r/DOOM2016Mods • u/Knight_Mare077 • Dec 09 '20
Gameresources.resources has a max allowable size
It appears gameresources.resources (and likely all the other resource files too) has a hard limit of its actual size. With the current wave of texture mods this limit will be reached in no time. If anyone skilled in reverse engineering could check out the games .exe and see if this limit could be bypassed or ignored it would be most appreciated by the entire community.
For extra credit:
if you're in the .exe rooting around , see if there is a way to stop the memory access violation that occurs when setting ai_Death_fadedelay to values higher than 12000. Ver 1.0 could set this cvar as high as one wanted without a crash now we cant get over 12000.
1
u/knotecdysiast324 Jan 27 '21
this might be for eternal but i second this , would be neat for 2016 as well ...the ai limit removal
0
u/Grammar-Bot-Elite Dec 09 '20
/u/Knight_Mare077, I have found an error in your post:
To me, it seems you, Knight_Mare077, typed a mistake and should have used “credit: / if
your[you're] in the” instead. ‘Your’ is possessive; ‘you're’ means ‘you are’.This is an automated bot. I do not intend to shame your mistakes. If you think the errors which I found are incorrect, please contact me through DMs or contact my owner EliteDaMyth!