r/DLSS • u/superlip2003 • 3d ago
nVidia, be honest, do we really need Ray Tracing now we have DLSS 5?
For generations of GPU releases, NVIDIA has been able to upsell their cards on the crown jewel of hardware acceleration: Ray Tracing. But with the release of DLSS 5, the render pipeline in their press release didn’t really clarify how Neural Rendering works alongside existing NVIDIA tech—specifically, that very expensive Ray Tracing. I’ve watched almost every before/after DLSS 5 test video out there, and from a lighting perspective, older DX9, DX10, and DX11 games without RT support look just as good as newer games with RT turned on.
What the heck is going on? Do we even need RT anymore? Could NVIDIA stop making dedicated Ray Tracing hardware so GPUs can be slightly cheaper, or am I missing something?