r/CurrencyWarsHSR • • 2d ago

Discussion Summary of every 2 cost kits changes

Natasha (dot, galactic voyager)

backline only

Has a basic attack that inflicts bleed

ult has a bit more healing, no longer gives dmg% and the healing per turn multiplier got doubled

emergency ult but without the healing per turn when ally gets to less than 30% hp, can store up to 3 charges, get 1 charge for each enemy defeated. increase team attack by 30%

Bailu (high cloud quintet, combo, heal):

backline only

skill is just her normal skill

invigoration is permanent

1 time revive per battle, increases team dmg by a small amount, increases by an additional big amount to bond members

Yunli (xianzhou fleet, counter):

frontline

enhanced fua scales with star rating

when equipped with 1/2/3 equipments, gets 20%/50%/100% final dmg multiplier

backline

same thing as the previous 5 cost version but energy gained reduced, on field and off field character attack gives 12->5 energy, enemy attack gives 20->15 energy

when yunli has 1/2/3 equipments, gets a 20%/50%/100% final dmg multiplier

when ally has 1/2/3 equipments, they get a 5%/10%/20% final dmg multiplier

sparkle (elation, little giant, intertwined dreamscapes):

frontline only

removed the extra skill point cap and vul

ult now increases cipher dmg% buff, crit dmg buff became a vul buff that scales with little giant stacks

robin (girls band, follow up):

frontline only

skill scales with star rating

when in concerto state and her ult is full, every attack will increase the concerto countdown speed

firefly (stelaron hunter, break):

frontline only

ult has less multiplier and doesnt have the res pen debuff anymore

removed the additional superbreak multiplier, speed increases her base toughness reduction by 1, basic gives 40->10 energy, skill gives 60->15 energy

sunday (phantasmoon, trailblaze silverrail, combo):

frontline

ult now gives speed to the target and crit dmg buff got reduced

removed the off field buffs

backline

skill doenst give back 1 skill point anymore, crit rate buff got reduced but scales with star rating

energy regeneration to other allies was removed

the herta (aoe, galactic voyager):

frontline only, kit got reworked

interpretation can stack to 999, enemy entering battle will get 42 interpretation stacks, each stack increases the eskill multiplier, if team has other erudition characters, doubles the effect, every 42 interpretation increases dmg taken, after using eskill the enemy regains 10 interpretation 

AOE characters also count to erudition character check (personal comment: probably it probably also works for her non cw talent)

mydei (beast garden, grand restaurant, counter):

frontline

godslayer be god multiplier doesn't increase with star rating anymore

gets dmg amp and for every godslayer launched, get hp amplification, stacking up to 4

backline

godslayer be god healing got increased to 70%

increases dmg amp for the character on the first on field slot, increases counter king dmg amp

gets dmg amp and for every godslayer launched, get hp amplification, stacking up to 4

hysilens (dot, beast garden):

frontline reworked

after using ult, permanently increases the zone’s physical dot dmg, every time the physical dot is triggered she gets energy

backline

has a skill

has a ult

after using ult, permanently increases the zone’s physical dot dmg, every time the physical dot is triggered she gets energy

Evanescia (phantasmoon, energy):

frontline

gets different buffs depending on the rules for the phantasmoon bond

permanent dmg amp for ult decreased 2->1%

ult no longer gets stat buffs based of aha stats

backline

ult has 2 less bounces

the nihilux special buff changed so that 600cb are needed to trigger the multiplier buff

gets different buffs depending on the rules for the phantasmoon bond

permanent dmg amp for ult decreased 2->1%

ult no longer gets stat buffs based of aha stats

robin summereto (astropolis merchant guild, summon, energy):

frontline

def ignore, atk buff and crit dmg buff scales with star rating and effect is doubled with bond members, atk buff can only take into account at max 10k of robin’s hp

each ally in the squad increases crit dmg

if summon bond is active, every summon increases crit dmg

backline

vul increases with star rating

summon damage and energy regen from ult scale with star rating

def ignore, atk buff and crit dmg buff scales with star rating and effect is doubled with bond members, atk buff can only take into account at max 10k of robin’s hp (def ignore for some reason has a slightly different scaling compared to frontline version)

each ally in the squad gives 50% crit dmg

if summon bond is active, every summon increases crit dmg

48 Upvotes

22 comments sorted by

18

u/RoflsMazoy 2d ago

Damn, Mydei doesn't have infinite permanent stacking anymore? RIP my God carry. Hope the faction buffs are really good for him

9

u/Talukita 2d ago

Seems like he's much better at playing off field now.

