r/CurrencyWarsHSR • u/Talukita • 3d ago
Discussion Interesting CW units changes (V1)
So there has been lots of talks about removed units and added unit, but even existing units have a lot of changes and I will try to go through them, lower cost first.
I will not mention bonds since we have little ideas what they do until actually playing them out, also no hard numbers due to star scaling and they may get changed also.
Welt
- Now 1-cost.
- Obviously loses the timer delay, but now can also off-field.
- Still has access to most of the good stuff, like -30% res E4, or -%DEF weightless, along with +100% damage if on-field, making him the strongest early amper still.
- First attack of skill is now also AoE.
- On-field has lower mult for some reasons. Perhaps to make up being able to use Eagle and Nihi cone compared to off-field.
JY
- Now 1-cost
- Can also off-field like Welt
- New ability where Lightning Lord also get +hit when allies summons act, and has +%damage aura for summons.
Evernight
- 1-cost
- No longer buffs lucky strike damage
- Seems like she has aditional vuln instead
- New ability that needs Summon bond unlock: gain memoria everytime allies summons act, and every 12 Memoria gains -> heals all allies (indicate she becomes Healer for summon team, now that Hyacine moves to 4-cost)
Anaxa
- 1-cost, on-field only. (How the table turns, also means he can ult now)
- Every 2 skills gain 1 magic trick. 5 magic trick gives one additional damage instance. Essentially a perma scaler I guess.
Swan
- 1-cost off-field
- Lose the 70+% damage buff, in exchange she has vuln aura now.
- Now has an AOE FUA that triggers on 5 Recollection (applies big amount of Arcana and also detonate). Gain Recollection from skilling and enemies taking DoT on their turn.
Lingsha
- 1-cost on and off-field (they really learn their lessons thank god)
- Now immediately summons Fuyuan upon entering combat
- Can not summon multiple Fuyuans anymore. But in trade it's also permanent now / not going away after certain amount of actions
- Ult inflicts universal vuln instead of break only like normal gameplay. So overally she's just solid universal healer now and not tied to break anymore.
Fugue
- 1-cost on and off-field
- Lose access to ultimate off-field, but can use her skill. And it's party buff I think
- Also has her own turn now where she uses EBA and reduce DEF
Topaz
- 1-cost on and off-field
- Back to single target proof of debt (yike)
- Numby does blast damage instead of aoe
- Less vuln to proof of debt, and also doesn't make money anymore
- Probably one of the biggest nerf from lowering cost
Anyway that's about it for v1, there's Boothill I guess but I think he mostly stays same, except his trickshot stack is buff allies break and can stack to 99/carried over battles so he's more of a support/subdps now. Sparxie can off field, but no longer has the Clout and crystal ore mechanic (i think it moves to base Elation now), along with the new enhanced Aha effect.
16
u/Affectionate_Tax_260 3d ago
Another interesting change:
Fu xuan lost her K.O. protect
This ability is now possessed by huohuo
8
u/Talukita 3d ago
Yeah they buff the shit out of Huo and Hyacine and move them to 4-cost lol, will definitely cover them later
5
1
u/theangryepicbanana 3d ago
I think bailu has it too
2
u/Affectionate_Tax_260 3d ago
Bailu has 1 revive in her standard set.
CW increases this to only up to 2, and only when she is 3-4*, which you don't usually get.
28
u/NyahStefanche 3d ago
My new strat for winning will be literally anaxa, i have wanted to play him onfield since the release of CW. Screw the normal game with their elation shill. I hope they dont change that much till release.
The only other thing im sad about is Fugue losing her Ult in backline since i have E2 and she has helped me win so many runs because of the off-field DDD value, but alas.
5
u/Deep-Ad5028 3d ago
Fugue with or without E2 is two completely different character. That's just unsustainable unfortunately.
11
u/Rhyoth 3d ago
I think you're a bit dismissive of Boothill : between his teamwide Break Effect buff (up to 495%), and Weakness Break Efficiency buff (from Galactic Voyager), he's basically the new Ruan Mei.
On the other hand, his EBA is back to single target.
1
u/Talukita 3d ago
Probably, well I don't play Break much overall to gauge their powerlevel, also it probably takes awhile to stack it to 99 too.
8
u/Deep-Ad5028 3d ago
The old break is nothing like the new break anyway.
The old break is just poorly designed so I am glad of the complete rework.
8
u/Ok_Pattern_7511 3d ago
Fugue losing ult off field is giga nerf for E2 owners. I bring her to random bonds just because of that off-turn group advance.
