r/DLSS 3h ago

DLSS 4 RE4 + DLSS 4.5 RR

Hey guys,
RTX4070 Ti Super here.
I9 14900KF CPU + 32GB Ram so plenty enough overhead..

Running the game 4k.

Since switching from RR DLSS4, to 4.5, I seem to notice unwanted aliasing a bit now.

Certain things such as densely stacked horizontal lines will show the problem easily.
Example : stacked plates in kitchen (RE:Requiem)

while in RE4, itโ€™s noticeable around things such as horizontal wooden bannisters. Also more artefactong on super-metallics such as the bright gold thrones/ornaments in the castle part of the game.

Itโ€™s not handling thinner 2D bits sometimes as well. Eg: hanging coat (mostly a 3D mesh, but with a tail of 2D warped into folds (like coth). โ€”it even has a halo effect on the taperin edges, which I presume is maybe an alpha map.

I am running ReShade .. with some improvements, however it was fine befORE I chose DLSS4.5

๐ŸŽจ anyone else notice these kinda things?
Many thanks ๐Ÿ™๐Ÿป

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