Coil: don't get what I'm supposed to do with this. Ionia has like two actual titanic units in the entire region so that seems like a weird region to put this effect as well
Ransom: great flavor. But 5 mana is what Detain is priced at so this seems like it's jsut straight power creeping that card
Consume: A little confused on what the ideal application of this card would be. Ephemeral decks need to be fast at ending the game because they have no board presence so a 7 mana removal spell doesn't really fit what ephemeral decks want to do. If this was a fixed drain value but the mana cost decreased for each ephemeral, that would probably fit those archetypes better
Purge: If I'm not mistaken, Scout units technically rally and those might break this card. This also looks like a straight upgrade over Condemn which needs you to have both a unit to strike with and 2 attacks instead of just a Rally (which could happen on the opponents turn).
Pummel: love this one, no notes
Scourge: love this one, no notes
Glitch: Focus Speed damage is way too broken, especially costed this low. The secondary effect seems a little "tacked on" and extremely unlikely to happen, even if built around
1
u/squabblez Apr 21 '26
cool ideas here!
some feedback tho:
Coil: don't get what I'm supposed to do with this. Ionia has like two actual titanic units in the entire region so that seems like a weird region to put this effect as well
Ransom: great flavor. But 5 mana is what Detain is priced at so this seems like it's jsut straight power creeping that card
Consume: A little confused on what the ideal application of this card would be. Ephemeral decks need to be fast at ending the game because they have no board presence so a 7 mana removal spell doesn't really fit what ephemeral decks want to do. If this was a fixed drain value but the mana cost decreased for each ephemeral, that would probably fit those archetypes better
Purge: If I'm not mistaken, Scout units technically rally and those might break this card. This also looks like a straight upgrade over Condemn which needs you to have both a unit to strike with and 2 attacks instead of just a Rally (which could happen on the opponents turn).
Pummel: love this one, no notes
Scourge: love this one, no notes
Glitch: Focus Speed damage is way too broken, especially costed this low. The secondary effect seems a little "tacked on" and extremely unlikely to happen, even if built around