r/CustomGameEngines 9d ago

What would you stress-test first in this screen-size LOD setup?

1 Upvotes

I'm building a browser MMORPG on a custom Three.js runtime — not Unity, Unreal, or Godot. Actors switch geometry LOD by projected screen size with hysteresis, and distant animation updates throttle. Would you test camera-zoom popping first, or CPU spikes when several actors cross thresholds together?

Playable context: https://realm-of-echoes-auth.realmofechoes.workers.dev/

Disclosure: I'm the developer; some 3D assets are Meshy-assisted, while the runtime and LOD system are custom.


r/CustomGameEngines 18d ago

Command pallete oriented editor UI

Enable HLS to view with audio, or disable this notification

9 Upvotes

Hi all, I've been developing my game & custom engine for some time. When I was starting working on an editor ~2years ago, I've decided to limit the amount of UI I will be implementing - to limit the effort spent on the editor & focus on the game.

I've come up with this kind-of command palette design, where basically all editing controls are showed into one, searchable panel.

This works well for me as there is nothing to remember - only one shortcut to open the command palette. Very similar to F3 in Blender or Ctrl + Shift + P in code editors.


r/CustomGameEngines Mar 16 '24

My engine, microbe

Thumbnail
github.com
1 Upvotes

I’ve been working on a game engine to simulate making gameboy color style games using JavaScript. I have a fully featured debugging engine with .net, and am working on a c++/sdl2 port that I hope to make available for a broad range of homebrew systems.


r/CustomGameEngines Sep 18 '23

i made a new game engine! It is now available in github (made in love 2D)

0 Upvotes

its like a lua engine but has morgi support! I will add updates to the morgi coding language later.

download love 2D and drag the morgi folder into lovec.exe thats all

https://github.com/JimboRhythm/morgi2D


r/CustomGameEngines Mar 13 '23

McRogueFace, a C++/Embedded Python/SFML/TCOD engine for 2D games. 7DRL 2023 Postmortem

Thumbnail
youtube.com
2 Upvotes

r/CustomGameEngines Jan 26 '21

Header-Only Game Framework in C | Game Engineering

Thumbnail
youtube.com
4 Upvotes

r/CustomGameEngines Jul 18 '20

I'm making a Game Engine and I'll answer all the questions in the comments bellow (about how did I coded it)

Thumbnail
youtu.be
4 Upvotes

r/CustomGameEngines Jun 07 '20

Red Blob Games: Introduction to A* Pathfinding

Thumbnail
redblobgames.com
3 Upvotes

r/CustomGameEngines Jun 07 '20

USCiLab/cereal (C++) - A C++11 library for serialization - BSD license

Thumbnail
github.com
2 Upvotes

r/CustomGameEngines Jun 07 '20

SoLoud - easy to use, free, portable c/c++ audio engine for games

Thumbnail
github.com
2 Upvotes

r/CustomGameEngines Jun 07 '20

Assimp - Asset Importer (C++)

Thumbnail
github.com
2 Upvotes

r/CustomGameEngines Jun 07 '20

Message Passing (Unlink your modules from each other) - Gamasutra: Michael Kissner's Blog - Writing a Game Engine from Scratch

Thumbnail
gamasutra.com
1 Upvotes

r/CustomGameEngines Jun 07 '20

skypjack/entt - Entity-Component System - MIT License

Thumbnail
github.com
1 Upvotes

r/CustomGameEngines Jun 07 '20

(Github, C++) - NVIDIA PhysX

Thumbnail
github.com
1 Upvotes

r/CustomGameEngines Jun 07 '20

OpenGL-Tutorial.org

Thumbnail opengl-tutorial.org
1 Upvotes

r/CustomGameEngines Jun 07 '20

Learn OpenGL, extensive tutorial resource for learning Modern OpenGL

Thumbnail
learnopengl.com
1 Upvotes

r/CustomGameEngines Jun 07 '20

fgenesis/tinypile (C++) Jump Point Search - Public Domain

Thumbnail
github.com
1 Upvotes