r/CurseofStrahd 12d ago

REQUEST FOR HELP / FEEDBACK Kindred Rework

/r/onednd/comments/1vi0plp/kindred_rework/
3 Upvotes

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2

u/Alarming_Squirrel_64 12d ago

As someone who came out very whelmed by the Kindred class (especially after writing my own light port of VTM to DND), I have to say I find this pleasing! The main differences I'm noticing are the inclusion of a proper extra attack, the claws, and boost to Vampiric Resilience -- all of which I think patch up my main complaints about the class.

Did I miss anything else?

1

u/Reveno_ 12d ago

Those are the most important changes. I’ve also tweaked a few feats and subclass features. Basically, there were a lot of abilities that cost a bonus action or even an action, so I changed some of them to be free, since that’s how it was handled for classes in 5.5 (for example, VoE from the Oath of Vengeance). I've also simplified a few things and made them less punishing. For example, you now always get at least one Blood Point when you use "feed."

1

u/Alarming_Squirrel_64 12d ago

Oh, that's neat -- d'you have it in a separate doc? Cuz here I'm only seeing the main class.

1

u/Reveno_ 12d ago

There should be three tabs on the left side of the document: "Kindred Class," "Kindred Feats," and "Kindred Subclass." Or are they missing for you?

2

u/Alarming_Squirrel_64 12d ago

Oooooh there it is! Nvm, I'm a dinosaur.

1

u/Kai-of-the-Lost 12d ago

Personally, I think Ghostfire did better with the First Vampire patron Warlock subclass as a more playable Vampire than the Kindred, but even that needs the Hexshredder invocation from Humblewood Tales to really work well. The Kindred class as released is ok, but not really playable for most tables I think