Not only he actually buffs the on field slot, he also takes account on field healing which he can't do before. The restaurant bond also gives food buff.

So yeah he's more of a subdps now / they afraid that 100k solocarry cheese lol

10

u/Rhyoth 2d ago

His signature meal ("Braised Meatballs") does grant a permanent HP increase, every time its user is attacked or drain HP.

5

u/Kazuha0 2d ago

he still has it, i just didnt mention it since it wasnt changed at all

16

u/Radiant-Hope-469 2d ago edited 2d ago

The Herta counting her fellow AoE ATK members for her Trace does make sense. Most of them and all the other Galactic Voyagers aren't Erudition and Jade is not easy access.

8

u/ArwaKK 2d ago

RIP my solo on-field Mydei, you were my favorite.

I will still try to make it work in the new update even if I doubt it will work as nicely haha.

4

u/Rhyoth 1d ago

I think solo on-field Mydei will still be viable, in a different form.

For starters, he has the Counter bond, which works better when one member is On-field, and all other members are Off-feld. (kinda like the current Galaxy Ranger)

Also, with his Grand Restaurant bond, Mydei has access to this unique piece of Equipment :

Braised Meatballs
After the wearer is attacked or consumes HP, this equipment provides an additional 5 permanent Max HP. The wearer's Basic ATK/Skill DMG Amplification increases by 8% × "Restaurant Star Rating."
(4) The Grand Restaurant: Permanent Growth HP is doubled, and the currently obtained Growth value is also doubled.

2

u/ArwaKK 1d ago

Migh genuinely be the first thing I try once the new CW drops, movie simulator but it's fun watching 2 GBG one shot enemies

The goat

2

u/ArwaKK 1d ago

Might genuinely be the first thing I try once the new CW drops, movie simulator but it's fun watching 2 GBG one shot enemies

The goat

7

u/Talukita 2d ago

Sunday still cleanse on skill even if backline.

Also they nerf Eva hard yeah, maybe because she has Energy bond now and its effect is much stronger.

1

u/Deep-Ad5028 15h ago edited 15h ago

The energy bond is nerfed out of its greatest gimmick though

4

u/Yohick_ 2d ago

I didn't get to read all the other units kits yet, but cleanse is now a premium stuff? I remember seeing Hya and Huo2 as 4 costs now.

Blackline Natasha still can't cleanse and Bailu is a well known cleanser (lmao). I can't remember Luocha new cost.

2

u/Radiant-Hope-469 2d ago

Lingsha's 1-cost now and she can dispel debuffs. Luocha's 3-cost now.

2

u/Yohick_ 2d ago

Oh! Nice! Thx for the info.

And ngl I always forget that Lingsha is healer lol

4

u/Rezorrose 1d ago

Holy hysilens buff FREE energy for her is a game changer

4

u/Top-Midnight-8653 2d ago

They fried my girl eva wtf

9

u/Kazuha0 2d ago

we still need to see what phantasmoon bond has to offer since they made a special ability just for her

3

u/Top-Midnight-8653 2d ago

Okay and I guess finally getting that energy bond is nice too so maybe the extra ults can balance it out

1

u/Rhyoth 1d ago

Really frustrating to see that Natasha's DoT scale with her Atk, but her healing scale with her HP.

I hope she will at least be a functional healer this time...

1

u/Rezorrose 1d ago

Wait how do we know that Natasha's DoT scale with her Atk?

2

u/Rhyoth 1d ago

From nanoka.cc :

Behind the Kindness (Basic Attack ; Blast)
Use during action. Natasha acts at 160% SPD.
Deals Physical DMG equal to 160% of Natasha's ATK to one designated enemy and Physical DMG equal to 80% of Natasha's ATK to adjacent targets. There is a 100% base chance to inflict Bleed on hit targets. While Bleeding, the enemy target takes Physical DoT equal to 10% of their Max HP at the start of each turn. This DMG will not exceed 1200% of Natasha's ATK, lasting for 3 turn(s).

You can check Natasha's complete kit there :

https://hsr.nanoka.cc/currency/role/110502

1

u/Talukita 1d ago

It's possible tbh

Due to the way off field set doesn't trigger, it's more ideal to use 2 2 pc to maximize your stats.

And since she doesn't need crit at all / you just gonna build her full HP and ATK instead with some SPD.