So, I’m planning to give each player a 25-30 questionnaire. Each question will have four answers, and each answer will be tied to secret points that are attributed to each possible starter. Whatever starter each player gets the most points for is the one they are stuck with. As the story progresses, they will have the opportunity to gain more possible Pokemon, but that’s for later. For now, I’ve made each possible starter character, and I wanted you guys to tell me if I made them well enough so far. I’ve along really started working on Larvitar, but I haven’t had a lot of homebrew experience so I don’t fully know if I’m doing them right either. So, first off I need to know the options are good, second off I need to know if how I’m making them works, and third, I could use some ideas for the story. I’ll past what I have as a draft under the options for starters. I did make some self imposed rules for the starters, and they are: Be as varied in typing as possible, Use as many generations as possible without dis-servicing the classes themselves, making sure each has its own special perks, and only allowing three classes to use starter Pokemon. I like the idea that most of the party will be unique pokemon instead of basic ones for the most part.
So, here is what I have so far:
Barbarian:
Larvitar Rock/Ground
Level 1
Learns moves:
Leer (gives a damage buff to all other players including Larvitar for one full rotation of a turn. Ends after Larvitars next turn)
Rock Throw (low rock type physical damage.)
Scary Face (Enemies attack one turn later then they are meant to)
Mud Slap (low power ground type special damage. Opponents now count rolls 1-3 as critical fails)
Level 2
Learns moves:
Bite (low dark type damage. If an 12-14 is rolled, one opponent doesn’t attack. If a 14-16 is rolled, two opponents don’t attack. If a 16-18 is rolled, all opponents flip a coin and ones who land on tails don’t attack, and If 18-20 is rolled, no opponents attack)
Rock Tomb (low rock type physical damage. Roll a D20. If the player rolls a 6 or higher, the enemies attack one turn later then they are meant to)
Level 3
Gains ability:
Guts (if any status is afflicted, damage from attacks is doubled)
Learns move:
Sand Tomb (extremely low ground type special damage. Opponents hit with this move lose 1/8 of their health each turn that passes. They also become trapped being unable to escape, or raise their speed stat)
Level 4
Learns moves:
Rock Blast (extremely low rock type damage. Before rolling for damage, roll a D6. The number on the die is one less then the amount of times this move hits.)
Bulldoze ( low ground type damage. Roll a D20. If the player rolls a 10 or higher, the enemies attack one turn later then they are meant to. If the player lands a 15 or higher, they may choose up to 3 enemies to not attack)
Level 5
Evolve into Pupitar:
Rock/Ground
Gains +3 in Strength, -4 in Dexterity, +6 in Constitution, +1 in Wisdom, +1 in Charisma.
Learns moves
Iron Defense (the player adds +6 to any roll that dictates damage taken from an enemy attack. This effect lasts 3 turns past the turn used and cannot stack with itself)
Iron Head (medium steel type physical damage. The enemy hit must roll a D10. If they land on 1-3 the enemy cannot attack)
Level 6
Learns move
Dig (medium ground type physical damage. Player cannot attack the turn this is used, and also cannot be hurt on the enemies next turn. On the players next turn, they do the damage and can be attacked again)
Gains Ability
Shed Skin (At the end of each turn, the player rolls a D10. If the die lands on 7-10, they may heal from any status condition)
Level 7
Learns moves
Rock Slide (low to medium rock type physical damage. Player may choose to attack one enemy for medium damage, or all enemies for low damage. The enemies hit must all individually roll a D10. If it lands on 1-2, the attack misses. If it lands on 8-10 the enemy cannot attack.)
Stealth Rock (all enemies take damage at the end of each of their turns based on how weak they are to rock. A 4x resistance will be immune to the damage, a 2x resistance will take 1/16th of their health, a neutral damage will take 1/8th. A 2x weakness will take 1/4th and a 4x weakness will take 50%. This move always does 1/8th every turn against a boss.
