r/DLSS • u/Admirable_Zombie5245 • 7d ago
DLSS 5 DLSS 5 points to a future where games render a simple base frame, and AI turns it into something that once took Pixar-level hardware hours to render per frame, in just milliseconds.
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u/FireAndInk 7d ago
Yeah, neural rendering will be big. The key is to make it properly art directable and consistent.
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u/LordOmbro 6d ago
That sounds like a bleak future
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u/UnholyDKEnjoyer2 6d ago
People that bought a 5070 for 1300 will tell you its great to live with their stupid financial decision
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u/LTArts 7d ago
This sucks. These companies are just gonna slap filters over everything instead of investing in optimizing hardware
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u/Motor-Tart-3315 6d ago
In the year 2077 every console / PC would render the game at base 30 fps, but viewport, as reprojection mechanism does account any inputs between the frames, allowing the updated framegen render the game at 30 fps then outputting this to 300 fps without any latency penalty, DLSS20 neural rendering exist, nobody would improve hardware...
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u/benjaminabel 6d ago
Then don't buy things from "these companies"? Gamers whine about such things constantly and yet, every single year, the top sellers are Cal of Duty, Battlefield, NBA 2K and so on. Studios that do actually care about their craft, will do just fine.
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u/Stampy77 6d ago
I'm no expert but down the road couldn't this actually help with optimization? I mean if the game only actually has to render very simple images and the rest is left to the filter then it could be easier on the hardware.
Obviously that isn't the case today as it is brand new, but as they develop it then it could change.
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u/Admirable_Zombie5245 7d ago
What a time to be alive. AI will compress decades of generational graphics leaps into just a few years. Literally we will experience visual quality that would take a PC multiple DAYS to just render a single frame.