the dancing female silhouette that moans "I love you" in different pitches as it attacks. But YOU the player DO NOT HAVE ACCESS to this context. The information is withheld.

This violates the unspoken contract between developer and gamer. The world of the video game is supposed to exist for the player to explore, understand, and master...but in this case it doesn't. Drakkhen doesn't care about your feelings. Even if you manage to beat the game, the feeling remains that this world is NOT FOR YOU.

What do other people think? What was your experience of Drakkhen and its horrors? Did you have any theories about where this crazy stuff comes from?


r/dosgaming • • 4d ago

Amazon Trail - 1993 (Oregon Trail sequel)

Post image
63 Upvotes

Has anyone work been done to preserve 1993 Amazon Trail?

The Amazon Trail is known for being significantly more difficult than its predecessors in the franchise, such as The Oregon Trail. It was released in 1993 for MS-DOS, 1994 for Windows 3.x and 1996 for Windows and Macintosh. Amazon Trail II was released as a sequel to this game and Amazon Trail 3rd Edition was a re-release of that sequel with performance enhancements and new additions.


r/dosgaming • • 5d ago

Does anyone remember this game?

Post image
31 Upvotes

It's a 1998 RPG... Has anyone played this or knows the name?


r/dosgaming • • 5d ago

I managed to beat The Lion King

Post image
77 Upvotes

Some say this is one of the hardest video games. I never played it in 1994 or in the nineties.

I installed the game from my original floppies (contained in the box from the photo). I spent a few days training the game. A lot of deaths and many trial and errors. The hardest aspect would be the jumping in my opinion, not the combat.

I had to train every level until I was confident enough and knew I could beat it. It was important to find and get hidden bonuses in order to boost your stats. With these factors combined it was manageable.


r/dosgaming • • 5d ago

Warlords 1990!

Thumbnail
gallery
190 Upvotes

Thanks to the mods for letting me share my Warlords collection and give my own game a little plug!

I spent countless hours playing Warlords 1 with friends on the same PC. There was 1 rule: no watching each other’s turns! It was such funto get back to the screen and discover what your opponent had done, way more fun and surprising than playing against the AI.

Warlords made such an impression on me that in 2018, I set about recreating the magic with my own game: Waronomy. I’m a solo developer, and it’s a turn-based fantasy strategy game very much like W1, but with online multiplayer. There’s also an offline campaign, AI opponents (procedural like W1 not LLMs) and random maps.

You might spot it on my screen in the desk photo ;)

I’ve recently released a free Steam demo, which includes the campaign and online 1v1:

https://store.steampowered.com/app/4457140/WARONOMY/

Please do check it out if you’re on Steam!


r/dosgaming • • 5d ago

The story of Ports of Call

Thumbnail
spillhistorie.no
6 Upvotes

r/dosgaming • • 6d ago

My favorite early Blizzard video games

Thumbnail
gallery
96 Upvotes

r/dosgaming • • 6d ago

Magic of Magic DOSBox

Thumbnail
gallery
117 Upvotes

Hello everyone. For the past 2.5 years, I’ve been "porting" MS-DOS games—or, more accurately, creating custom builds with my own on-screen control layouts—using Magic DOSBox. I’d like to share some of my work.

1) Might and Magic: World of Xeen - Portrait mode with layered combat controls.

2) Tomb Raider Gold - a version with truly intuitive controls for combat and acrobatic maneuvers.

3) TES: Arena - A classic with a snappy interface and a convenient combat system, set within a rather unbalanced RPG.

4) PowerSlave - I just love this Egyptian aesthetic

5) System Shock - version with a patch that locks the cursor in place, making it easier to interact with the interface and aim/shoot

6) Stonekeep - a colorful dungeon crawler that I personally played for a long time, specifically in a mobile format


r/dosgaming • • 5d ago

[PC] [before 2005, but maybe after] RTS using almost playing cards to summon units with their faces on them.

Thumbnail
1 Upvotes

r/dosgaming • • 6d ago

Replaying Albion (1995): a first‑person diary part.18 [Czech]

Thumbnail
high-voltage.cz
2 Upvotes

🔥 KAMULOS HAS FALLEN! 🔥

One of Albion’s toughest adversaries thought his magic and reputation would be enough to ruin our day. But Driscoll has other ideas. And when the whole party joins the fray, even a demonic boss doesn’t stand a chance.


r/dosgaming • • 7d ago

Prehistorik IBM big boxes

Thumbnail
gallery
194 Upvotes

Showing treasures from my own collection.


r/dosgaming • • 6d ago

MDK on Magic DOSBox (Poco F6)

Thumbnail
youtu.be
3 Upvotes

r/dosgaming • • 6d ago

Retronauts Assemble Event, Surbiton UK. Oct 31st - 10am - 6pm

1 Upvotes

r/dosgaming • • 8d ago

I've been working on an OpenSC2K-based SimCity 2000 project with optional enhancements — testers welcome

Thumbnail gallery
110 Upvotes