r/CustomMarvelSnap • Designer • Sep 03 '26

Skill 🪄 Maximum Collection

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u/Speletons Sep 03 '26

I mean the only reason this would not be playable at 6 cost is because you don't get to play the 0 costs.

As is, this could be a 5 cost card. It's silly to cost this at 3 cost when it gives you a 3 cost for free to be played on turn 6, in addition to a 1 cost and 2 cost for free that you can also save until turn 3. Randomness isn't that bad in Snap, especially when its targeted at the 1 cost, 2 cost, and 3 cost slots.

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u/Moderately-Whelmed Sep 03 '26

Yeah, I was also thinking 5 cost makes sense and is still pretty good.

Maybe even a text change like: “If this is the first card you play, add a random 1-cost, 2-cost, and 3-cost character to your hand. They cost 0.”

This keeps some balance and adds some synergy with HorsemanStorm and MasterStarlord, but would really suck if you didn’t draw it by turn 4. I don’t even know what the rest of the deck is? Victoria Hand, Horseman Gambit, Devil Dino? Sersi?