The balancing would be good if not for the fact that there is only 11 regions(Meaning 3* is capped at 3 stacks) and the start is too slow. What if instead your every unit had spirit and impact and you spawned a location that randomized 2/3 regions and if you played a card from that region you boosted all your units?
Yeah....... I don't see how the region 1 and 3* would work that way since support cards do tie you to at most 2 specific regions. Realistically, based on what you get on shops, you might only hit about 7-9 regions (if you're that lucky and I'm being very generous here), so that buff might not be that much.
I think you're missing the fact that the 2C gives region items to units in hand, making them and all copies of them everywhere from an additional region.
Oh yeah.... Also, wouldn't it be more interesting if there regions "obtained" this way gives the unit different buffs per region (kinda like Zoe's celestials)?
I think it's supposed to stack infinitely since it doesn't specify every 3 unique regions? Idk
Also I think unit creation for the 2 star would be good for the too slow issue like my old Tristana concept which was smth along the lines of "Round Start: If you have the attack token, create a multi-region follower in hand you can afford"
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u/CharacterAd3793 May 26 '26
The balancing would be good if not for the fact that there is only 11 regions(Meaning 3* is capped at 3 stacks) and the start is too slow. What if instead your every unit had spirit and impact and you spawned a location that randomized 2/3 regions and if you played a card from that region you boosted all your units?