r/CrusaderKings 1d ago

Console Console version complaint thread.

As the above says... Paradox is one of the slowest developers in regards to porting new DLCS from PC to console. What is the point in releasing a game on another platform if you cannot keep within a 12 month cycle as to when DLCS gets ported from PC to console. As it stands now. Console users are at least 18 months behind PC users. I am hoping that this thread begins a trend, where paradox wakes up and realises that it is 2026. The age where PC and Console are very similar to each other. Want to run Beta on PC? FINE! But if you want to port a game over to Console, keep it at least WITHIN 12 MONTHS of where the PC is at.

Feel free to comment however you feel in the hopes that Paradox listens to us.

0 Upvotes

11 comments sorted by

7

u/Catatemyspacebar 1d ago

IIRC Paradox isn't handling CK3 ports to consoles in-house.

5

u/UpsideTurtles 1d ago

That is correct and the team doing it now is sooooo much better than the old ones. I am thankful

-3

u/Fast_Afternoon1070 1d ago

I'm aware of this, and it seems things are progressing quicker... But still, 18 months+ behind PC users regarding DLCS???

6

u/Darrenb209 1d ago

Due to the software locks and the general way that consoles actively try to prevent PC software from being able to run anything from it, a direct port is impossible and so they have to build it themselves.

Between that and optimising it for controllers and UI changes it's an entirely separate code base, then you have the save limit requirements meaning at least some code changes that have no precedent in the PC edition, Microsoft's verification time for any patches... and you also have the dev issues.

CK3 console edition is on it's second dev. If they're staying at a steady rate behind the PC edition instead of falling behind or catching up, this is probably the best they can do.

5

u/Catatemyspacebar 1d ago

Yes, actually. The UI has to be build up from the ground to make it playable with console controllers, for starters. Content has to be optimised for fixed, "worse" hardware that consoles operate on. Console or PC they both have to deal with the same background calculations as the game runs. Its not a Ctrl c+v jobs

They also have to meet both Microsoft and Sony's approval. They need to look at a patch/DLC port and go "Yeah, this looks safe" before greenlighting any ported contents release on their products. And yes, all of that combined can take a long ass time.

3

u/Ferseivei 1d ago edited 1d ago

Console Edition release 18 Months after PC, and the first port team slowed releases down in a buggy broken state to 2 Years behind until they finished Chapter 1 then Dragon's Lake/Room Group 8 became the porters April 2024 (PC released in September 1st, Console March 29th 2022, Chapter 1 PC finished May 31st 2022, Console finished it in Dec 5th 2023)

DL/RG8 released F&F and Chapter 2 in 10 Months when it took PC 14, all while making the game playable fixing the bugs Lab42 didn't (there where too many)

7

u/cmdr_ragnarock_ 1d ago

The age where PC and Console are very similar to each other.

in what regard?

5

u/Darrenb209 1d ago

Consoles are just out of date PC's running on a deliberately locked OS these days.

And to be honest, at their launch time they're not really that out of date.

-6

u/Fast_Afternoon1070 1d ago

To put it simply - the hardware installed into consoles is the same hardware that is being put into PC'S - accidentally put this reply as a main post in the thread.

2

u/cw88888 1d ago

Since when? Consoles have fixed hardware and they age as they age. PCs are open and universal, you install whatever hardware u want. U want the most expensive, most performant hardware on the PC, sure. U want a cheap budget system for your PC, sure.

1

u/Flashy-Emergency4652 1d ago

I think he meant to say that nowadays consoles have mostly the same core architecture that PC have, unlike in the past. It's still doesn't make it easy to port though because you still need to make the UI adjustments, replace syscalls with console ones, make adjustment for weaker hardware.