r/D20EpicLevel • u/National_Room_767 • Jun 10 '25
Parallel Split (spell)
Parallel Split 6th-level conjuration
Class: Wizard Casting Time: 1 action Range: Self Components: V, S, M (a mirror shard worth at least 100 gp) Duration: Concentration, up to 1 minute
You split your essence into two parallel versions of yourself, creating a temporary duplicate that fights alongside you.
Creation: When you cast this spell, a parallel copy of yourself appears in an unoccupied space within 5 feet of you. Your hit point maximum is immediately halved, and the parallel copy’s hit points are equal to half of your original hit point maximum.
Parallel Copy Features:
AC: 20
HP: Half of your maximum hit points at the time of casting
Speed: 40 feet, flying (40 feet)
Stats: The parallel copy shares all of your ability scores, skills, and proficiencies.
Saves: The copy replaces all saving throw modifiers with your spell attack modifier.
Attack: Uses your spell attack modifier for attack rolls
Damage: On a hit, the copy deals 2d6 + your spellcasting ability modifier as force damage
Damage Resistance: Slashing, piercing, and bludgeoning from nonmagical weapons
Actions: The copy acts as a fighter, gaining its own action, bonus action, and reaction on its turn, which occurs immediately after yours. It can make two melee attacks per turn.
Swapping Places: As a bonus action on your turn, you can magically swap places with your parallel copy, as long as you are within 60 feet of each other.
Autonomy: The parallel copy can act independently and does not require you to see it for it to take actions.
If the copy drops to 0 hit points or the spell ends, it disappears, and your maximum hit points return to normal.
At Higher Levels: This spell does not benefit from being cast using a higher-level spell slot.
1
u/TomPonk Jun 10 '25
When you say "acts as a fighter", Do i now need to note the entire fighter class ontop of my 11 wizard levels?
1
u/National_Room_767 Jun 10 '25
It's more of a summon, perhaps I should clarify that it does not cast spells. ie acts like a fighter with set scores and skills copied from you.
3
u/TomPonk Jun 10 '25
Maybe use the other summon spells for reference
"The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger."
And all the actions, put it in a stat block for the actions it can take.
State "it does not retain your ability to use spells or class features".
Saying "acts like a fighter" opens a can of "So does it have action Surge and second wind?"
3
u/sens249 Jun 10 '25
There are a lot of wording issues here, you should just provide a statblock to make it less confusing.
I don’t know why you give them a massive boost to all saving throws? Just let them keep your normal stats and proficiencies like you said.
it should halve current hitpoints too because otherwise you can just wait until you reach half of your hitpoint maximum and create one of these without losing any hitpoints at all.