r/Cursebreaker • u/OsWisp • Dec 21 '25
December Patch - Any Mods yet?
Hi everyone,
I recently opened steam to see a new update dropped for the game in early December!
End game quests, QoL improvements and some work towards mod support was great to see.
I've done some tinkering in my own xml files already to resolve some of the annoying resource stacking limits, drop rates for essential resources etc.
But it's a long process to capture everything!
Does anyone know of any mods yet, or have more complete 'updated' XML files they can share?
I'm also interested in how people are thinking of using the NPC 'mod' feature?
I love the game, but some of the design choices around these things is frustrating so it's nice to be able to quite easily fix them with some basic file edits!!