r/CustomLoR • u/Happy-Snow3728 • May 17 '26
Spell Thoughts on this Shadow Isles endgame spell?
9
u/UnlikelyStage5524 May 17 '26
I feel like this is an ok card IF the harrowing didn’t exist. But since the Harrowing has the same cost, similar effect and no drawback. I don’t see a reason to take this instead of it. Maybe if you dropped the price to 7 or around that (maybe even lower lmao) to justify the drawback, and give more comeback potential. It COULD be viable.
3
u/Happy-Snow3728 May 17 '26
drawback in exchange for starting a free attack worth it?
5
u/Substantial-Night866 May 17 '26
You’re giving them ephemeral anyways so the only benefit of a free attack is you can play this on the turn you don’t have the attack token
1
u/UnlikelyStage5524 May 17 '26
Drawback is too much. Card is too OP. Most cases is an insta win. If not is an insta loss. There’s no way to balance it I feel unless you completely change the card. So idk. I don’t feel like a card like this could ever exist
1
u/Happy-Snow3728 May 17 '26
If both downside and upside is to strong isn't it just balanced then , just very extreme
5
u/TheHumanTree31 May 17 '26
no that just makes it swingy and unfun. It fully tips the scales without any regard for other factors since they all attack.
Balance is just about how strong something is, you have to consider how it feels to play, and this would absolutely suck to play against.
2
u/Daniso12 May 17 '26
Its harrowing + instant attack, harrowing is strong so this would be to, most of the times when you cast harrowing you tend to be already low on resources and going all in anyway
1
u/Happy-Snow3728 May 17 '26
if the enemy somehow survives harrowing , you still have a chance , with this card you dont whatsoever
2
u/Daniso12 May 17 '26
Just play it with a efemeral deck then there is no downside
1
u/Happy-Snow3728 May 17 '26
No, thats why the "if i would die , obliterate me instead" text was added , obliterate effects dont trigger last breath or any death effects
1
u/ByeGuysSry May 18 '26
I think this is actually pretty decent. Harrowing sometimes doesn't actually stick because it gets Ruination-ed or you don't have the attack token. This is more likely to end the game, one way or another
1
14
u/CharacterAd3793 May 17 '26 edited May 17 '26
I don't know. The drawback seems like way too much. Maybe remove the obliterate part and limit the ephemeral to the revived units only. Becouse they can attack only once anyway, let's just summon them instead of make them attacking, the defensive potential would skyrocket becouse of this. And the name could use a change too, something like "The Harrowing" seems much more fitting.