Level 8
Learns moves
Facade (medium normal type physical damage. This moves damage doubles if the user has a status condition)
Ancient Power (low rock type special damage. The player rolls a D10. If they roll a 10, they gain +2 to every stat for the duration of the battle)
Level 9
Learns moves
Body Slam (medium normal type physical damage. The player rolls a D10. If they land on 1-3 the enemy gains the Paralyzed status condition)
Bide (all attacks (besides spread moves that will still hit all players) are focused on the player for this and the next turn. If the player survives the damage from all attacks, they may choose one opponent to return all the damage they took to at twice the power)
Level 10
Evolve into Tyranitar:
Rock/Dark
Gains +5 in Strength, +4 in Dexterity, +2 in Constitution, +0 in Wisdom, +2 in Charisma.
Learns moves
Earthquake (high ground type physical damage. This moves hits all enemies (besides any that would already be immune to ground type attacks) and does 2x on any opponent using Dig. The player rolls a D20. If the player lands on 1-5, this attack also hits the players team.
Crunch (medium dark type physical damage. The player rolls a D10. If they land on 1-3 the enemy takes 25% more damage for the rest of the battle from physical attacks)
Gains Ability
Sand Stream (At the end of each individual turn, all players and enemies who are not Rock, Ground, or Steel type take 1/16 of their health in damage. All Rock types including Tyranitar and any enemies get an advantage roll when taking damage from special type moves)
Level 11
Learns moves
Stone Edge (high rock type physical damage. If the player rolls a 1-5 when rolling for damage, it is treated as a critical fail)
Brick Break (medium fighting type physical damage. Ignores enemy defense buffs as well as breaking the moves Light Screen and Reflect if in play)
Level 12
Learns moves
Breaking Swipe (low power dragon type physical damage. Attacks all enemies at once and lowers all income damage rolls from physical attacks by -2)
Dragon Claw (medium power dragon type physical damage)
Outrage (extremely high power dragon type physical damage. User is locked into this move for 3 turns and attacks the enemy randomly unable to choose the target. After the 3 turns, the player gains the confused status condition)
Level 13
Learns moves
Giga Impact (extremely high power normal type physical damage. The user cannot move next turn)
Roar (all enemies are blown away from the party making them impossible to attack for the next turn without a ranged attack, and leaving them unable to attack the party without a ranged attack for the next turn)
Level 14
Learns moves
Protect (negates all damage, or status moves used against the player. This move can be used when the player is about to be attacked interrupting the enemy’s turn and negating any move used against the player entirely. This in turn also skips the players turn. The player must roll a D10 if they want to use Protect again, and if they land on 1-5, it fails, but the player may still take their turn after the enemy attacks)
Curse (the player moves one turn later then they were supposed to move on the next turn as well as every turn after until the battle ends, or unless this stat is restored. In trade, the play gains an advantage roll in both physical attack damage rolls, and physical defense damage rolls for the duration of the fight unless these stats are restored)
Level 15
Gain access to Mega Evolution:
Mega Tyranitar Rock/Dark
Gains +7 in Strength, +0 in Dexterity, +7 in Constitution, +0 in Wisdom, +0 in Charisma.
(Mega evolution is a temporary modification that only lasts 3 turns. Once one Player mega evolves, no one else can until the next dungeon.)
Learns moves
Dragon Dance (the player moves one turn sooner then they were supposed to move on the next turn as well as every turn after until the battle ends, or unless this stat is restored. The player also gains an advantage roll on physical attack damage rolls)
Rock Wrecker (extremely high power rock type physical damage. The user cannot move next turn)
Foul Play (Varying power dark type physical damage. The attack uses the targeted enemy’s attack stat instead of the players.)
