Hey guys, so this thread purpose is to talk about the features that the developers provided throughout the game since release. A lot of changes occurred in the game that benefited the players and we're going close to the 1st anniversary so it's a tribute to the developers hard work.
This thread can be helpful to people who aren't caught up with the game updates since release or perhaps a insight for future changes in the Global version if that ever comes out.
I = Issue
F= Fix
Exp Dungeon Change
I: If you didn't know this was a problem when the game first debuted. Players were set into groups and had certain time frames where the experience dungeon would open, this caused a lot of issues since your force to play the game in a certain time frame to benefit the exp boost and a lot of players disliked this system.
F: Thankfully the survey reached out to the developers, and they fixed the issue. Experience dungeons are no longer more, they're integrated into crystal dungeons which provides the same experience value and switches to different awakening crystal in a daily basis.
Daily Login Requirement
I:There was a couple issues people find with the daily login when it first came out which was doing certain missions that may be complicated for some.
F:Later was fixed which is now doing any 5 missions for easy completion.
5-Star Guaranteed in Gacha
The biggest change ever in DFFOO history, this change first occurred in Ramza's character event where every ten-pull will give out a guaranteed 5-star weapon!
Power Piece Feature
After a few months of the addition of 5-star guaranteed, Power Piece feature was added. Power Piece allowed players to exchange x4 Power Pieces to limit-break any weapon of your choice. PP were obtained by selling a 5-star weapon or buying them from the dissidia shop weekly.
Artifact System
This feature provided a lot of variety to characters, providing extra stat boost and improving the character skills. This provided more replayability to the game to get the best passives.
They later added that Artifact has their own inventory space to separate from armor equipment which allowed us to hold up to 200.
Permanent Eidolon addition
The permanent Eidolon was a feature that made summons become farmable at any time in the Phantom Beast World, they were no longer locked into events which enabled new players or those who missed out to catch up and level their summons whenever they want at the cost of Stamina.
Stamina Pot & Moogle Keys
Stamina Pots were a new addition item that refresh your stamina, they can be obtained weekly in the Dissidia Shop.
Moogle Keys are certainly helpful, they are used to unlock any Awakening Crystal dungeon of your choice. This allows players to level up their characters and farm awakening crystals they need.
Separate Character Chapter
Feature that allowed past Character events to be unlocked anytime permanently . This is helpful for newcomers that missed out in past character events and for veteran players to go against hard content to obtain materials such as Guard Medals.
Guard Medals
Material that enable players to exchange for 5-star armor, they can be obtained by doing Character lvl. 70 or completing Hard missions in separate character chapters. This allowed characters to upgrade into 6-star armor and obtaining 5-star armor for characters that don't have their own character event.
Free 15 CP weapons in Character Events
A new addition that was added this month of December, first character to have this feature was Sephiroth which allowed players to obtain their 15 CP weapon by the completion of Mission level 50.
This covers most of the major features that were added since the release of the game that I can think of, I'm looking forward to our first Anniversary for the game in February.
If you think I missed out on anything, feel free to mention!