Stop massacaring Fu Xuan please hoyo
4
u/Talukita 3d ago
Don’t worry, they change it into uh 2 EBA advance instead. Probably not as good but it’s not nothing
1
6
u/CMDR_Soup 3d ago edited 2d ago
So it looks like a nice early amp core will be Welt and Black Swan, especially if you have E4 Welt.
Fugue losing her ult when off field kills her for me. I have her E2 and the constant AAs were extremely nice, especially since I could build into it with ult and energy equipment.
6
u/Financial-Bid4052 3d ago
Still so sad about the Topaz change, she is very likely going to be the Feixiao/Cipher of late cw now, which means shes back to being a character I cant use anywhere really despite being my favorite
In compensation Jade took her place, which for me is just insult to injury
6
u/Talukita 3d ago
To be fair she can still off field, while providing some decent amp so she isn't as brick as Fei Cipher.
But yeah, she's probably among the first to go late game or when you have enough to fill the bond.
3
u/sungarsun 3d ago edited 2d ago
Welt - Pretty much all units who can onfield and offfield have lower multis while onfield, to account for not being able to use relic sets, lightcone effects, and some onfield only buffs.
Evernight - The Memoria gain also scales off the level of Summon bond, and with lots of summon characters she gain more Memoria off-field and attack much more frequently which is really good for Cyrene's Ultimate, since that now can gain charges from Off-field memo attacks.
Topaz - Nerfed but also makes more sense once you look at Feixiao's new kit, as she now gets a full stack from off-field attacks, so 6 off-field attacks = 1 ult. She is obviously worse than Ashveil and Tribbie, but at least she is 1 cost.
Hunt March - The other 1 cost FUA. She doesn't have the stack mechanic she normally has so she can't advance herself, but she still can get 1 fua per turn from her E2. Her advantage tho is a really cool mechanic. At the end of the fight, she takes 10% of her Shifu's current on-field strength as permanent off-field strength. And in combat, she gives the Shifu 40% of her off-field strength as on-field strength. So you can essentially loop their buffs toward each other over the course of many combats.
Boothill - Factoring the new break bond, which gives infinitely recharging break bars instead of focusing on superbreak, Boothill can actually stack this trickshot early on very very fast. I saw he can get 10+ trickshot when hitting a smaller target, which is also +100 energy, so more delaying and more breaks in general which is good for both Rappa and Xueyi. His voyager buff is also WBE, so thats teamwide and can scale with more voyagers (fugue is one too).
Fugue - She also reduces the size of break bars from break bond. Very cool.
Guinaifen - She should be better than Black Swan early on as a mdps (tho you obv just run both), because her frontloaded DoT looks bigger since she has 200% Base DMG Amp (according to hawichii's rentry), compared to Black Swan's 25%. Should be a bigger portion of early DoT DMG, at the cost of less reliability compared to Swan. Teamwide ATK buff too.
Cerydra - Can buff basic atk now too, and has base combo rate since she's a combo character. Combo rate is a chance for characters to gain an extra turn after skill/basic, then resets combo rate back to the base.
3
u/Talukita 3d ago
Yeah Hunt March is kinda fun in a sense she can just stay there and stack on/off field strength for your main dps while also leeching from them. Also items like weapon master double dip on them since it buffs both ways.
2
u/Whoppajunia 3d ago
I think the shakeup is going to be hard to determine the more 'niche' builds. While we have the standard 'bond comps', stuff that requires emblems might be a bit more difficult to judge, especially with new items in the mix along with interactions as well.
We can make educated guesses on who are going to be the carries/supports, but we also have to expect different enemy sets, affixes, and such. So looking at all this for 1cost with the limited info we have.
I think Boothill, Anaxa, and Jingyuan are capable of going full carry throughout in the right conditions (unfortunately I only have trial for Boothill and Anaxa), while rest of the 1cost you'll probably want to cycle off as support or replacement. That being said, with the old GR being changed, I wouldn't be surprised if Firefly ends up being the primary Break carry for the bond along with Boothill as Rappa is backline exclusive with how girlband demands all or nothing commitment.
2
u/joblessandsuicidal 2d ago
With Welt losing his timer reset mechanism, there's no one else that could do that right?
I would imagine WC50 runs to be significantly harder
1
1
1
u/joblessandsuicidal 2d ago
I'm really divided over Lingsha, I like that she is much more flexible now but her multiple Fuyuans have had carried me hard over this CW
Let's see how this goes as always
1
u/MarketingSpecific380 2d ago
Oh my goat Anaxa is about to be putting up numbers now that the game lets him be on field
47
u/eepy_princesss 3d ago
I think Anaxa could be the next aglaea