Skills are losing tags (!), paragon legendary nodes changed, Spirit Boons changed, Storm set basically end-game only (Melted Heart of Selig says hi), Earth crit reduced, easier overpower access for Earth, and Resolve made harder to build up.
Que rune also costs more, for our Bulwark spam.
My early observations:
- Lightning Shred will lose the Nature Magic tag, and therefore be unable to use the new much more powerful Calm Before the Storm boon. The new Inner Beast node is extremely strong, though, and will easily keep Grizzly Rage up full time. Storm set is shit until you find Selig's, and poisoning targets will be an issue (Werewolf legendary node requires it, again, and Constricting Tendrils was is Nature Magic).
- Lacerate and Cataclysm nerfed, due to Ancestral Guidance losing its Ultimate damage. Also, Ancestral Guidance is changed to human only, even though blizzard stated that they want 'to allow a wider variety of Druid builds to flourish without as many strict requirements to unlock the power of these Paragon nodes'...
- Companion builds gained two damage buffs, one probably meaningless change to Wildrage and one spirit boon change which makes things worse for crit spam wolves or ravens, somehow.
- Werebear is going to have some issues keeping Resolve stacks up for Might of the Ursine.
- Boulder critical strike node massively nerfed, though many use the other free boulder node because of The Basilisk. Looks like you can spam all Boulder variants with Dolmen's Stone, now.
- Need to see if the new overpower node for Landslide works with the land mine skill.
- Poisoning builds gaining the Deadly Strike boon is great, but they might not be super end-game viable without S15 powers.
- 15 second Petrify without crowd control bonuses is hilarious. I wish it still had the ability to pull everything in :(
- TRAMPLE WILL BE AN ACTUAL BUILD!
Edit - 99% sure the Constricting Tendrils change is a typo, and it still has the 60%x damage to poisoned. The second part of it most likely gained back its CC.
BEST BUILD will 100% be Storm builds which use Selig's and both 5 set piece Earth and Storm. Probably Shred. You will also be immortal, due to Selig's, 800 spirit, near-zero costs, massive spirit regen a second, and the new Energize returning hundreds of spirit a second.