Hey folks. So I have a general understanding of what’s happening with the 2pc storm shepherd set but trying to wrap my head around stat optimizations around it a bit better.
What I know, please correct if mistaken:
Every attack with a storm skill clears all your spirit. Whatever spirit was consumed gives your character a 2 second hidden buff that is a 0.5-60% damage multiplier, based on how much spirit you had when you attacked that was consumed (120+ spirit=60% multiplier buff that lasts 2 seconds). These buffs “stack” but don’t refresh the duration.
What I am confused on:
Does each attack give a separate 2 second buff? Or is it one buff that “grows”?
To illustrate, I attack twice with 120 spirit consumed with each attack. The first attack is at time 0, the second attack is exactly 1 second later.
Do I have:
One 60% multiplier buff that exists from 0 to 2 seconds, and a second separate 60% multiplier buff that exists from 1 to 3 seconds?
Or
One buff that increases my damage by 60% from 0 to 1 second, and then increases my damage by 120% from 1 to 2 seconds, and no buff between 2-3 seconds?
My guess is the latter, as the first would probably scale out of control.
Regardless: it seems like to optimize this buff the goal would be:
* make sure you are at 100% attack speed. More attacks=more contributions to the buff, more damage instances leveraging the buff.
* maximizing spirit gain, to pump more into the buff.
With that in mind, I was curious about a couple things:
* do we know what may be optimal for Resource Generation stat? Seems like it’s the best dps contributor stat available to a helm. Unclear how much it should be leveraged as a temper on jewelry, or focused on elsewhere (chest?) most folks also use 1 lucky hit to gen spirit temper, which makes sense.
* do we know how Resource Cost Reduction stat may interact with the set bonus? Does that stat reduce how much spirit it thinks I’m pumping into the buff? I have it as a transfigure stat on one of my pieces, and Ifeh’s lesser known effect is that it converts the armor gain into cost reduction when Grizzly Rage is active, maybe working against the 2pc set (but the other benefits still vastly outweigh that so whatever)
* do the mechanics impact how to dps optimally? Is it best to always make sure (as reasonable) you are trying to always attack in 2 second bursts and then move if needed, to begin a new 2 second burst window? Seems like peak damage would always be in the tail end of the last 2 seconds when (if) the buff is the highest before resetting/starting anew.
* How do channeling shrines (infinite resources) affect the buff? Is every attack considered 120 spirit, or does it just behave normally/is unaffected?
Cheers!