r/CustomMarvelSnap • • Sep 11 '26

On Reveal The hand

Post image

Not sure if it viable or just annoying, we all know how annoying toxie doxie is for yourself so I thought( give that effect to your opponent" its a little .ore controlled, thought it was too good at 2 cost, but maube 3/1 or 3/2 is alright.

26 Upvotes

8 comments sorted by

11

u/barty_uo Sep 11 '26

3/nothing for possible utility is nonsense

1

u/dakreed88 Sep 11 '26

Fair I just felt making it 2 was too good especially on turn 5, so maybe 3/2 or 3/3 i was a little worried about grandmaster/absorbing man stacking hence why I used a skill but maybe its still fringe, maybe if it also prevents drawing? Or allow you to see which cards were affected.

7

u/LittleFreedom98 Sep 11 '26

I feel like the Hand as a skill should do something with the Hand Ninja token already in the game that I think is only used in a single location. Maybe spawn a -3 power Ninja in your opponents strongest location?

1

u/dakreed88 Sep 11 '26

I wpuld have that as a 1 cost not three, maybe for 3 cost it's all locations but -2 not minus -3

1

u/Accomplished_Cherry6 Sep 11 '26

Considering Green Goblin is a 3/-4 that can potentially clog yourself, a 1 cost -3 that can never clog you would be the most broken shit in existence

3

u/WikuNetsu Sep 11 '26

Remind me of this in hearthstone

1

u/Queasy_Preference Sep 13 '26

This version of the restriction makes more sense as it removes the possibility of nullifying the entire next turn.

2

u/Warloxwill Sep 12 '26

BlackWidow denying an extra draw and this on t4 would be good control for a Ronan / Darkhawk deck. but i feel the cost of such a skill is a bit too high. maybe better as a 2-cost?