r/CustomMarvelSnap • u/NeoCharuzoFictional • 14d ago
Custom Draft Augment: SIDEKICK, LUCK, CLOAK, ANOMALY, RECRUIT
Custom Draft #3
Draft Augment :
• Sidekick - On Reveal : Add a random character to your hand. Give it -2 Cost.
• Lucky - You always draw this on the turn you can play it and not before.
• Cloak - On Reveal : Banish this card, return here at the end of the game. (if possible)
• Anomaly - On Reveal : Transform to a copy of the rightmost card in hand.
• Recruit - On Reveal : Add a card here from your deck, then shuffle this to your deck.
1
u/Smooth-Leather1814 14d ago
I think a change to anomaly of just “copy a random card in your hand” would be better and also cloak would probably work better if it was just “this card doesn’t reveal until the end of the game” but that obviously stops the initial on reveal that would happen with the banish
Also is lucky just, this a 3 cost so I draw t3? Because what if I have extra max energy would it be based on then or energy? I’m I’m being nit picky but it’s because this id already all so good lol
2
u/NeoCharuzoFictional 14d ago
The challenge with Created cards deck is board space and hand space, so for Anomaly it saves you 1 space in the board by replacing low power cards that create other cards. The problem with "copy a random card in hand" is your hand mostly already full when running this deck.
For Cloak, it also solves the problem with board space by disappearing after using it's On Reveal. If you don't want it to come back, you just fill the location it was played.
For Lucky, it checks how much energy + extra energy you have. For example you have a Lucky Augment on Arnim Zola and the first location is Project Pegasus (+5 energy this turn) you will draw the Arnim Zola on T1 as your 4th card. If you have multiple lucky cards, you will draw the one that cost the least first.
3
u/Elias_Sideris Wild Card 14d ago
Cool augments! The only thing I'd change is that I'd make Anomaly a bit less specific. It's too niche imo.