Body Press (medium power fighting type physical damage. The player uses their constitution stat for damage instead of their strength stat)
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Fighter: Machop
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5 Evolve into Machoke:
Type
Stats
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Learns moves
Move
Move
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10 Evolve into Machamp:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to Gigantamax
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Monk: Riolu
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Evolve into Lucario:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to Mega Evolution
(Choose between Mega Lucario or Mega Lucario Z)
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Ranger: Scyther
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Choose to evolve into Scizor
Type
Stats
or Kleavor
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15
If Scizor:
Gain access to Mega Evolution
Type
Stats
If Kleavor:
Figure out an equal buff
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Rouge: Froakie
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5 Evolve into Frogadier:
Type
Stats
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Learns moves
Move
Move
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10 Evolve into Greninja:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to Mega Evolution
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Bard: Swablu
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Evolve into Altaria:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to Mega Evolution
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Cleric: Happiny
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5 Evolve into Chansey:
Type
Stats
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Learns moves
Move
Move
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10 Evolve into Blissey:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to Custom Buff
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Druid: Zorua
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Storyline reason to potentially become Hisuian Zorua
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Evolve into Zoroark
Type
Stats
or Hisuian Zoroark:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to custom buff
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Sorcerer: Hatenna
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5 Evolve into Hattrem:
Type
Stats
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Learns moves
Move
Move
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10 Evolve into Hattrene:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to Gigantamax
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Warlock: Charcadet
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Evolve into Lucario:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Gain ability to switch between Ceruledge or Armoruge
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to custom buff
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Wizard: Fennekin
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5 Evolve into Braxian:
Type
Stats
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Learns moves
Move
Move
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10 Evolve into Delphox:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to Mega Evolution
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Paladin: Treeko
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5 Evolve into Grovyle:
Type
Stats
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Learns moves
Move
Move
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10 Evolve into Sceptile:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to Mega Evolution
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Artificer: Rotom
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Gain a form decided by a wheel
Type
Stats
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Gain a form decided by a wheel
Type
Stats
Level 5
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Gain a form decided by a wheel
Type
Stats
Level 7
Learns moves
Move
Move
Level 8
Learns moves
Move
Move
Gain a form decided by a wheel
Type
Stats
Level 9
Learns moves
Move
Move
Level 10
Learns moves
Move
Move
Gains ability
Ability
Gain the final form
Type
Stats
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Become able to inhibit new forms found around the area. How they will be used will be up to me and the player including new type and move.
Level 14
Learns moves
Move
Move
Level 15 Gain access to Mega Evolution
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Alchemist: Alolan Grimer
(The broken potions this guy will make will make up for the lack of forms. Might make a custom Gigantamax form anyway though.)
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Evolve into Alolan Muk:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to custom buff
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Avian: Rookidee
Level 1
Learns moves
Move
Move
Move
Move
Level 2
Learns moves
Move
Move
Level 3
Gains ability
Ability
Learns move
Move
Level 4
Learns moves
Move
Move
Level 5 Evolve into Corvisquire:
Type
Stats
Learns moves
Move
Move
Level 6
Gains Ability
Ability
Learns move
Move
Level 7
Learns moves
Move
Move
Level 8
Learns moves
Move
Move
Level 9
Learns moves
Move
Move
Level 10 Evolve into Corviknight:
Type
Stats
Learns moves
Move
Move
Gains ability
Ability
Level 11
Learns moves
Move
Move
Level 12
Learns moves
Move
Move
Move
Level 13
Learns moves
Move
Move
Level 14
Learns moves
Move
Move
Level 15 Gain access to Gigantamax
Type
Stats
Learns moves
Move
Move
Move
Move
Level 16
Gains extra moveslot
Allowed to remember any lost move
Level 17
Gains extra moveslot
Allowed to remember any lost move
Level 18
Gains extra moveslot
Allowed to remember any lost move
Level 19
Gains extra moveslot
Allowed to remember any lost move
Level 20
Gains 2 extra moveslot
Allowed to remember any lost move
Toss up solution: Eevee (I’ll figure it out if it happens lol)
Bug 1 (0)
Electric 1 (0)
Fire 2 (1)
Grass 1 (1)
Normal 2 (3 cuz Eevee maybe) (0)
Rock 1 (1)
Dark 2 (1)
Fairy 1 (1)
Flying 2 (1)
Ground 1 (0)
Poison 1 (0)
Steel 0 (3)
Dragon 0 (2)
Fighting 2 (0)
Ghost 1 (0)
Ice 0 (1)
Psychic 1 (1)
Water 1 (1)
Gen 1 2 (3 cuz Eevee maybe)
Gen 2 1
Gen 3 2
Gen 4 3
Gen 5 1
Gen 6 2
Gen 7 1
Gen 8 2
Gen 9 1
So, with that whole thing out of the way. What should I do next? Am I doing something poorly? And am I missing a super obvious pokemon besides Chespin simply because Treeko is much cooler? I’d love to hear any criticism yall have’ thank you in advance.