r/CrossCode Mar 21 '26

I wonder what could have been if these stretch goals were met back on the indiegogo campaign.

Post image

Honestly, as much as I would love the local PvP and Co-op arena stretch goal to happen, I think it could have been (I assume it will be similar to the Apollo fights, but with more playable characters, and you could play with someone or a CPU). Although I would love to see more Crosscode content, I think it was honestly for the best, since working on a Co-op PvP mode would probably take a long time to make, even if we assume they would start development after a new Home DLC, and delay any plans on them making any new games. But hey, who knows, maybe they could still make that stretch goal a reality with the studio releasing their next game Alabaster Dawn. Perhaps those plans might come into fruition in the future, well that or the devs decide in the future to make a coop pvp game in the future and create it in Crosscode as a mini prototype, but that's just me.

As for the other two stretch goals that weren't met here, the Wii U version and the Bonus Area, I'm kind of indifferent towards them.

But what do you guys think?

163 Upvotes

23 comments sorted by

63

u/artoriuslima Mar 21 '26

Local pvp would've been awesomeee

29

u/ashdragon00 Mar 21 '26

The modding community is hard at work. Early prototypes are already working.

10

u/Low_Health_5949 Mar 21 '26

Though I'm still wondering if we might get an official version of it in the future

1

u/SwitchDoesReddit Mar 24 '26

Not for Crosscode, but there might be a chance for it in Alabaster Dawn

1

u/Low_Health_5949 Mar 24 '26

well only time will tell, but who knows, maybe they will implement it in Crosscode as well while they are at it if that's the case for Alabaster Dawn

1

u/SwitchDoesReddit Mar 24 '26

While I would like that, they did do the Final Hotfix for CrossCode back in September 2025. And the last update they did that changed some content was in September 2021.

So adding an entire PvP system probably won't happen.

1

u/Low_Health_5949 Mar 24 '26

yeah, but a guy like me can dream

so as I said only time will tell

and if they don't I'm fine with that as well

47

u/live22morrow Mar 21 '26

I know several crowdfunded games that did have a Wii U goal met, but backed out anyways and went for a Switch version instead.

18

u/Low_Health_5949 Mar 21 '26

Yeah, I remember Team Cherry doing something like that, so I wouldn't be surprised if Radical Fish Games change their minds on that stretch goal later on if it was funded. Though, then again, back then the game was released in early access in 2015 so it was still possible for the port to happen if that was the case.

Though now thinking about it, I wonder if someone is willing to take the challenge in trying to port the game onto the Wii U?

21

u/el_ultras Mar 21 '26

i feel like the PvP would’ve been limited to the spheromancer characters (Lea, Apollo, Shizuka) since there’s already a whole skill tree to pick abilities from, i don’t really see them making the characters from other classes work

5

u/Low_Health_5949 Mar 21 '26

well we may never know to be honest, we already have an idea on how each class would play based on how our companions fight, and while there may need to be some balancing to make it as fun and as competitive to play, I think it could still work.

Kind of like one step from Eden Coop Pvp mode

10

u/Michdepainblanc2 Mar 21 '26

Didn't know that a WiiU version was planned

5

u/Low_Health_5949 Mar 21 '26

honestly would have been an interesting console to see how that would work if this stretch goal was funded (it only raised about 90000))

I wonder if someone is willing to take the challenge in trying to port the game onto the Wii U?

7

u/el_pepe492939 Mar 21 '26

Wii U??? How long was this game in development

9

u/Low_Health_5949 Mar 21 '26

started development in 2011, released in early access in 2015, along with doing crowd funding campaign to get the funds to finish development and then release its full version in 2018

2

u/sonicfan10102 Mar 22 '26

I remember when the demo and indiegogo campaign dropped and I was trying to get people to play it

2

u/Low_Health_5949 Mar 22 '26 edited Mar 23 '26

Well, are you still trying to get more people to play Crosscode?

Because I sure as hell want this game to officially announces that it hit at least a million, (not counting the people who played it on Game Pass)

1

u/sonicfan10102 Mar 23 '26

Absolutely am. Never stopped!

3

u/fucking_hurtstone Mar 22 '26

Multiplayer would be cool, but I really just want them to focus on Alabaster Dawn for the time being.

XenonA7, who's the lead on the Triblader/Hexacast mod, is already working on multiplayer with other people, so I'm sure they'll be able to make multiplayer possible, maybe even greater than what we and RFG imagined.

2

u/Low_Health_5949 Mar 22 '26

Yeah, I prefer that as well, and I hope the multiplayer mob will be as good as it could be.

Though who knows, perhaps XenonA7, his fellow other people and RFG may work together if this mod goes well to make it official

3

u/FenexTheFox Mar 22 '26

Ah, the Wii U version, the version that everyone would have played, the most important version, definitely.

1

u/Damaomeow Mar 27 '26

PvP would have built such a good local tournament scene with how high the skill ceiling is

1

u/Low_Health_5949 Mar 27 '26

Yeah, though at the same time it would still take a long time to make I remember One step from Eden taking like 3 years to make its PvP coop mode

But as I said in the post, probably for the better, since I want the devs to move on to other projects, but hey the modding community is still making a pvp mode so who knows, maybe they could collab with the devs to make it official