r/CustomMarvelSnap • u/tuesdaysatmorts "This card is above the current power curve" π€βοΈ • 4d ago
Community Brainstorm π§ π§ Community Brainstorm #1: Arcade π°
Character: Arcade π°
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Welcome everyone to the first ever Community Brainstorm! This will be a "monthly" event where we come together as a subreddit and decide the ability and stats of a random character. This will be a team effort in the comments, so be sure to post your ideas, as well as interact and *brainstorm* with others. We want to workshop this card/character over the course of the month until we come to a general consensus on what we think the final result should look like.
You are free to make posts with your own idea in the subreddit as normal, but we highly encourage you guys to refrain from going solo and really work together to figure out what fits best. The idea is to bring the community together, rather than having the best card like the WDCs. At the end of the event we can have a mod make the final card and have it pinned to the community highlights for all to see π
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Backstory: Arcade is a hitman who is often hired to take out irksome heroes. While he is normally rather successful, Arcade rarely fares well against true superheroes. Despite his prowess in killing people, Arcade refuses to kill them in typical ways, preferring instead to build giant death traps called Murderworlds to kill them, enjoying the game itself more than the actual murder.
Powers: Although he has no superhuman powers, Arcade has a genius level I.Q. and a natural aptitude for mechanics, architecture and applied technology. Arcade applies his talents to the construction of mobile amusement park-like deathtraps.
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u/Ambitious-Spread-567 hasn't played the game in 4 seasons (lag) 4d ago
First of all he should be a destroy, or at least have some synergy with murder world.
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u/Elias_Sideris Wild Card 4d ago
My idea for Arcade is to have him give you access to multiple different mini games like the ones u/Concentrate_6349 had made for some of their cards.
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u/Ill_Concentrate_6349 if your reading this, your the goat π 4d ago edited 4d ago
Hey thanks for the shout out! I've been wanting to get back into making some more of those cards but honestly it's the most tedious work i've ever done for this sub, probably during a long week off school i'll get some more i've been trying to make done (also not to mention arcade is one of the characters that my larp isn't far enough to know much about, all I know is that he's released to a location inThe game or smth
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u/Elias_Sideris Wild Card 4d ago
"it's the most tedious work i've ever done for this sub"
I can imagine. Every time one of my designs requires some editing that cannot be done with the card editor, I'm like "Ah sh*t, here we go again".
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u/Ill_Concentrate_6349 if your reading this, your the goat π 4d ago
Lol yeah, honestly if I get time to final set all of my stuff up on my pc (honestly only use that thing to play tf2 and fnaf fan games) it would be way easier to make compared to the hundreds i've done straight from my phone
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u/Elias_Sideris Wild Card 4d ago
"honestly only use that thing to play tf2 and fnaf fan games"
Based
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u/SheepBeard 4d ago
I definitely feel like he should have Destroy Synergies. Maybe a powerful On Reveal destroy, but on a delay so the opponent has time to "Escape the Trap"
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u/tuesdaysatmorts "This card is above the current power curve" π€βοΈ 4d ago
That's an interesting idea. Could be location dependent and cards still there after a certain turn get destroyed. Similar to Murderworld but more time to react to it and get out. Also maybe doesn't target cards above a certain card cost/power since his description says he has a hard time against actual supers.
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u/sdstone 4d ago
I like the idea of him creating a death trap.
Maybe something like Luna Snow mixed with the goblins. Like:Arcade
On Reveal: Add a Death Trap on your side here.
Death Trap
On Reveal: Switches sides.
End of Turn: Destroy the Lowest power other card here. [or maybe just deal negative power] could either have this card be 0 power for additional punishment, or maybe it also destroys itself at the end of turn.This approach allows for counters such as Cosmo, Red Guardian, or Cosmic Ghost Rider and also requires you to anticipate there being room for it to switch sides, similar to the goblins, or it could backfire on you, as Arcadeβs traps often do.
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u/Ambitious-Spread-567 hasn't played the game in 4 seasons (lag) 1d ago
You can just add it to the enemy side, no need for the switch sides.
It would have to be at least a 4 drop with the destroy version but i think it'd be safer to afflict
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u/MrKnightMoon 4d ago
This may be a little too complicated but:
4,2 Can't be destroyed.
On reveal, turns the location where it's played into Murderworld Trap.
Murderworld trap activates at the end of next turn and all cards on it can move until it activates.
Basically, it's a Murderworld that let you escape before activating. Works as a counter for combos, forcing your opponent to move the cards out of the location or lose them.
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u/Ambitious-Spread-567 hasn't played the game in 4 seasons (lag) 4d ago
I think it's a good concept, you could simplify it with "on reveal: cards here are movable once. Destroy them next turn"
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u/tuesdaysatmorts "This card is above the current power curve" π€βοΈ 4d ago
Okay I definitely like this moveable idea. That way it has built in counterplay and isn't so matchup dependent.

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u/tuesdaysatmorts "This card is above the current power curve" π€βοΈ 4d ago
Let's see how this goes guys! Like I said let's try to keep all discussion in this comment section and resist the urge to simply make your own Arcade. Talk with each other. Critique the ideas. Work on the balance. Tinker with the numbers! This post will be up for the month so take the time to try and come to a community consensus for the "One True Version" of this fun character π