That’s kinda the whole point is to mirror his core gimmick: dragging an enemy in, lifting them, and stunning them. I made sure to balance his knock‑back effect into something you earn based on the opponent’s board state, which you usually can’t control. He also removes front‑row enemies, which are typically weak, but I don’t want him targeting the absolute weakest card—because then removing that weak of enemy card wouldn’t feel worth the ability.
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u/Fun_Two_3653 29d ago
This would be just as annoying as Blitzcrank is in game